7/27: The Devil-Haunted World
7/27: The Devil-Haunted World
Characters
* Melchoir (L15) Bard 9 / Virtuoso 6
* Rex (L14) Fighter 14
* Ellington (L15) Cleric 15
* Heydrich (L14) Fighter 6 / Ranger 3 / Rouge 3 / Highland Stalker 2
Encounter #1: Chains and Barbs EL 14
XP:
* 14th level characters: 875
* 15th level charcters: 281
Treasure
800 pp
700 pp
jet (90 gp)
blue sapphire (1300 gp)
jade (110 gp)
Cold iron longsword, masterwork (330 gp)
Potion/Oil: Cure light wounds (potion) (50 gp)
Wand: Mirror image (4500 gp) CL4, (20 charges)
Potion/Oil: Bull’s strength (potion) (300 gp)
6 suits of masterwork half-plate
6 masterwork large steel shields,
6 cold iron flail +1
6 lt. crossbows
6 iron mask (+1 Will saves, Doom 1x: One subject takes -2 on attack rolls, saves, and checks.)
Encounter #2: On the First Level of Hell (EL 17)
XP:
* 14th level characters: 2,363
* 15th level characters: 1,875
Treasure
6,100 gp (stamped in Sigil)
Wondrous Item: Stone salve (4000 gp)
Ring of Energy resistance, minor (12000 gp)
Staff of Illumination
Wondrous Item: Cloak of displacement, minor (24000 gp)
+3 Holy Sling (18300 gp)
Wondrous Item: Carpet of flying, 5 ft. by 5 ft.
Half-plate +2 of Darksoul Protection
Cold Iron Heavy Flail +2 of Strength Sapping (DC 15 save or become exhausted)
Greater Iron Mask (+2 Will saves, Doom 2x: One subject takes -2 on attack rolls, saves, and checks.)
* Melchoir (L15) Bard 9 / Virtuoso 6
* Rex (L14) Fighter 14
* Ellington (L15) Cleric 15
* Heydrich (L14) Fighter 6 / Ranger 3 / Rouge 3 / Highland Stalker 2
Encounter #1: Chains and Barbs EL 14
XP:
* 14th level characters: 875
* 15th level charcters: 281
Treasure
800 pp
700 pp
jet (90 gp)
blue sapphire (1300 gp)
jade (110 gp)
Cold iron longsword, masterwork (330 gp)
Potion/Oil: Cure light wounds (potion) (50 gp)
Wand: Mirror image (4500 gp) CL4, (20 charges)
Potion/Oil: Bull’s strength (potion) (300 gp)
6 suits of masterwork half-plate
6 masterwork large steel shields,
6 cold iron flail +1
6 lt. crossbows
6 iron mask (+1 Will saves, Doom 1x: One subject takes -2 on attack rolls, saves, and checks.)
Encounter #2: On the First Level of Hell (EL 17)
XP:
* 14th level characters: 2,363
* 15th level characters: 1,875
Treasure
6,100 gp (stamped in Sigil)
Wondrous Item: Stone salve (4000 gp)
Ring of Energy resistance, minor (12000 gp)
Staff of Illumination
Wondrous Item: Cloak of displacement, minor (24000 gp)
+3 Holy Sling (18300 gp)
Wondrous Item: Carpet of flying, 5 ft. by 5 ft.
Half-plate +2 of Darksoul Protection
Cold Iron Heavy Flail +2 of Strength Sapping (DC 15 save or become exhausted)
Greater Iron Mask (+2 Will saves, Doom 2x: One subject takes -2 on attack rolls, saves, and checks.)
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
From this loot, Melchior is interested in:
Staff of Illumination
Wand of Mirror Image
Also:
He is interested in the Greater Iron Mask and one of the iron masks for his mask collection. Unless of course someone wants the greater mask to use.
Also:
If no one else is interested, he'd be interested in the holy sling and the flying carpet. But, only if no one else wants them.
Staff of Illumination
Wand of Mirror Image
Also:
He is interested in the Greater Iron Mask and one of the iron masks for his mask collection. Unless of course someone wants the greater mask to use.
Also:
If no one else is interested, he'd be interested in the holy sling and the flying carpet. But, only if no one else wants them.
"Here are your waters and your watering place.
Drink and be whole again beyond confusion."
-- "Directive" by Robert Frost
Drink and be whole again beyond confusion."
-- "Directive" by Robert Frost
- Hardcorhobbs
- Posts: 5423
- Joined: Mon Aug 01, 2005 7:38 am
- Location: Fort Wadsworth
Before Rex makes his picks some questions:
Ring of Energy resistance, to what?
What does Darksoul Protection do?
Ken, I was busy focusing on Rex's stats so I didn't take notes. I could come up with most of the adventure from memory, but could you fill in some of the names for me? I'll work on that soon, unless of course you took notes.
Thanks.
Ring of Energy resistance, to what?
What does Darksoul Protection do?
Ken, I was busy focusing on Rex's stats so I didn't take notes. I could come up with most of the adventure from memory, but could you fill in some of the names for me? I'll work on that soon, unless of course you took notes.
Thanks.
- EvilGenius
- Posts: 6719
- Joined: Fri Nov 17, 2006 1:09 pm
- Location: Allentown, PA
Fire.Hardcorhobbs wrote:Ring of Energy resistance, to what?
Take half damage from holy damage type.Hardcorhobbs wrote:What does Darksoul Protection do?
I didn't take saga notes, but if you want to jot some down I can fill in any holes.Hardcorhobbs wrote:Ken, I was busy focusing on Rex's stats so I didn't take notes. I could come up with most of the adventure from memory, but could you fill in some of the names for me? I'll work on that soon, unless of course you took notes.
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
- Hardcorhobbs
- Posts: 5423
- Joined: Mon Aug 01, 2005 7:38 am
- Location: Fort Wadsworth
no, just a function of the treasure generator and combining two hordes.Hardcorhobbs wrote:One more question: You've got 800 pp and 700 pp as two entries. Is there a reason they aren't combined?
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
- Hardcorhobbs
- Posts: 5423
- Joined: Mon Aug 01, 2005 7:38 am
- Location: Fort Wadsworth
Thanks, working on the adventure write-up.
- Hardcorhobbs
- Posts: 5423
- Joined: Mon Aug 01, 2005 7:38 am
- Location: Fort Wadsworth
- Hardcorhobbs
- Posts: 5423
- Joined: Mon Aug 01, 2005 7:38 am
- Location: Fort Wadsworth