Halo: Reach and Network Settings
Halo: Reach and Network Settings
I am guessing that our lag problems in campaign co-op were just launch day overload and not us.
However, if you guys are interested in improving your network performance for Reach, you might want to look at this article that Bungie recently posted: http://www.bungie.net/projects/reach/ar ... ?cid=28529
In particular, NAT type is a pretty big deal with Halo games. I know that Jon's was reading as "moderate", so he may want to try to fiddle with a few of his router settings. In particular, turning on UPnP and forwarding the proper ports could make a big difference. I can help him with this when he's ready - just call.
Jon's NAT was not causing our problem last night though - I think that was the overloaded system.
Zack had been able to play some fairly lag-free campaign co-op with John Hippensteel (Xboy68) yesterday, but that was earlier in the afternoon/evening. I checked Zack's "network status" within Reach this morning, and his upload bandwidth was reading "warning - low". I am very skeptical that our upload throughput is actually slow though. We have a solid 680 kbit/sec up with a 40 ms or so ping (latency). Again, I think it was just the system. Zack said that when they tried Matchmaking later, they were getting lag.
However, if you guys are interested in improving your network performance for Reach, you might want to look at this article that Bungie recently posted: http://www.bungie.net/projects/reach/ar ... ?cid=28529
In particular, NAT type is a pretty big deal with Halo games. I know that Jon's was reading as "moderate", so he may want to try to fiddle with a few of his router settings. In particular, turning on UPnP and forwarding the proper ports could make a big difference. I can help him with this when he's ready - just call.
Jon's NAT was not causing our problem last night though - I think that was the overloaded system.
Zack had been able to play some fairly lag-free campaign co-op with John Hippensteel (Xboy68) yesterday, but that was earlier in the afternoon/evening. I checked Zack's "network status" within Reach this morning, and his upload bandwidth was reading "warning - low". I am very skeptical that our upload throughput is actually slow though. We have a solid 680 kbit/sec up with a 40 ms or so ping (latency). Again, I think it was just the system. Zack said that when they tried Matchmaking later, they were getting lag.
"This enemy you cannot kill. You can only drive it back damaged into the depths, and teach your children to watch the waves for its return." - Quellcrist Falconer
Re: Halo: Reach and Network Settings
Yeah, I'd pretty much chalk it up to launch day overload.
I played through some of the campaign myself ok, and it was awesome.
I played some slayer multiplayer last night, and had a blast - the settings allowing you to choose people who don't trash talk, want to play a friendly game, etc. seem pretty good, and I had a pretty fun time with the folks it matched me with.
I played some firefight this morning, and as I hadn't done any of that with ODST (as I dont have that one yet), it was pretty cool. Jumping around with the jetpack was crazy cool, too!
I played through some of the campaign myself ok, and it was awesome.
I played some slayer multiplayer last night, and had a blast - the settings allowing you to choose people who don't trash talk, want to play a friendly game, etc. seem pretty good, and I had a pretty fun time with the folks it matched me with.
I played some firefight this morning, and as I hadn't done any of that with ODST (as I dont have that one yet), it was pretty cool. Jumping around with the jetpack was crazy cool, too!
"Here are your waters and your watering place.
Drink and be whole again beyond confusion."
-- "Directive" by Robert Frost
Drink and be whole again beyond confusion."
-- "Directive" by Robert Frost
- Hardcorhobbs
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Re: Halo: Reach and Network Settings
Jon and I played for a bit before bed last night. (I got a lot of gaming prep done, so I thought I deserved a treat.) When we started it was pretty choppy. All of a sudden Jon was dropped to the menu. After we started up again the game was running great! No problem as we played through two levels.
Re: Halo: Reach and Network Settings
Were you playing story co-op?Hardcorhobbs wrote:After we started up again the game was running great! No problem as we played through two levels.
"This enemy you cannot kill. You can only drive it back damaged into the depths, and teach your children to watch the waves for its return." - Quellcrist Falconer
- Hardcorhobbs
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- Joined: Mon Aug 01, 2005 7:38 am
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Re: Halo: Reach and Network Settings
Yep. My conclusion is it's definitely server stress. Major Nelson posted that Halo made an estimated $200 million the day it was released! Also, my sister-in-law works at the new Amazon warehouse in Allentown and said all she's packed all week is haloerilar wrote:Were you playing story co-op?
