Villirom Converted

For characters who aren't active in a campaign, but who still have plans for world domination.
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setanta14
Posts: 3880
Joined: Wed Jun 29, 2005 1:57 pm

Villirom Converted

Post by setanta14 »

Villirom [EDITED USING BOB'S "+" CONVERSION SCALE]

Race: Human (Flan/Olman)
Background: Criminal (Fence)
Alignment: Chaotic Neutral
Classes: Wizard (Evoker)
Level: 10

Abilities----Mod----Save
Str 8------(-1)-----(-1)
Dex 15-----2--------2
Con 8-----(-1)-----(-1)
Int 17------3--------7
Wis 11------0-------4
Chr 12-----1--------1

Senses:
Passive Perception 10

Proficient Skills:

HP: 41
AC: 14 (17 with Mage Armor, 19 for 1 round if using Shield as reaction, 22 if Mage Armor and Shield as reaction)
Armor: Bracers of Defense

Attacks: 1
+1 Light Crossbow, +7 ranged, 1d8+3

Fireball 8d6+3 fire, +1d6 per additional higher level casting
Immolation 7d6+3 fire, save for half, on fail save at end of turn or continue to burn for 3d6+3 fire until save is passed

Class Abilities:
Wizard:
Arcane Recovery
Arcane Tradition- Evocation
--Evocation Savant
--Sculpt Spells
--Potent Cantrip
--Empowered Evocation

Feats:
Dungeon Delver
War Caster
Skulker

Bracers of Defense [attunement]
Wand of Fireballs [attunement]

Daoud's Wondrous Lanthorn, Artifact [attunement]

The person attuned to the lanthorn gains the following benefits and drawbacks.

• Immunity to blindness, disease, and poison (and cured if afflicted)

• Resistance to radiant damage.

• Any magical darkness within 60 feet is automatically dispelled.

• All lights sources within 30 feet of the attuned are extinguished automatically, even if they are permanent, except for the lanthorn.

• The attuned becomes paranoid (as a form of indefinite madness, DMG pg. 260) over the first month of being attuned to the lanthorn. The character becomes convinced that everyone else covets the lanthorn, and will do anything to take it, including killing the wielder. The character will not let anyone else handle the lanthorn, and will become violent if pressed on the matter. Being separated from the lanthorn will not cure the paranoia, only justify it in the mind of the character.

The lanthorn is powered by crushed gemstones, and when found is fueled for 100 years of normal use. Using special powers takes away years of use. If the lanthorn runs completely out of fuel and is extinguished, the attuned is instantly reduced to zero hit points and must begin making death saving throws.

Fueling the lanthorn:
1. Crushed diamonds, total worth 10,000 gp.
2. Crushed topazes, rubies, sapphires, total worth 4,000 gp for each gem type.
3. Miscellaneous crushed transparent gems of seven different colors, total worth 15,000 gp. Each gem must be worth 500 gp or more.

The lanthorn sheds bright light in a 60 foot radius and dim light for an additional 60 feet. If the four crystal lenses are fitted, anyone taking a long rest within 30 feet of the lanthorn has all diseases and poisons removed from them. The four faces of the lanthorn can be shuttered so that no light shines through, but darkvision will see it as a glowing object.

All lens powers impose disadvantage on saving throws to resist their effects. If within 10', no save is allowed.

Lesser Lens Powers

All lesser powers have a range 60 feet and affect one target. Use of the power spends the listed years in fuel.

• Diamond (Clear)- Color spray (3rd), 2 years.
• Ruby (Red)- Hold Monster (5th), 10 years.
• Jacinth (Orange)- Flame strike (5th), 10 years.
• Citrine (Yellow)- Blight (4th), 5 years.
• Emerald (Green)- Haste (3rd), 2 years
• Sapphire (Blue)- Fear (3rd), 2 years.
• Spinel (Indigo)- Banishment (4th), 5 years.
• Amethyst (Violet)- Phantasmal killer (4th), 5 years.

