The Lost Caverns of Tsojcanth

For characters who aren't active in a campaign, but who still have plans for world domination.
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NukeHavoc
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The Lost Caverns of Tsojcanth

Post by NukeHavoc »

Please post your characters for this adventure here.

To recap:

* D&D 3.5
* 10th level characters
* 28 point buy.
* Standard starting wealth and magic item guidelines

You are playing proto-Blackrazors, adventuring with Brant Bladescream (wielder of Blackrazor!) as you tackle the legendary Lost Caverns of Tsojcanth. It's up to you whether you've been adventuring with Brant for the two years since White Plume Mountain (leveling up any surviving characters from that adventure) or if you're new recruits.
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
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Hardcorhobbs
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Re: The Lost Caverns of Tsojcanth

Post by Hardcorhobbs »

NukeHavoc wrote:It's up to you whether you've been adventuring with Brant for the two years since White Plume Mountain (leveling up any surviving characters from that adventure) or if you're new recruits.
Did anyone other than Brant make it out of WPM? I know my recruit didn't...
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Lars Porsenna
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Re: The Lost Caverns of Tsojcanth

Post by Lars Porsenna »

"Brock Sampson: Male Human Bbn10; CR 10;
Medium Humanoid (human);
HD 10d12+40; hp 108;
Init +2; Spd 30 ft/x4;
AC 22 (+6 armor, +2 dex, +2 deflect, +2 nat. armor), touch 12, flat-footed 16;
Base Atk/Grapple +10/+13;
Full Atk +14/+9 Two-handed (2d6+6;17-20/x2, Greatsword);
SA&SQ Fast Movement(Ex), Illiteracy, Rage, Uncanny Dodge(Ex), Improved Uncanny Dodge(Ex), Trap Sense(Ex), Damage Reduction(Ex);
SR 0; AL CG; SV Fort +11, Ref +5, Will +2;
Str 16(+3), Dex 14(+2), Con 18(+4), Int 10(+0), Wis 8(-1), Cha 8(-1);
Skills: Climb¹ +11, Handle Animal +0, Intimidate¹ +7, Jump¹ +11, Listen¹ +12, Ride¹ +3, Survival¹ +11, Swim¹ -4, Tumble +2.
Feats: Improved Critical (PH 95) (Greatsword), Power Attack (PH 98), Cleave (PH 92), Weapon Focus (PH 102) (Greatsword), Power Critical (CW 103) (Greatsword).
Grafts: ."

Magical Items: Scale Mail +2, Light Fort.; Greatsword +2, Thundering; Amulet of Nat. Armor +2; Ring of Protection +2; Ring of Feather Fall; Boots of the Winterlands.

Damon.
Last edited by Lars Porsenna on Thu Mar 04, 2010 3:30 pm, edited 1 time in total.
"Qui desiderat pacem, praeparet bellum"
Modeling the Ecuadorian Military: https://ecuadorianmilitary.blogspot.com/
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setanta14
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Re: The Lost Caverns of Tsojcanth

Post by setanta14 »

Yes, Vilirom made it. I'll be playing him, levelled up to 10th (Human Wizard 10)
Hardcorhobbs wrote:
NukeHavoc wrote:It's up to you whether you've been adventuring with Brant for the two years since White Plume Mountain (leveling up any surviving characters from that adventure) or if you're new recruits.
Did anyone other than Brant make it out of WPM? I know my recruit didn't...
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NukeHavoc
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Re: The Lost Caverns of Tsojcanth

Post by NukeHavoc »

FYI ... you will likely need a cleric. How about it George? :)
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
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erilar
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Re: The Lost Caverns of Tsojcanth

Post by erilar »

NukeHavoc wrote:FYI ... you will likely need a cleric.
Oh, I'm so calling dibs!!

(George, you can play a cleric too if you like. Our entire RttToEE party was clerics...)
"This enemy you cannot kill. You can only drive it back damaged into the depths, and teach your children to watch the waves for its return." - Quellcrist Falconer
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EvilGenius
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Re: The Lost Caverns of Tsojcanth

Post by EvilGenius »

NukeHavoc wrote:FYI ... you will likely need a cleric. How about it George? :)
That's it. I'm going to start cutting myself!!!!! :(
Another daring escape for the intrepid Spaceman Spiff!
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Lars Porsenna
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Re: The Lost Caverns of Tsojcanth

Post by Lars Porsenna »

EvilGenius wrote:
NukeHavoc wrote:FYI ... you will likely need a cleric. How about it George? :)
That's it. I'm going to start cutting myself!!!!! :(
I think what Bob is trying to say, is if he was here he'd totally play a Blood Mage... :D

Damon.
"Qui desiderat pacem, praeparet bellum"
Modeling the Ecuadorian Military: https://ecuadorianmilitary.blogspot.com/
My Book Blog: http://bookslikedust.blogspot.com/
My Minis Blog: http://minislikedust.blogspot.com/
setanta14
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Re: The Lost Caverns of Tsojcanth

Post by setanta14 »

I levelled up Vilirom (Evoker 10), gave hime the Leadership feat and took a 7th level Fighter as a cohort/bodyguard... That guy will be more for personal protection (given Vilirom's meek physical appearance) rather than as an additional frontline fighter unless absolutely necessary.
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Jonkga
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Re: The Lost Caverns of Tsojcanth

Post by Jonkga »

I can't make it, but if I could, this would be the character I'd be bringing:

Trenin of clan Vrangr, lvl 10 male mountain dwarf
rogue 5/horizon walker 5
from the Glorioles north of Sunndi
wearing magical leather scale armor, carrying a staff of the woodlands with no charges left (he uses as +2 quarterstaff), and magical shortbow, and various items
he gets all the cool rogue skills and abilities, and as a horizon walker gets bonuses to roguelike skills, and to attacks and damage vs. foes from the following locales: underground, mountains, hills, forest, swamp

:)
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Drink and be whole again beyond confusion."
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