ReJoining the Campaign
ReJoining the Campaign
With my impending schedule change, I'll be rejoining the Friday night D&D campaign. Yay!
Since I got Ken's cool gnomish bard/ranger killed, I have to bring in a new character.
I'm throwing around some concepts, but I'm not sure who's still in the party. So let me know what we've got, and that'll help me focus on what will help the group best.
Since I got Ken's cool gnomish bard/ranger killed, I have to bring in a new character.
I'm throwing around some concepts, but I'm not sure who's still in the party. So let me know what we've got, and that'll help me focus on what will help the group best.
Last edited by EvilGenius on Wed Jul 12, 2006 8:28 pm, edited 1 time in total.
- Hardcorhobbs
- Posts: 5423
- Joined: Mon Aug 01, 2005 7:38 am
- Location: Fort Wadsworth
This is that campaign, but I talked to Nate, I'm going to make up my own character.
I don't want to offend anyone, I like your characters. It's just that character creation is one of the most enjoyable parts of the game for me. I love crunching the numbers and min/maxing the concept and making sure there's a good roleplaying hook and then seeing how it all works out in the game.
So I'd really prefer to make my own character to play. He won't be a follower of any of my A Team characters (Kalib, Luc,Sven). I'm going to create a character who will "apply" for a position with someone else's character. That way, Nate's original concept of not being the "boss" of the character you're playing is still intact.
Again, I hope that doesn't offend anyone, because that's really not my intent.
I don't want to offend anyone, I like your characters. It's just that character creation is one of the most enjoyable parts of the game for me. I love crunching the numbers and min/maxing the concept and making sure there's a good roleplaying hook and then seeing how it all works out in the game.
So I'd really prefer to make my own character to play. He won't be a follower of any of my A Team characters (Kalib, Luc,Sven). I'm going to create a character who will "apply" for a position with someone else's character. That way, Nate's original concept of not being the "boss" of the character you're playing is still intact.
Again, I hope that doesn't offend anyone, because that's really not my intent.
erilar wrote:Isn't this the campaign where we got characters from the A-Teamer's squad? I could make you up a follower of Erilar?
I'm still working on the concept. I'll prob be a devotee of someone specific, but I'm not sure yet. I was thinking about maybe Xan Ye, or whoever from the far NW. But then I really have to be Baklunish. I'm not sure if I want to go that route. I can also see doing Boccob or Delleb. Not sure. 

setanta14 wrote:This sounds good... the party lacks arcane casting ability (except bardic).
Would the monk/wizard be a follower of a particular god?
There is a feat called the Ascetic Mage in the Complete Adventurer for Monk/Sorcerers. It allows for both classes to stack for the Monk's AC bonus. As a swift action if you give up a spell, you gain the spell's level to attack and damage. Plus, you get to multiclass between the sorcerer and monk.
Has anyone played the wu-jen?
- George
Has anyone played the wu-jen?
- George
I saw those feats, but I wasn't too thrilled with them. They seem to combine class abilities that are too diseparate for my tastes. I have a similar distaste for the feats in the arcane book that reduce/eliminate a mages armor check penalty when wearing successively heavier armors.
While the concepts wouldn't bother me in a different setting, as a core mechanic, in a Greyhawk setting, I think those kind of feats break the asthetic a bit.
If we were playing in a different setting, either home-brewed, or a Monte Cook setting or different published setting, then those things would be more palatable.
Hmm, just re-read that and it sounds a bit harsh.
I don't mean it that way at all, because it IS a good suggestion. If the DM allows it, then use whatever rules are published.
Just from a personal RP perspective, I'm going to stick closer to "core" mechanics.
While the concepts wouldn't bother me in a different setting, as a core mechanic, in a Greyhawk setting, I think those kind of feats break the asthetic a bit.
If we were playing in a different setting, either home-brewed, or a Monte Cook setting or different published setting, then those things would be more palatable.
Hmm, just re-read that and it sounds a bit harsh.


T1Mirage wrote:There is a feat called the Ascetic Mage in the Complete Adventurer for Monk/Sorcerers. It allows for both classes to stack for the Monk's AC bonus. As a swift action if you give up a spell, you gain the spell's level to attack and damage. Plus, you get to multiclass between the sorcerer and monk.
Has anyone played the wu-jen?
- George
posting here for reference:
Monk’s belt 13k
Periapt of Wis +2 4k
Gloves of Dex +2 4k
Ring of Sustenance 2.5K
Wands
Detect Secret Doors 375g
Mage Armor 375g
Shield 375g
True Strike 375g
Prot Evil 375g
Lesser MM Enlarge 3k
Scrolls
a few 3rd and a few 2nd
Potions
Cure Light x4 200g
Cure Serious x2 600g
Monk’s belt 13k
Periapt of Wis +2 4k
Gloves of Dex +2 4k
Ring of Sustenance 2.5K
Wands
Detect Secret Doors 375g
Mage Armor 375g
Shield 375g
True Strike 375g
Prot Evil 375g
Lesser MM Enlarge 3k
Scrolls
a few 3rd and a few 2nd
Potions
Cure Light x4 200g
Cure Serious x2 600g