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 Post subject: Combat Test
PostPosted: Fri Sep 01, 2006 9:22 am 
Ken, since we missed this week, any chance of a Tues test next week (since I'm available Tues)? :)


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 Post subject: Re: Combat Test
PostPosted: Fri Sep 01, 2006 10:22 am 
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Location: Easton, PA
EvilGenius wrote:
Ken, since we missed this week, any chance of a Tues test next week (since I'm available Tues)? :)


Yeah, I think so. I also picked up the HorrorClix starter and I need to play a round or two of that for my review. So perhaps we could do that, and then launch into M&M? (or do them concurrently, if we have enough people?)

Ken

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 Post subject: Re: Combat Test
PostPosted: Fri Sep 01, 2006 10:29 am 
Sure. Is the starter much different than the demos we played through?

NukeHavoc wrote:
EvilGenius wrote:
Ken, since we missed this week, any chance of a Tues test next week (since I'm available Tues)? :)


Yeah, I think so. I also picked up the HorrorClix starter and I need to play a round or two of that for my review. So perhaps we could do that, and then launch into M&M? (or do them concurrently, if we have enough people?)

Ken


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 Post subject: Re: Combat Test
PostPosted: Fri Sep 01, 2006 10:54 am 
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EvilGenius wrote:
Sure. Is the starter much different than the demos we played through?


I'm not sure -- I haven't opened it yet, but I will this weekend. The starter comes with six figs, and a bigger map. We'd also be playing the full game, and there are some other rules (like restricting monsters to one action a turn when using multiple monsters) that we didn't use the first time around. Also, the starters monsters are different from the demos, so we'll have more figs to sample. I'll probably buy a booster as well.

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