Q1) Do you have any objection with playing in the KotOR time period?
Consensus so far: Nope.
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Q2) In what specific period during the KotOR era would you like to start the campaign?
A rough breakdown of the period:
- * The Great Sith War
* The Old Republic reconstruction period after the Sith War
* The Mandalorian Wars
* The Jedi Civil War (the KotOR setting)
* The "Dark Wars" period (the KotOR II setting)
We may do so by advancing the characters a few levels. This way we get to experience several power levels over our proposed 1-yr campaign.
As the players choose sides during philosophical splits such as the Jedi Civil War, some could even make the (hidden) choice to go Dark Side and actually become the enemy NPCs when we bump the time frame forward.
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Q3) Will the characters' "home/guildhall/clubhouse" be a spacegoing vessel? Who would own it - a player, or an organization such as the jedi council or academy? Or will the clubhouse be a location on-planet somewhere?
Consensus so far: It makes sense for the party to have access to a ship. One of the characters could own a vessel. We'll start them with a real pile of junk, and that way they can either strive towards a shiny new model, or keep fixing up the existing one. The owner of the vessel may begin the game in dept for the purchase of said vehicle? In other words, the Mystery Mobile will also evolve and "level up" as the characters do.
At this point, Cory is thinking that he wants to be the pilot/ship owner guy. There could be multiple ship owners too, and some of these pilots could own a fighter instead of a freighter/cruiser?
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Q4) Do you plan to play a jedi? If so, do you want your master/mentor to be heavily involved in your day-to-day affairs?
Consensus so far: The jedi players want to be recent graduates from an independent (i.e. not specifically associated with the council on Coruscant) jedi academy. They prefer to be on pretty loose strings with their masters. In general, they have been let out into the world to test their wings. (Different characters should be able to have different levels of involvement with their masters if they like without much problem, though.)
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Q5) Do we want to start at an advanced char level?
Consensus so far: 2nd level. Gives a little room for customization and enhanced char background via multiclassing, but still allows us to experience low-level play to model neophyte fresh-grad jedi, etc.
We'll probably artificially bump the experience level up at several appropriate times during the campaign.