Character Record Sheets

Our KOTOR campaign.
Post Reply
User avatar
NukeHavoc
Posts: 12106
Joined: Wed Jun 29, 2005 1:07 pm
Location: Easton, PA
Contact:

Character Record Sheets

Post by NukeHavoc »

Zulen Tek, Scoundrel 2, Arkanian Offshoot (Ken)


Str 10, Dex 13 (+1), Con 10, Int 14 (+2), Wis 13 (+1), Chr (13 (+1)

Speed: 6 squares; Reflex Defense: 15, Will Defense: 14, Fortitude Defense: 12; Force Point: 6

Base Attack Bonus: +1; Blaster pistol +2 (+3 if within 20 squares); Ion pistol +2 (+3 if within 20 squares)

Feats: Point Blank Shot, Proficiency: Pistols, Proficiency: Simple Weapons, Force Sensitive, Strong in the Force (roll d8 instead of d6 when spending force points), Skill Focus: Mechanics*

Talent: Personalized Modifications (as standard action, you may tweak the settings, grips and moving parts of a powered weapon you wield, tailoring it to your needs. For the remainder of the encounter, you gain a +1 equipment bonus on damage rolls with that weapon. You can use this talen only on powered weapons.

Skills: Mechanics +11, Perception +7, Persuassion +7, Stealth +7, Pilot +7, Use Computer +7, Use the Force +7

Racial Abilities: Conditional Bonus Feat (Skill Focus: Mechanics); Determination: Arkanian Offshoots are particularly determined and driven. Once per encounter, they can reroll one failed skill check with a trained skill. This reroll can be declared after the sucess or failre of the roll is known. The Arkanian offsoot must take the result of the second roll.

Equipment: blaster pistol, ion pistol, ion grenade, knife, utility kit, tool kit, hip holster, comlink (short range), datapad, 88 Credits

Baden Rana, male Gungan soldier 2 (Jon)

Str 13 (+1) Dex 17 (+3) Con 14 (+2) Int 10 Wis 10 Cha 6 (-2)

Defenses: Fort 18, Ref 21, Wil 12
Hit Points 44, Damage Threshold 18

Speed 6, Swim Speed 4, BAB +2, Force Points 6

Low-light Vision, Perception +1

Trained Skills: Endurance +8, Initiative +9, Mechanics +6

Feats: Strong In The Force, Point Blank Shot, Armor Prof (light and Medium), Weapon Prof (pistols, rifles, and simple)

Talents: Armored Defense

Species Traits: Expert Swimmer, Hold Breath, Lightning Reflexes, Weapon Familiarity (atlatl and cesta)

Languages: Basic, Gunganese

Ranged Attacks: Sporting Blaster Pistol +5 (3d4+1), Energy Ball +5 (2d8+1) (Point Blank Shot would add +1 att/dam within 20 squares)
Melee Attacks: Atlatl +3 (2d4+2), Unarmed +3 (1d4+2)

Equipment: Armored Flight Suit (w/license), Sporting Blaster Pistol (w/license), Power Pack, Atlatl, Energy Ball (10)(w/license), Bandolier, Hip Holster, Short-range Comlink, Mesh Tape, 45 credits


Basically, he's a Gungan soldier who hitched a ride off Naboo to explore the world. Without many skills, he found work as a "security guard" with a less than reputable firm that provided him with most of the equipment he now carries. The firm lately disbanded, and he was wondering how he'd continue exploring, and indeed fund his next meal and lodgings, when the Jedi came calling ...

JPD-14 (Jedi Practice Droid 14) (Nate)

JPD-14 CL 2

Medium droid (4th-degree) soldier 2
Force 6; Dark Side 0
Init +10; Senses Low-light vision, Perception +0
Languages Basic, Binary, High Galactic, Mando'a

Defenses Ref 19 (flat-footed 15), Fort 14, Will 11
hp 38; Threshold 14

Speed 6 squares (Walking)
Melee unarmed +6 (1d4+1) or
Melee lightsaber +6 (2d8+3)
Base Atk +2; Grp +6

Abilities Str 11, Dex 18, Con -, Int 14, Wis 8, Cha 6
Special Qualities Droid Traits
Talents Weapon Specialization (lightsabers)
Feats Armor Proficiency (Light, Medium), Weapon Finesse, Weapon Proficiency (lightsabers, pistols, rifles, simple)
Skills Initiative +10, Jump +6, Knowledge (Tactics) +8, Mechanics +8, Use Computer +8
Systems walking locomotion, 1 hand appendage, 1 hand appendage, heuristic processor, plasteel shell (+2 armor), compartment space (1kg), sr 5 shield generator
Possessions lightsaber

Hippie Jedi(Lance)

Medium Human jedi 2
Force 6; Dark Side 0
Init +1; Senses Low-light vision, Perception +8
Languages Basic

Defenses Ref 13 (flat-footed 13), Fort 14, Will 15
hp 40; Threshold 14

Speed 6 squares
Melee lightsaber +2 (2d8+1)
Base Atk +2; Grp +2
Force Powers Known (Use The Force +13) Force Slam, Force Stun, Mind Trick, Move Object, Rebuke, Vital Transfer

Abilities Str 10, Dex 10, Con 13, Int 10, Wis 15, Cha 14
Talents Adept Negotiator
Feats Force Sensitive, Force Training (x2), Skill Focus (x1), Weapon Proficiency (lightsabers, simple)
Skills Knowledge (Galactic Lore) +6, Perception +8, Use the Force +13
Possessions lightsaber

Rann Nassin CL 2 (Bob)

Medium Human jedi 2
Force 6; Dark Side 0
Init +7; Senses Low-light vision, Perception +8
Languages Basic, 1 unassigned

