Same HP and DR, SR 20 instead of 15, Ref only 17 instead of 18, same Threshold, same Speed, lesser Ranged attack (only +6 instead of +7), Medium Lasers at 5d10X2 instead of 6d10X2, concussion missiles instead of proton torpedoes (10d10X2 instead of 9d10X2), and a few other minor differences like lesser Initiative compared to the X-wing.
After lots of figuring, it appears that a party of CL 7 TIE's with one man short went up against a CL 12 encounter (two CL 10's)
NukeHavoc wrote:We ran our first playtest last night -- three TIE fighters (CL 7) againt an X-wing (CL10) and another CL10 KOTOR-era fighter (Nate can post the details on that).
We learned:
* The TIES were completely outclassed by the X-Wings.
* Concussion missiles do crazy amounts of damage.
* You don't want to be caught in a ship without shields (meaning TIE Fighters are exactly the sort of flying deathtraps you'd expect them to be).
* There is an arcane formula in the Starships of the Galaxy book that explains how to determine what a challenging fight would be based on CL.
* The "encounter creation" blurb in the Saga core book is wrong; you need to read the errata for the correct rules. As is, the core book says a CL 1 stormtrooper would be a challenge for a Level 1 hero. It should say that a CL 1 stormtrooper would be a challenge for *four* Level 1 heroes.
* As in D&D, a difference in CL of 3 or more (e.g. our TIE fighters vs. X-Wings) means that the combatants are outclassed; our lowly CL 7 TIES had no chance against the CL 10 X-Wings.