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Flaws and Alternate Powers

Posted: Thu Apr 10, 2008 11:41 pm
by NukeHavoc
Bob (and the other M&M experts)

I'm working on a villain who has a 2pp/rank primary power with a -1pp/rank flaw and five alternate powers. Assuming 10 ranks in the primary power, that yields a cost of 20pp (10 ranks x 2 pp for the power) -10pp (-1 per rank for the flaw) = 10pp + 5pp for the five alternate powers

So my question is ... how many power points do I have for the alternative powers? 20, because that's the true cost of the power before the flaw, or only 10 because of the flaw.

I'm assuming 20 because that feels right; otherwise the relatively minor -1 pp flaw becomes pretty serious.

Ken

Posted: Fri Apr 11, 2008 3:03 pm
by EvilGenius
each of the alternate powers are limited to 10pp because that's the number of pp you are 'spending' on the primary power.

it does make flaws much more serious, but it also gives you more bang for your buck on extras.

it's also one of the reasons that Paladin's various powers (which are almost all in arrays) are ranked so high. I based them off of a primary power with a high cost.

Posted: Fri Apr 11, 2008 3:19 pm
by NukeHavoc
EvilGenius wrote:it does make flaws much more serious, but it also gives you more bang for your buck on extras.
how so?

Posted: Fri Apr 11, 2008 3:19 pm
by NukeHavoc
EvilGenius wrote:each of the alternate powers are limited to 10pp because that's the number of pp you are 'spending' on the primary power.
Hmmm. Ok. I'll just go ahead and drop that flaw. :)

Posted: Fri Apr 11, 2008 5:59 pm
by EvilGenius
NukeHavoc wrote:
EvilGenius wrote:it does make flaws much more serious, but it also gives you more bang for your buck on extras.
how so?
Because the extras purchased for the primary power increase the initial power point cost, which increases the # of power points you can spend on an alternate power.

Here's an example:

Blast is 2pp/rank. Purchase 10 ranks for 20 power points.

If you add an extra that increases the cost to 3pp/rank, 10 ranks costs 30 pp. So if you're adding an alternate power, it can cost up to 30pp.

That's useful for powers that cost more than the primary power (for example a 1pp/rank power with an extra that bumps to 2pp/rank and now you can get a good 2pp/rank power as an alternate).