Defenses Ref 14 (flat-footed 13), Fort 13, Will 15
hp 36; Threshold 13

Speed 6 squares
Melee lightsaber +2 (2d8+1)
Base Atk +2; Grp +3
Special Actions Deflect
Force Powers Known (Use The Force +13) Battle Strike, Farseeing, Force Slam, Mind Trick, Move Object, Rebuke

Abilities Str 10, Dex 13, Con 10, Int 12, Wis 14, Cha 14
Talents Deflect
Feats Force Sensitive, Force Training (x2), Skill Focus (x1), Weapon Proficiency (lightsabers, simple)
Skills Initiative +7, Knowledge (Galactic Lore) +7, Perception +8, Use the Force +13
Possessions lightsaber

Somo-Sen-Ka CL 2 (Bob)

Medium Cerean jedi 2
Force 6; Dark Side 0
Init +11; Senses Low-light vision, Perception +9
Languages Basic, 2 unassigned

Defenses Ref 13 (flat-footed 13), Fort 13, Will 16
hp 36; Threshold 13

Speed 6 squares
Melee lightsaber +2 (2d8+1)
Base Atk +2; Grp +2
Special Actions Deflect
Force Powers Known (Use The Force +13) Battle Strike, Farseeing, Force Slam, Move Object

Abilities Str 10, Dex 11, Con 10, Int 14, Wis 16, Cha 14
Special Qualities Intuitive Initiative
Talents Deflect
Feats Force Sensitive, Force Training (x1), Skill Focus (x1), Weapon Proficiency (lightsabers, simple)
Skills Initiative +11 (may reroll but must keep the result of the reroll even if worse), Knowledge (Galactic Lore) +8, Perception +9, Use the Force +13
Possessions lightsaber
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
User avatar
NukeHavoc
Posts: 12106
Joined: Wed Jun 29, 2005 1:07 pm
Location: Easton, PA
Contact:

Post by NukeHavoc »

I took these characters from the "What are you thinking of playing" thread; my apologies in advance if I missed anyone -- it's a long thread. :) I know Damon is playing a Jedi, but I don't know if he's posted his stats.

For the prelude, we'll roll the participating characters back to 1st level.
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
User avatar
Jonkga
Posts: 4468
Joined: Mon Jul 11, 2005 6:30 pm
Location: Albany, NY

Post by Jonkga »

FYI, I made some minor alterations to my character since he was posted...
"Here are your waters and your watering place.
Drink and be whole again beyond confusion."
-- "Directive" by Robert Frost
User avatar
erilar
Posts: 6580
Joined: Wed Jun 29, 2005 2:05 pm
Location: Kirkwall
Contact:

Post by erilar »

I re-tooled my character a little yesterday. (Pulled 2 pts out of Cha and put them into Str for better fight-y-ness. Also switched from Knowledge: Galactic Lore to Bureaucracy since Bob took Galactic Lore. Not bad to have for a negotiator anyway.)


Rade Gasa, WWQGD hippie jedi negotiator (CL 2)
Medium Human jedi 2
Destiny 2; Force 6; Dark Side 0
Init +1; Senses Low-light vision, Perception +8
Languages Basic

Defenses Ref 13 (flat-footed 13), Fort 14, Will 15
hp 40; Threshold 14

Speed 6 squares
Melee lightsaber +3 (2d8+2) or
Melee lightsaber +3 (2d8+3) with both hands or
Melee stun baton +3 (1d6+2) (stun 2d6)
Base Atk +2; Grp +3
Force Powers Known (Use The Force +12) Force Slam, Force Stun, Mind Trick, Move Object, Rebuke, Vital Transfer

Abilities Str 12, Dex 10, Con 13, Int 10, Wis 15, Cha 12
Talents Adept Negotiator
Feats Force Sensitive, Force Training (x2), Skill Focus (x1), Weapon Proficiency (lightsabers, simple)
Skills Knowledge (Bureaucracy) +6, Perception +8, Use the Force +12
Possessions lightsaber, stun baton, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), mesh tape, holorecorder, videorecorder, audiorecorder, all-temperature cloak, concealed holster
"This enemy you cannot kill. You can only drive it back damaged into the depths, and teach your children to watch the waves for its return." - Quellcrist Falconer
User avatar
Hardcorhobbs
Posts: 5423
Joined: Mon Aug 01, 2005 7:38 am
Location: Fort Wadsworth

Post by Hardcorhobbs »

Trenn "Highlife" Zentine, soft spoken pilot (CL 1)
Medium Human pilot 1
Destiny 0; Force 5; Dark Side 0
Init +7; Senses Perception +5
Languages Basic, Binary, Bocce, High Galactic, Huttese, Shyriiwook

Defenses Ref 13 (flat-footed 13), Fort 10, Will 12
hp 18; Threshold 10

Speed 6 squares
Ranged Slugthrower Pistol +2 (2d6) or
Melee Vibrodagger +0 (2d4)
Base Atk +0; Grp +0

Abilities Str 10, Dex 15, Con 11, Int 14, Wis 10, Cha 12
Talents Born Leader
Feats Linguist, Weapon Proficiency (pistols, simple), Skill Focus (pilot), Vehicular Combat
Skills Gather Information +6, Initiative +7, Knowledge (Bureaucracy) +7, Knowledge (Galactic Lore) +7, Knowledge (Tactics) +7, Perception +5, Persuasion +6, Pilot +12, Use Computer +7
Possessions Slugthrower pistol, Knife, Credit Chip, Holster (hip), x2 clips (slugs), Flight suit (in a foot locker), 3307 Credits, Vibrodagger
Post Reply