Miniatures Call - Ravenloft

For discussion of the Expedition to Ravenloft
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erilar
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Miniatures Call - Ravenloft

Post by erilar »

Damon, Cory, and anyone else kind enough to bring monster minis along:

As a general rule, any horror- and occult-type minis will be useful to have on hand in this campaign. Here's what you could consider a safe bet each week:

General Kit:
All types of undead (zombies, skeletons, ghouls, shadows, ghosts and wraiths, vampires and their spawn)
a flesh golem / abomination or two
werewolves
a witch or two
a male and female demon
wolves
rats
spiders
bats

In particular this week, we'll need:

Session 2:
Lotsa extra zombies
gypsies / townsfolk
"This enemy you cannot kill. You can only drive it back damaged into the depths, and teach your children to watch the waves for its return." - Quellcrist Falconer
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Lars Porsenna
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Post by Lars Porsenna »

K, got the zombies. Don't got the townies...

Damon.
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EvilGenius
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Post by EvilGenius »

I have some zombies and ghosts.
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Hardcorhobbs
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Post by Hardcorhobbs »

I think most of that is in the monster box already. I can think of a few sutable mini's for the gypses I can toss in. I'll check the box and make sure everything is there though. (I cleaned it out after the Maure Castle Hiatus began. It was too full.)
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T1Mirage
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Post by T1Mirage »

I have some skeletons that I can bring. I also have some unpainted miniatures of townsfolk that I could bring.

- George
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NukeHavoc
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Post by NukeHavoc »

The generic HeroQuest monster box has hordes of skeletons and a number of zombies as well.
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
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