Ragnar Conversion

For characters who aren't active in a campaign, but who still have plans for world domination.
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setanta14
Posts: 3880
Joined: Wed Jun 29, 2005 1:57 pm

Ragnar Conversion

Post by setanta14 »

Ragnar "Blackmane" Svarthårig [EDITED USING BOB'S "+" CONVERSION SCALE]

Race: Human (Suel)
Background: Outlander (Wanderer)
Alignment: Chaotic Good
Classes: Barbarian (Berserker) / Fighter (Champion)
Level: 9/9

Abilities----Mod----Save
Str 20------5--------11 (Barbarian)
Dex 19-----4--------10 (Resilient)
Con 20-----5--------11 (Barbarian)
Int 10------0--------0
Wis 12------1-------1
Chr 8-----(-1)------(-1)

Senses:
Passive Perception 17
+12 Initiative, Advantage on rolls, can't be surprised while conscious, other creatures can't gain advantage on attack rolls as result of being hidden (Alertness feat, Feral Instinct and Remarkable Athlete feature)

Proficient Skills: (+3 to any Str, Dex, or Con check that doesn't include Proficiency Bonus)
Athletics +11
Intimidation +11
Nature +6
Perception +7
Survival +7

HP: 267
AC: 21
Armor: Bracers of Defense, Fur Underpants

Attacks: 2

Kjelmarson +13 melee, crit 19-20, 2d6+7 (6d6 on critical) +3d6 vs Dragons

Class Abilities:
Barbarian:
Rage (4X, advantage on Str checks and saves, +3 damage on attacks using Str, resistance to bludgeoning, piercing, slashing damage)
Unarmored Defense (add Dex and Con bonus to AC when unarmored)
Reckless Attack (gain advantage on one attack using Str at cost of attacks against you also having advantage)
Danger Sense (advantage on Dex saves against effects you can see)
Primal Path: Berserker
--Frenzy: make extra attack as bonus action for duration of rage, gain level of exhaustion afterwards
--Mindless Rage: immune to charm and fear effects while raging, suspend those effects if rage is entered
Extra Attack
Fast Movement +10'
Feral Instinct (advantage on Initiative rolls, can act normally on surprise round if rage entered first[bonus action])
Brutal Critical (roll additional damage dice on critical hits)

Fighter:
Fighting Style (Great Weapon Fighting)
Second Wind
Action Surge
Extra Attack (redundant)
Martial Archtype: Champion
--Improved Critical (19-20)
--Remarkable Athlete: +3 to any Str, Dex, or Con check that doesn't include Proficiency Bonus
--Indomitable (reroll save that you fail, must use new result, regain after long rest)

Feats:
Alert
Charger
Great Weapon Master
Ability Score Improvement
Magic Initiate (Cleric: Guidance, Sacred Flame, Shield of Faith)
Resilient (Dex)

Sword of Kane (+2 Longsword, +3 vs werewolves, +1 to Int and Wis, advantage on Wisdom (Perception) checks that rely on hearing or smell, cast Enhance Ability[Bull’s Strength] 1/day) [attunement]
Kjelmarson (+2 Dragonslayer Greatsword) [attunement]
Boots of the Winterlands [attunement]
Bracers of Defense [attunement]
setanta14
Posts: 3880
Joined: Wed Jun 29, 2005 1:57 pm

Re: Ragnar Conversion

Post by setanta14 »

Other Magic Items (most requiring attunement):

Fury (+3 Greataxe)
Bleederbarb (+2 Wounding Trident)
Spellbreaker (+2 Longsword, casts Dispel Magic)

Cloak of Protection
Gem of Brightness
Periapt of Wound Closure
Ring of Resistance, Garnet (Fire)
Ring of Free Action
Ring of Protection
Ring of Spell Turning
Ring of the Ram

To be converted or made obsolete:
+4 Fearsome Studded Leather Armor
Pounder* (+3 Thundering Heavy Flail)
Amulet of Natural Armor +4
Buckle of Wisdom +2
Helm of Underwater Action
Rod of Any Weapon +1 Silver
Ring of Counterspells (Curse)
Skullcap of Willful Resistance +2
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NukeHavoc
Posts: 12106
Joined: Wed Jun 29, 2005 1:07 pm
Location: Easton, PA
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Re: Ragnar Conversion

Post by NukeHavoc »

Sword of Kane (+2 Longsword, +3 vs werewolves, +1 to Int and Wis, advantage on Wisdom (Perception) checks that rely on hearing or smell, cast Enhance Ability[Bull’s Strength] 1/day) [attunement]

As with Justiceseeker I think it'd grant it advantage vs. werewolves. The rest seems thematically appropriate (at least based on my original Sword of Kane notes).
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
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