HoD Summaries: Farweald Good Guys

The 5th Editon playtest campaign.
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EvilGenius
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HoD Summaries: Farweald Good Guys

Post by EvilGenius »

Here are some of the good guys you've met:

The Law:
Constable Harkin Tierney (human)
Deputy Archibold (human)
Deputy Dunarin (dwarven)
Deputy Hania (human)

The Tieflings:
Akriah (tiefling)


Others?
Last edited by EvilGenius on Sun Nov 01, 2020 2:11 pm, edited 2 times in total.
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Re: Farweald Good Guys

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Constable Harkin Tierney

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Re: Farweald Good Guys

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Deputy Archibald

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Re: Farweald Good Guys

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Deputy Dunaric

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Re: Farweald Good Guys

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Deputy Hania

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Re: Farweald Good Guys

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Akriah

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Re: Farweald Good Guys

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Master Illorg

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Re: Farweald Good Guys

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Master Amreas

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Re: Farweald Good Guys

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Gimdriss Hammerheart

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Class: Bard 3 (Valor)/Fighter (Battlemaster) 6
Race: Mountain Dwarf
Background: Clan Crafter

Str 18
Dex 8 (+3 save)
Con 16
Int 12
Wis 9 (+3 save)
Chr 14 (+6 save)

AC 14
HP 111
Melee: Great Axe +8/+8 to hit, 1d12+4

Skills:
Athletics +8
Deception +6
History +9
Insight +3
Persuasion +10

Feats:
* Lucky
* Dungeon Delver
*Resiliant - Wis

Bard Abilities:
Bardic Inspiration - d6, 2 uses
Jack of All Trades
Song of Rest
Combat Inspiration Use Bardic Inspiration to add to weapon damage or, as a reaction, use Bardic Inspiration to add to a creature's AC against an attack.
Expertise History, Persuasion

Bard Spells:
Cantrips - Message, Mage Hand
1st - Comprehend Languages, Disguise Self, Heroism, Speak with Animals, Thunderwave
2nd - See Invisibility

Fighter Abilities:
Fighting Style - Defense
Second Wind
Action Surge
Extra Attack
Combat Maneuvers 4d8, DC15
* Rally
* Commander's Strike
* Maneuvering Attack

Equipment:
Mithril Breastplate
TrollSlicer - Giantsbane Greataxe
Last edited by EvilGenius on Sat Dec 08, 2018 11:26 am, edited 9 times in total.
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Re: Farweald Good Guys

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Helar'ik Hammerheart

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Class: Rogue (Mastermind) 4/Fighter (Battlemaster) 5
Race: Hill Dwarf
Background: City Watch

Str 18
Dex 14
Con 12
Int 14
Wis 10
Chr 10

AC 18
HP 98
Initiative +7
Melee: Mithril Warhammer +7/+7, 1d8+4
Ranged: Light Crossbow +5 (+0), 1d8+2 +2d6 sneak, +10 sharpshooter

Skills:
Athletics +8
History +6
Insight +4
Intimidation +4
Perception +8
Stealth +6

Feats:
* Sharpshooter
* Alert

Rogue Abilities
Expertise - Thieves' Tools, Perception
Sneak Attack +2d6
Master of Tactics - Help action as a bonus action. Subject can be within 30'.

Fighter Abilities
Fighting Style - Defense
Second Wind
Action Surge
Extra Attack
Battle Maneuvers 4d8, DC15
* Goading Attack
* Pushing Attack
* Trip Attack

Equipment:
Mithril Warhammer
Mithril Half Plate
Last edited by EvilGenius on Tue Nov 06, 2018 2:03 pm, edited 2 times in total.
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Re: Farweald Good Guys

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Noridur Hammerheart

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Re: HoD Summaries: Farweald Good Guys

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Updated stats on the Hammerheart Twins
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Re: HoD Summaries: Farweald Good Guys

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Gwendolyn Haupt

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