Rules Adjustments for next time ...
Posted: Sun Sep 16, 2007 5:22 pm
I was reading over the rules again briefly this weekend and there was one thing that we (I) were doing incorrectly Friday night.
We were using Hero Points after a roll slightly incorrectly. What we were doing was using it to simulate the Ultimate Effort feat (fortune feat) and applying the result of "20" to the die roll.
What we SHOULD have been doing is a simple re-roll, keep the best result.
You can use a hero point to simulate most feats, but not the feats that are classified as 'Fortune Feats', which include: Beginner's Luck (5 temp skill points in a skill), Inspire (like bardsong), Leadership (remove adverse conditions from allies), Luck (additional hero points), Sieze Initiative (go first) and Ultimate Effort (take 20).
Also, if you have those feats, say Ultimate Effort, like Flynn, you have to spend the hero point to "take 20" BEFORE you roll, not after. If you spend the hero point after, you're just buying a simple re-roll.
So, just little tweaks, nothing earth shattering.
We were using Hero Points after a roll slightly incorrectly. What we were doing was using it to simulate the Ultimate Effort feat (fortune feat) and applying the result of "20" to the die roll.
What we SHOULD have been doing is a simple re-roll, keep the best result.
You can use a hero point to simulate most feats, but not the feats that are classified as 'Fortune Feats', which include: Beginner's Luck (5 temp skill points in a skill), Inspire (like bardsong), Leadership (remove adverse conditions from allies), Luck (additional hero points), Sieze Initiative (go first) and Ultimate Effort (take 20).
Also, if you have those feats, say Ultimate Effort, like Flynn, you have to spend the hero point to "take 20" BEFORE you roll, not after. If you spend the hero point after, you're just buying a simple re-roll.
So, just little tweaks, nothing earth shattering.