Ravenloft preparations and intro

For discussion of the Expedition to Ravenloft
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erilar
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Post by erilar »

setanta14 wrote:What do these feats from the Ravenloft setting do?

Back Against the Wall

Courage
Nate, I don't see these anywhere in my book. Are you sure they are from Expedition to Castle Ravenloft?

As far as the prestige classes go, there is one special one from this adventure. It'll be a knightly-type class, and the pre-reqs include basic divine spell casting ability. The class continues to progress in divine caster levels after the 1st lvl of the prestige class.

If you guys are interested in other prestige classes upon PC creation, pass them by me. Be reasonable. Really.

There's also a special guild membership available through play that has special effects for certain classes. For instance, Class X's normal lvl 3 ability might be replaced with a different, more thematic one. No pre-reqs.
"This enemy you cannot kill. You can only drive it back damaged into the depths, and teach your children to watch the waves for its return." - Quellcrist Falconer
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EvilGenius
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Post by EvilGenius »

For Feats, initially I'm thinking:
Heighten Turning
Extra Turning
Scribe Scroll
Sacred Shield

And magical items:

+1 Full Plate, Light Fort 4k
Greater Holy Symbol, 3.4k
Cloak of Charisma +2, 4k

and then some scrolls and a few wands.

I was also contemplating (and this is a little crazy) taking 1 level as wizard. THe main motivation is the ability to use arcane items and see if I can get some access to the Leomund spells, (Leomund's Secure Shelter, etc), and Wall spells. I'd also get Scribe Scroll as a free feat, a familiar and a few useful wizard spells :)

And, since we're starting at 6th level, taking 1st as a different class means that I still start with 3rd lvl clerical spells.
EvilGenius wrote:I was also thinking about a cleric of Daern (of Instant Fortress fame). Daern is a hero-god concerned with fortifactions and protections. So I'm thinking a plate wearing protection speacialist; adept at protecting himself and others from various and sundry affects. Not really a combat guy, except in neccessity. I could still be good at turning, but not like Andulf is good at turning. :)
Last edited by EvilGenius on Thu Jan 04, 2007 2:13 pm, edited 1 time in total.
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Lars Porsenna
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Post by Lars Porsenna »

FOr magic items I'm thinking of a Cloak of Resistance, some sort of Light Armor +1, and some sort of holy, undeadbane weapon. I haven't calculated costs yet, but I think I should cover it. Any other reccomendations?

Damon.
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EvilGenius
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Post by EvilGenius »

I assume you mean either a holy or an undead bane weap since a holy AND undead bane weap would be minimum a +4 weap. :)

And a holy weap would be +3, again, beyond our finances (18k). a +1 undead bane would work (+2 equiv = 8k).
Lars Porsenna wrote:FOr magic items I'm thinking of a Cloak of Resistance, some sort of Light Armor +1, and some sort of holy, undeadbane weapon. I haven't calculated costs yet, but I think I should cover it. Any other reccomendations?

Damon.
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Hardcorhobbs
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Post by Hardcorhobbs »

Hrmmm Wizard you say eh? Okie I'll see what I can come up with.
setanta14
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Post by setanta14 »

They are in HeroForge 4.5.7 under the Ravenloft Campaign Setting section of feats
erilar wrote:
setanta14 wrote:What do these feats from the
Ravenloft setting do?

Back Against the Wall

Courage
Nate, I don't see these anywhere in my book. Are you sure they are from Expedition to Castle Ravenloft?

As far as the prestige classes go, there is one special one from this adventure. It'll be a knightly-type class, and the pre-reqs include basic divine spell casting ability. The class continues to progress in divine caster levels after the 1st lvl of the prestige class.

If you guys are interested in other prestige classes upon PC creation, pass them by me. Be reasonable. Really.

