And here's Roo at 3rd level:
After a few months with BT, Roo has opened up a little more about his noble heritage and the circumstances that led to his Exile and he no longer hides his proficiency with the Sith blade (Weapon Finesse). He's picked up a few bad habits from the BT crew, though (level of Scoundrel) and has started to further illegally modify his already illegal weapons (Personalized Modifications).
Though Roo is even tempered for a Rodian, he's still one of the first to draw his weapons when faced with a challenge (Quick Draw), which has forced confrontations a few times when diplomacy would have been more prudent.
Neeshar Roolek (Roo) CL 3
Medium Rodian noble 2/scoundrel 1
Init +9; Senses heightened awareness, low-light vision; Perception +1
Languages Basic, Binary, Bocce, Cheunh, Huttese, Mando'a, Rodese
Defenses Ref 18 (flat-footed 15), Fort 14, Will 15
hp 18; second wind +10/9; Threshold 14
Speed 6 squares
Melee short sword +4 (1d6) or
Melee survival knife +4 (1d6)
Ranged sonic disruptor +4 (2d6+1) or
Ranged heavy sonic pistol +4 (2d8+1) or
Ranged heavy blaster pistol +4 (3d8+1) or
Ranged DX-2 Disruptor pistol +4 (3d6+1)
Base Atk +1; Grp +4
Atk Options Point Blank Shot
Special Actions Enemy Tactics, Personalized Modifications, Quick Draw
Abilities Str 8, Dex 16, Con 10, Int 14, Wis 11, Cha 12
Background Exiled (Survival is a class skill. If trained in Knowledge: Galactic Lore, receive Skill Focus in that skill for free. Can plot hyperspace routes in half the normal time.)
Talents Enemy Tactics (Whenever an enemy within 12 squares and line of sight gains a morale or insight bonus, so you do)
Personalized Modifications (as a standard action, tweak energy weapon to gain +1 equipment bonus to attack and +2 equipment bonus to damage for the rest of the encounter)
Feats Linguist,
Point Blank Shot (+1 bonus to attack and damage with ranged weapons against opponents within point blank range),
Quick Draw (draw or holster a weapon as a swift action instead of a move action),
Sith Military Training (Once/encounter, reduce a target to 0 hp or deal damage that exceeds target's damage threshold, use a reaction to cause all enemies within 6 squares of that target to take -2 to all defenses until the end of your next turn),
Weapon Finesse (use Dex modifier instead of Str modifier to hit with light melee weapons),
Weapon Proficiency (pistols, simple weapons)
Skills Deception +7, Gather Information +7, Initiative +9, Knowledge (galactic lore) +13, Perception +1 (may reroll but must keep the result of the reroll even if worse), Persuasion +7, Pilot +9, Survival +11, Use Computer +8 (may plot a safe course through hyperspace in half the time)
Possessions flight suit (+0 armor, +1 equipment), heavy blaster pistol, heavy sonic pistol, Sith blade (short sword), sonic disruptor (illegal), disruptor pistol (illegal), survival knife