Savage Worlds in Dark City?

The Obsidian Bay campaign.
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NukeHavoc
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Savage Worlds in Dark City?

Post by NukeHavoc »

As you guys read through the Savage Worlds rule book, consider the possibility of running a Greyhawk game -- specifically Dark City -- using these rules. We'd need to convert the PCs of course, but I think that'd be fairly straightforward.

The combination of a light-weight rules with a role-playing intensive campaign could make for a very entertaining Act II of Dark City.
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
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erilar
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Post by erilar »

So far, I really like the SW rules. I'm all for it.

While I really liked the 3.x D&D rules and they were a huge improvement over 2E, I'm kind of "over them" at this point. Change will do us good, IMO.
"This enemy you cannot kill. You can only drive it back damaged into the depths, and teach your children to watch the waves for its return." - Quellcrist Falconer
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