NPC Stats: Freddie

Discussions relating to the Paizo adventure Path.
Post Reply
setanta14
Posts: 3880
Joined: Wed Jun 29, 2005 1:57 pm

NPC Stats: Freddie

Post by setanta14 »

FAST FINGERS FREDDIE

Male human (Varisian) Rogue 4, CN Medium humanoid
Init +3
Senses Perception +7
Spd 35 (Fleet) ft/x4

DEFENSE
AC 16, touch 13, flat-footed 13 (+3 armor, +3 dex)
hp 30 (4d8+6)
Fort +2, Ref +8, Will +2

Defensive Abilities
Rogue Evasion, Trap Sense, Uncanny Dodge

OFFENSE

Melee Mwk Sword, Short +7 1d6+1 19-20/x2
Melee Mwk Dagger, Melee +7 1d4+1 19-20/x2
Melee Mace, Light +6 1d6+1 20/x2
Melee Unarmed Strike +6 1d3+1 20/x2
Ranged Crossbow, Hand +6 1d4 19-20/x2

Special Attacks
Sneak Attack +2d6

STATISTICS
Str 12, Dex 16, Con 12, Int 12, Wis 12, Cha 12
Base Atk +3, Cmb +4 Cmd +17

SKILLS
Acrobatics Dex*¹ +8
Jump Dex*¹ +10
Jump with
running start Dex*¹ +10
Appraise Int¹ +5
Bluff Cha¹ +8
Climb Str*¹ +8
Diplomacy Cha¹ +8
Disable Device Dex* +14
Escape Artist Dex*¹ +9
Intimidate Cha¹ +6
Knowledge (local) Int +7
Perception Wis¹ +7
Find Traps Wis¹ +9
Ride Dex*¹ +3
Sense Motive Wis¹ +7
Sleight of Hand Dex* +13
Stealth Dex*¹ +10
Swim Str*¹ +5

FEATS

• DEFT HANDS: You get +2 to Disable Device checks and +2 to Sleight of Hand

checks. (PFCR 121)

• FLEET: Add +5 ft to your base speed when in light or no encumbrance. (PFCR 124)

• WEAPON FINESSE: With a light weapon, rapier, whip, or spiked chain made for

a creature of your size category, you may use your Dexterity modifier instead

of your Strength modifier on attack rolls. If you carry a shield, its armor

check penalty applies to your attack rolls. (PFCR 136)

• ARMOR PROFICIENCY (LIGHT): When you wear a type of armor with which you are

proficient, the armor check penalty for that armor applies only to Balance,

Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble

checks. (PFCR 118)

Languages
Common, Dwarven, Varisian

SQ
Trapfinding, Fast Getaway, Fast Fingers

Combat Gear
Mwk Sword, Short, Mwk Dagger, Crossbow, Hand, Mace, Light, Unarmed Strike

Other Gear
Wrist/Arm Slot, Bracers of Armor +3
Backpack
Thieves Tools

Class Abilities
• ROGUE EVASION: A successful Reflex save for half damage results in no damage. Must be in light armor or no armor and not helpless. (PFCR 68).

• ROGUE TALENT: You have chosen the following rogue talents: Fast Getaway, Fast Fingers.

- Fast Getaway: After successfully making a sneak attack or Sleight of Hand check, a rogue with this talent can spend a move action to take the withdraw action. She can move no more than her speed during this movement. (PFAPG 130).

- Fast Fingers: Once per day, a rogue with this talent can roll two dice while making a Sleight of Hand check and take the better result. She must choose to use this talent before making the Sleight of Hand check. A rogue can use this ability one additional time per day for every 5 rogue levels she possesses. (PFAPG 130). (PFCR 68-70).

• ROGUE WEAPONS AND ARMOR: All simple weapons, hand crossbow, rapier, sap, shortbow, and short sword. All light armor, but no shield. (PFCR 68).

• SNEAK ATTACK: Deal +2d6 sneak attack damage in addition to weapon damage any time the enemy is denied a dexterity bonus to AC or is flanked by the rogue. Ranged attacks must be within 30 ft to do sneak attack damage. (PFCR 68).

• TRAP SENSE (+1): +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. (PFCR 34).

• TRAPFINDING: Add +2 to Perception checks to locate traps and Disable Device checks. Can disarm magic traps. (PFCR 68).

• UNCANNY DODGE: Retain your Dexterity bonus to AC (if any) even if caught flat-footed or struck by an invisible attacker. You still loses Dexterity bonus to AC if immobilized. (PFCR 34).

Traits
• CHILD OF THE STREETS (Social): You gain a +1 trait bonus on Sleight of Hand checks, and Sleight of Hand is always a class skill for you. (PFAPG 330)
• DEFT DODGER (Combat): You gain a +1 trait bonus on Reflex saves. (PFAPG 328)
• FOOLS FOR FRIENDS (Campaign: Second Darkness): Whenever you take the Aid Another action to help an ally, or whenever an ally aids you in this manner, a successful check grants an additional +1 trait bonus to the check for which aid was being rendered. Additionally, as long as one of your friends is within 30 ft, you gain a +1 trait bonus on all saving throws against charm and compulsion effects. (PFAP: SD Companion 14)
Post Reply