There's also a special guild membership available through play that has special effects for certain classes. For instance, Class X's normal lvl 3 ability might be replaced with a different, more thematic one. No pre-reqs.
setanta14
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Post by setanta14 »

Also... for HP's, do we want to do 1/2+1... or the new-fangled 2/3 round down?
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Post by NukeHavoc »

setanta14 wrote:Also... for HP's, do we want to do 1/2+1... or the new-fangled 2/3 round down?
Eh ... where's the new fangled thing? I say we *roll* for hit points straight-up, and you takes what you get. :)
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
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Jonkga
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Post by Jonkga »

setanta14 wrote:They are in HeroForge 4.5.7 under the Ravenloft Campaign Setting section of feats
erilar wrote:
setanta14 wrote:What do these feats from the
Ravenloft setting do?

Back Against the Wall

Courage
Nate, I don't see these anywhere in my book. Are you sure they are from Expedition to Castle Ravenloft?

As far as the prestige classes go, there is one special one from this adventure. It'll be a knightly-type class, and the pre-reqs include basic divine spell casting ability. The class continues to progress in divine caster levels after the 1st lvl of the prestige class.

If you guys are interested in other prestige classes upon PC creation, pass them by me. Be reasonable. Really.

There's also a special guild membership available through play that has special effects for certain classes. For instance, Class X's normal lvl 3 ability might be replaced with a different, more thematic one. No pre-reqs.
Those feats are Ravenloft setting - not return to Castle Ravenloft adventure. I'm not sure any of us, Lance included, have any of the ravenloft setting material. So, I'm guessing we're not using those feats.
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erilar
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Post by erilar »

NukeHavoc wrote: Eh ... where's the new fangled thing? I say we *roll* for hit points straight-up, and you takes what you get. :)
Are we really going to pit a squad of Wesleys against Count Strahd?? :D It'd be like an away team minus Kirk, Spock, and McCoy!
"This enemy you cannot kill. You can only drive it back damaged into the depths, and teach your children to watch the waves for its return." - Quellcrist Falconer
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erilar
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Post by erilar »

Jonkga wrote: Those feats are Ravenloft setting - not return to Castle Ravenloft adventure. I'm not sure any of us, Lance included, have any of the ravenloft setting material. So, I'm guessing we're not using those feats.
I think Jon is right. If we can find a reference somewhere else, we can obviously consider them, but they're not from my book.
"This enemy you cannot kill. You can only drive it back damaged into the depths, and teach your children to watch the waves for its return." - Quellcrist Falconer
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Post by malphas »

Jonkga wrote:
Those feats are Ravenloft setting - not return to Castle Ravenloft adventure. I'm not sure any of us, Lance included, have any of the ravenloft setting material. So, I'm guessing we're not using those feats.
I have the ravenloft d20 source booklet me know if anyone needs to "borrow" it
if someone sends me a msg tonight i will repost those feats
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Post by NukeHavoc »

erilar wrote:Are we really going to pit a squad of Wesleys against Count Strahd?? :D It'd be like an away team minus Kirk, Spock, and McCoy!
That's kind of my point. IMHO, some of the personality quirks that come from random die roles (for attributes, for hit points) have been evaporating from our campaign by standardizing this sort of thing. Wesley was memorable for many things, but what really entered him a legend within our gaming group (and caused him to become a unit of measurement) were his crappy hit points. Personally, I miss that kind of thing.
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
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Post by malphas »

setanta14 wrote:What do these feats from the
Ravenloft setting do?

Back Against the Wall

Courage

Google tells me:
Back Against the Wall: +2 Hit +2 AC when below 25% HP
Courage: This feat gives a +4 bonus to fear saves
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EvilGenius
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Post by EvilGenius »

Ok, I understand that line of thought and I even think it's appropriate for Dark City or even Westmarks.

But mortality rate was high enough in RtToEE without hitting a character with horrible dice rolls for hp. And return to Castle Ravenloft is going to be THAT kind of adventure.

Half +1 gives a nice standard that will help keep us alive.

And as much as we all liked Wesley, and enjoy telling stories of his exploits, he wasn't very much fun for LANCE to play. Which usually means the character has an even shorter life expectancy.
NukeHavoc wrote:That's kind of my point. IMHO, some of the personality quirks that come from random die roles (for attributes, for hit points) have been evaporating from our campaign by standardizing this sort of thing. Wesley was memorable for many things, but what really entered him a legend within our gaming group (and caused him to become a unit of measurement) were his crappy hit points. Personally, I miss that kind of thing.
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