Greater Lens Powers

• Any 4 gems plus lenses and spun - Confusion 30 ft radius, 10 years.
• All 8 gems plus lenses - Prismatic spray (7th), 20 years.
• All 8 gems in a certain order - Prismatic Sphere (Wall) (9th), 50 years.
Last edited by setanta14 on Sun Oct 02, 2016 9:46 am, edited 2 times in total.
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EvilGenius
Posts: 6716
Joined: Fri Nov 17, 2006 1:09 pm
Location: Allentown, PA

Re: Villirom Converted

Post by EvilGenius »

Heh. GloryStealer. :D
Another daring escape for the intrepid Spaceman Spiff!
setanta14
Posts: 3880
Joined: Wed Jun 29, 2005 1:57 pm

Re: Villirom Converted

Post by setanta14 »

Nah, that was Zoltverijn. Villirom made his bones fair and square.
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EvilGenius
Posts: 6716
Joined: Fri Nov 17, 2006 1:09 pm
Location: Allentown, PA

Re: Villirom Converted

Post by EvilGenius »

Ahh, my bad.

I think Ken should let us bring all of our high level characters against Woryx. I want to see the big scary dragon does against the Lanthorn. :)
Another daring escape for the intrepid Spaceman Spiff!
setanta14
Posts: 3880
Joined: Wed Jun 29, 2005 1:57 pm

Re: Villirom Converted

Post by setanta14 »

To use the lanthorn effectively against Woryx would involve getting within 10' of Woryx... Villirom would say "fuck that noise!"

He was paranoid BEFORE he acquired the lanthorn, so now he's probably wound tighter than a 2gp gnomish clock.
EvilGenius wrote:Ahh, my bad.

I think Ken should let us bring all of our high level characters against Woryx. I want to see the big scary dragon does against the Lanthorn. :)
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EvilGenius
Posts: 6716
Joined: Fri Nov 17, 2006 1:09 pm
Location: Allentown, PA

Re: Villirom Converted

Post by EvilGenius »

setanta14 wrote:To use the lanthorn effectively against Woryx would involve getting within 10' of Woryx... Villirom would say "fuck that noise!"

He was paranoid BEFORE he acquired the lanthorn, so now he's probably wound tighter than a 2gp gnomish clock.
LOL
Another daring escape for the intrepid Spaceman Spiff!
setanta14
Posts: 3880
Joined: Wed Jun 29, 2005 1:57 pm

Re: Villirom Converted

Post by setanta14 »

Villirom's Perrenlander Mercenary Cohort:

Stromborg

Race: Human (Oeridian/Flan)
Background: Soldier (Infantry)
Alignment: Lawful Neutral
Classes: Fighter (Champion)
Level: 7

Abilities----Mod----Save
Str 17------3--------6 (Fighter)
Dex 10-----0--------0
Con 15-----2--------5 (Fighter)
Int 10------0--------0
Wis 10------0-------0
Chr 10------0-------0

Senses:
Passive Perception 13

Proficient Skills:
Animal Handling +3
Athletics +6
Intimidation +4
Perception +3
Survival +3

HP: 66
AC: 17
Armor: Adamantine Splint mail

Attacks: 2

+1 Glaive +7 melee, crit 19-20, 1d10+4 slashing
Light Crossbow +3 ranged, crit 19-20, 1d8 piercing

Class Abilities:

Fighter:
Fighting Style (Great Weapon Fighting)
Second Wind
Action Surge
Extra Attack
Martial Archtype: Champion
--Improved Critical (19-20)
--Remarkable Athlete: +2 to any Str, Dex, or Con check that doesn't include Proficiency Bonus

Feats:
Heavy Armor Master
Great Weapon Master
Polearm Master
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NukeHavoc
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Joined: Wed Jun 29, 2005 1:07 pm
Location: Easton, PA
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Re: Villirom Converted

Post by NukeHavoc »

EvilGenius wrote:Ahh, my bad.

I think Ken should let us bring all of our high level characters against Woryx. I want to see the big scary dragon does against the Lanthorn. :)
For all you know, he already tried that when Brant Bladescream got his ass kicked by Woryx.: ) Villirom was one of the throwback "Gygax Day" characters; the big question is whether he survived the 23 years between acquiring the Lanthorn and the modern day...
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
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