Dead Red: Undead in Mutants & Masterminds
Posted: Thu Feb 22, 2007 12:06 pm
I've been playing around with making some supervillains in M&M, and one thing I've been struggling with is how to handle the undead. There are no templates in M&M, and no guidelines on how to create undead without them. So instead I've been looking at the examples of Vampire Master, Zombies and Skeletons.
The trend seems to be to treat them somewhat like constructs, giving them Con 0, and then weakness/immunities appropriate to their type.
The particular villain I'm looking to create is Dead Red, a former Soviet special ops solider who took a super serum that remade him ... and killed him. I'm thinking of something like a cross between the clockwork Nazi in Hellboy and Omega Red from the X-Men, though in this case his powers are more enhanced strength, reflexes and immunities to pain and mind effecting powers. Pure, capitalist-destroying logic fueled by decades worth of cold fury.
The undead part reflects his status as a corpse reanimated by science. It's a fun character concept, but I'm just sort of winging it when building the character.
The trend seems to be to treat them somewhat like constructs, giving them Con 0, and then weakness/immunities appropriate to their type.
The particular villain I'm looking to create is Dead Red, a former Soviet special ops solider who took a super serum that remade him ... and killed him. I'm thinking of something like a cross between the clockwork Nazi in Hellboy and Omega Red from the X-Men, though in this case his powers are more enhanced strength, reflexes and immunities to pain and mind effecting powers. Pure, capitalist-destroying logic fueled by decades worth of cold fury.
The undead part reflects his status as a corpse reanimated by science. It's a fun character concept, but I'm just sort of winging it when building the character.