Jakob Dworkin, Master of Delvers, Blackrazor Guild

The current Blackrazor campaign.
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NukeHavoc
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Jakob Dworkin, Master of Delvers, Blackrazor Guild

Post by NukeHavoc »

Jakob Dworkin is the NPC I'm looking to bring in is a cleric/rogue (mostly cleric) of Dalt, god of portals and doors. He will help the party with their roguish needs (namely opening doors and such) as well as teleportation (thanks to having the Portal domain).

Back story is still under construction, but here he is so far:

Jakob Dworkin, Master of Delvers, Blackrazor Guild

Male Human Clr11/Rog2; Medium Humanoid; CR 13; HD 2d6+11d8; hp 65; Init +2; Spd 30 ft/x4; AC 20 (+8 armor, +2 dex), touch 12, flat-footed 18; Base Atk/Grapple +9/+9; Full Atk +10/+5 One-handed (1d6+1;19-20/x2, +1 Short Sword), +12 Two-handed (1d8+1;19-20/x2, +1 Light Crossbow); AL CG; SV Fort +7, Ref +9, Will +10; Str 10(+0), Dex 14(+2), Con 10(+0), Int 16(+3), Wis 16(+3), Cha 13(+1); Skills: Appraise +4, Concentration +6, Decipher Script +8, Disable Device +19, Escape Artist +12, Forgery +7, Heal +10, Hide +5, Knowledge (arcana) +9, Knowledge (history) +9, Knowledge (local) +5, Knowledge (religion) +9, Knowledge (the planes) +8, Move Silently +4, Open Lock +22, Search +5, Sense Motive +4, Sleight of Hand +3, Spellcraft +10, Spot +5, Survival +7, Tumble +7, Use Magic Device +6, Use Rope +4. Feats: Extra Turning, Skill Focus(Disable Device, Open Lock), Craft Wondrous Item, Domain Spontaneity(Portal), Insightful Reflexes.

Equipment: Ring of Protection +3, Ring of X-Ray Vision, Hand of the Mage, Vest of Escape, +2 Studded Leather armor, +1 short sword, +1 light crossbow, Bronze Key of Portals

Clerical Domains: Portal: You can detect an active or inactive portal as if it were a normal secret door (DC 20); Travel: For a total of 11 rounds per day (which can be divided between multiple uses), you can ignore all magical effects which hamper movement and mobility. Survival added to your list of cleric class skills.

Class Abilities: Proficient in all armor, and all shields(except tower shields); Proficient with all simple weapons, and with Hand Crossbow, Rapier, Sap, Shortbow, Composite Shortbow, Short Sword.
Spontaneous Casting: Can spontaneously cast cure spells, by sacrificing a pre-prepared spell of equal or higher level. Restricted Spells: cannot cast Lawful or Evil spells.
Turn Undead(Su): Can turn undead 8 times per day. A turning check is made on 1d20+3; turning damage is equal to 2d6+12 on a successful check.
Evasion(Ex): On a successful Reflex save against a magical attack, you take no damage.
Sneak Attack: Any time someone you attack is denied their Dexterity bonus to AC, or you are flanking them, you inflict an extra 1d6 damage. Ranged attacks must be within 30 feet to gain this, and this extra damage is not increased on a critical hit. Creatures that are immune to critical hits ignore this damage, as do creatures with concealment
Trapfinding(Ex): You can use the Search skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magic traps.
setanta14
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Joined: Wed Jun 29, 2005 1:57 pm

Post by setanta14 »

Looks good... but if Scrappy is back, Jakob probably won't be doing roguish things too often I'd hope 8)
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