However, shortly before we stopped playing, Ellington's items were further enchanted in ways that, of course, don't translate well. In particular, his main weapon, Freedom's Edge (+2 Keen Holy Bastard Sword) and his +1 ghost touch mace.
The mace seems easier. It's not nearly as powerful as a mace of disruption, so I was thinking just a +1 mace with a minor property: Sentinal: incorporeal.
The sword is a little tougher. Keen, Holy and Bastard don't exist in 5e. It's definitely not a holy avenger or sword of sharpness. But a simple +1 long sword seems a little weak. So I was thinking about maybe just making it something different altogether. How about making it a Sword of Vengeance? It's a +1 weapon but it's cursed. Here's the description:
So what I was thinking is that for a cleric of Trithereon, THIS is actually a holy weapon. The weapon functions exactly as written it's just that Trithereonites don't view it as a curse, but rather a sacred opportunity to help this lost soul find the vengeance that it was denied in life. And we don't have to do this in play, but we could even say that there's a legend that if a cleric of Trithereon is ever able to slake the thirst for vengeance in the sword, that the spirit is released and the sword transforms into a more powerful weapon, something like a sword of wounding or a sword of sharpness or a weapon of warning or something.SWORD OF VENGEANCE
Weapon (any sword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it. You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
What do you think?