Re: Halo: Reach and Network Settings
Yeah, we played through two story levels together in co-op. Much fun!erilar wrote:Were you playing story co-op?Hardcorhobbs wrote:After we started up again the game was running great! No problem as we played through two levels.
And, yeah, a bit choppy at first, but it settled down and we were fine - even lining up headsots!
I didn't get the achievement for the first level we played through, as we didn't start right at the beginning after I was kicked off, so I'll definitely need to play through it again for that (and many times besides for the fun).
"Here are your waters and your watering place.
Drink and be whole again beyond confusion."
-- "Directive" by Robert Frost
Drink and be whole again beyond confusion."
-- "Directive" by Robert Frost
Re: Halo: Reach and Network Settings
I also played some slayer this morning and had a great deal of fun with it. No lag at all at 9 am, and very cool map spaces. It'll be a blast when we have the full complement doing these sort of things together again.
And with all the firefight modes and challenges, I don't see it wearing out its welcome very soon.
And with all the firefight modes and challenges, I don't see it wearing out its welcome very soon.
"Here are your waters and your watering place.
Drink and be whole again beyond confusion."
-- "Directive" by Robert Frost
Drink and be whole again beyond confusion."
-- "Directive" by Robert Frost
- Hardcorhobbs
- Posts: 5423
- Joined: Mon Aug 01, 2005 7:38 am
- Location: Fort Wadsworth
Re: Halo: Reach and Network Settings
I'm playing through on normal, so I'll need you guys to help me through on heroic or enven legendary!
Re: Halo: Reach and Network Settings
Hardcorhobbs wrote:I'm playing through on normal, so I'll need you guys to help me through on heroic or enven legendary!
Sounds like a plan.
"Here are your waters and your watering place.
Drink and be whole again beyond confusion."
-- "Directive" by Robert Frost
Drink and be whole again beyond confusion."
-- "Directive" by Robert Frost
Re: Halo: Reach and Network Settings
I have heard that Reach tries to keep the difficulty just as hard no matter how many people are playing this time. So, Heroic will be a much bigger challenge, and Legendary may be a real bitch! We're gonna have to step up our game!Hardcorhobbs wrote:I'm playing through on normal, so I'll need you guys to help me through on heroic or enven legendary!
"This enemy you cannot kill. You can only drive it back damaged into the depths, and teach your children to watch the waves for its return." - Quellcrist Falconer
- Hardcorhobbs
- Posts: 5423
- Joined: Mon Aug 01, 2005 7:38 am
- Location: Fort Wadsworth
Re: Halo: Reach and Network Settings
You're telling me! See the other Reach thread...erilar wrote:I have heard that Reach tries to keep the difficulty just as hard no matter how many people are playing this time. So, Heroic will be a much bigger challenge, and Legendary may be a real bitch! We're gonna have to step up our game!
- Hardcorhobbs
- Posts: 5423
- Joined: Mon Aug 01, 2005 7:38 am
- Location: Fort Wadsworth
Re: Halo: Reach and Network Settings
Last night I tried to play a little co-op with some friends. It was all choppy like it has been. Then we jumped into some match making, where we had no problems at all. So I'm guessing while multiplayer has been optimized for lots of players, co-op has not. Hopefully in the coming weeks this will change so we can get some co-op in. I'd hate to think the campaign is forever to be a solo event :/
Re: Halo: Reach and Network Settings
Well, I'd say Bungie is still having issues with both multiplayer and co-op. I tried to do a bit of multiplayer last night, and while I was in a match things were fine, but getting to a match was tough - bungie servers kept going down. And, there were also times matches reverted back to the start of the event even though we were almost through...Hardcorhobbs wrote:Last night I tried to play a little co-op with some friends. It was all choppy like it has been. Then we jumped into some match making, where we had no problems at all. So I'm guessing while multiplayer has been optimized for lots of players, co-op has not. Hopefully in the coming weeks this will change so we can get some co-op in. I'd hate to think the campaign is forever to be a solo event :/
"Here are your waters and your watering place.
Drink and be whole again beyond confusion."
-- "Directive" by Robert Frost
Drink and be whole again beyond confusion."
-- "Directive" by Robert Frost