Campaign Kickoff

Adventures and starship battles in a universe where the stars are dying.
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EvilGenius
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Campaign Kickoff

Post by EvilGenius »

Sooo, we've all got our fleets now. Has everyone read the campaign rules? When do we want to light this candle? :)
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NukeHavoc
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Re: Campaign Kickoff

Post by NukeHavoc »

Ken's Fleet Initiative Role: 7 (6+1)
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EvilGenius
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Re: Campaign Kickoff

Post by EvilGenius »

Bob's Fleet Initiative 7+1 = 8 (roll sent to nukehavoc@gmail.com)
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Fen's Ego
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Re: Campaign Kickoff

Post by Fen's Ego »

Tom's Fleet Initiative 7+1 = 8 (roll sent to nukehavoc@gmail.com)
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Lars Porsenna
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Re: Campaign Kickoff

Post by Lars Porsenna »

Damon's fleet initiative:

Roll(2d6)+0:
3,3,+0
Total:6
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NukeHavoc
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Re: Campaign Kickoff

Post by NukeHavoc »

Bob, Tom - please roll off to break the tie.
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EvilGenius
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Re: Campaign Kickoff

Post by EvilGenius »

(1+4) +1 = 6

Also, we're waiting on Lance
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erilar
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Re: Campaign Kickoff

Post by erilar »

We're also waiting on Lance to read the campaign rules - sorry! I will do so ASAP.
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EvilGenius
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Re: Campaign Kickoff

Post by EvilGenius »

erilar wrote:We're also waiting on Lance to read the campaign rules - sorry! I will do so ASAP.
Lol! No problem, man. :)
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EvilGenius
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Re: Campaign Kickoff

Post by EvilGenius »

Quick summary for everyone:

1) Roll initiative, 2d6 + modifiers

High roller chooses which strategic target he is attempting to control. Other players choose in initiative order whether or not to oppose the first player. Multiple players can contest a single strategic target.

After the high roller chooses his target and everyone chooses to oppose or not, the second player chooses his target, and everyone chooses to oppose his play or not.

Every player gets the chance to choose a target. Every other player get the choice to oppose or not.

NOTE: Your ships can only take part in one battle per turn.

2) Determine battles (ie, Bob is trying to take the Jump Gate, Ken is opposing. Lance is trying to control the asteroid, Tom and Damon are both opposing. Or Maybe Tom and Damon are both going after different targets, and so neither Lance, Tom or Damon get into a battle, they just take control of their targets).

2a) Roll randomly for fleet point totals.
2b) Roll randomly for battle scenario.

3) Schedule and fight the battles.

4) Assign ship experience (pg 76-77)

5) Repair and reinforce fleet (pg 77-79)
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Fen's Ego
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Re: Campaign Kickoff

Post by Fen's Ego »

re-roll:

(5+3)+1=9

in the interest of full disclosure, my six marauders are distributed thusly:


Stealthship Svetlana: 3 Marauders

Light Carrier Proskovia: 3 Marauders
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erilar
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Re: Campaign Kickoff

Post by erilar »

I will be reading this info over lunch today, so I'll get you my rolls by tonight! (Dice roller site blocked at work...) :P

Tom, I would propose that we *shouldn't* have to divulge where our tougher troops are stationed. These numbers should be written down privately to discourage, err, creative ret-conning, but otherwise I think that an aggressor shouldn't find out how many rabid-cyber-commando-jedi-death-troops you're packing until they try to take that particular ship. Just my opinion.
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Fen's Ego
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Re: Campaign Kickoff

Post by Fen's Ego »

Tom, I would propose that we *shouldn't* have to divulge where our tougher troops are stationed. These numbers should be written down privately to discourage, err, creative ret-conning, but otherwise I think that an aggressor shouldn't find out how many rabid-cyber-commando-jedi-death-troops you're packing until they try to take that particular ship. Just my opinion.
I completely agree, but since Bob and Ken posted, I figured it would only be fair this time around. Trying to forget which ships are stacked is like trying not to think about...no, not thinking about...ACH! I thought about it.
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EvilGenius
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Re: Campaign Kickoff

Post by EvilGenius »

So initiatve order for this round is:

Lance
Tom
Bob
Ken
Damon


Lance, choose your target!! :D
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erilar
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Re: Campaign Kickoff

Post by erilar »

Admiral Lance-ahmed: "We claim the Nalderan jumpgate in the name of the Kurgen Kaliphate! Bring it, infidel jackals!"
"This enemy you cannot kill. You can only drive it back damaged into the depths, and teach your children to watch the waves for its return." - Quellcrist Falconer
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