Star Wars Megashot: Characters Needed

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NukeHavoc
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Star Wars Megashot: Characters Needed

Post by NukeHavoc »

Cory and I need some volunteers to stat up one-shot characters for the Star Wars Megashot. We need the following:

Soldier x2
Scoundrel x1
Scout x1
Noble x1
Jedi x1

Since new players (or infrequent players) could be joining us, the character builds should be straight-forward (the Jedi in particular should have only a handful of powers). The non-Jedi characters will all be Republic military; the Jedi will be in the same role as the rest of the Unified Force Academy Jedi.

Any volunteers to roll up characters?
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
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EvilGenius
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Re: Star Wars Megashot: Characters Needed

Post by EvilGenius »

Me me me!!!
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Hardcorhobbs
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Re: Star Wars Megashot: Characters Needed

Post by Hardcorhobbs »

EvilGenius wrote:Me me me!!!
We knew you'd volunteer! Post 'em as you make 'em :)
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EvilGenius
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Re: Star Wars Megashot: Characters Needed

Post by EvilGenius »

I'll prob be able to make some of these this weekend. I've got some ideas .... :)
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NukeHavoc
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Re: Star Wars Megashot: Characters Needed

Post by NukeHavoc »

BTW, they all need to be 9th level.
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
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EvilGenius
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Re: Star Wars Megashot: Characters Needed

Post by EvilGenius »

Ok, so far I've made a human soldier, a mon cal soldier a twi'lek scoundrel and a zabrak scout. I'll post them tomorrow. I'll get the Jedi and noble later this week.
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EvilGenius
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Re: Star Wars Megashot: Characters Needed

Post by EvilGenius »

NukemCon Soldier #1


Soldier1 CL 9

Medium Human soldier 9
Init +17; Senses Perception +9
Languages Basic

Defenses Ref 26 (flat-footed 25), Fort 28, Will 23
hp 97; second wind +24/48, 2 per day; Threshold 33

Speed 6 squares
Melee knife +10 (1d4+5)
Ranged commando special rifle +12 (3d10+4) or
Ranged commando special rifle +7 (3d10+4) with autofire or
Ranged blaster pistol +12 (3d6+4)
Base Atk +9; Grp +12
Atk Options autofire (commando special rifle), Point Blank Shot, Precise Shot, Rapid Shot
Special Actions Tough as Nails

Abilities Str 12, Dex 16, Con 16, Int 10, Wis 10, Cha 10
Talents Armored Defense, Devastating Attack, Improved Armor Defense, Juggernaut, Tough as Nails

Feats Armor Proficiency (heavy, light, medium), Grand Army of the Republic Training, Improved Damage Threshold, Improved Defenses, Point Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Initiative, Knowledge [tactics]), Weapon Proficiency (pistols, rifles, simple)

Primary Skills Endurance +12, Initiative +17, Knowledge (tactics) +14, Perception +9

Secondary Skills Acrobatics +7, Climb +5, Deception +4, Gather Information +4, Jump +5, Knowledge (bureaucracy) +4, Knowledge (galactic lore) +4, Knowledge (life sciences) +4, Knowledge (physical sciences) +4, Knowledge (social sciences) +4, Knowledge (technology) +4, Mechanics +4, Persuasion +4, Pilot +7, Ride +7, Stealth +7, Survival +4, Swim +5, Treat Injury +4, Use Computer +4

Possessions blaster pistol, commando special rifle with Beam splitter, knife, Republic heavy armor (+8 armor, +3 equipment) with environmental sealing
Another daring escape for the intrepid Spaceman Spiff!
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EvilGenius
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Re: Star Wars Megashot: Characters Needed

Post by EvilGenius »

NukemCon Soldier #2

Medium Mon Calamari soldier 9
Init +12; Senses low-light vision; Perception +15
Languages Basic, Mon Calamarian, 2 unassigned

Defenses Ref 23 (flat-footed 20), Fort 23, Will 21; Watch Your Back
hp 79; second wind +19/39, 3 per day, move +2 steps up condition track; Threshold 23
Immune drowning, drowning

Speed 6 squares, swim 3 squares, swim 6 squares
Melee knife +9 (1d4+4)
Ranged commando special rifle +12 (3d10+4) or
Ranged commando special rifle +7 (3d10+4) with autofire or
Ranged commando special rifle +7 (4d10+4) with Rapid Shot or
Ranged blaster pistol +12 (3d6+4) or
Ranged blaster pistol +7 (4d6+4) with Rapid Shot
Base Atk +9; Grp +12
Atk Options autofire (commando special rifle), Point Blank Shot, Precise Shot, Rapid Shot
Special Actions Tough as Nails

Abilities Str 10, Dex 16, Con 12, Int 14, Wis 12, Cha 12
Special Qualities Bad Feeling, breathe underwater, expert swimmer

Talents Armored Defense, Battlefield Remedy, Tested in Battle, Tough as Nails, Watch Your Back

Feats Armor Proficiency (light, medium), Bad Feeling, Extra Second Wind, Fast Swimmer, Grand Army of the Republic Training, Point Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Perception, Treat Injury), Weapon Proficiency (pistols, rifles, simple)

Primary Skills Endurance +10, Initiative +12, Perception +15, Swim +9 (may reroll but must keep the result of the reroll even if worse; may reroll and keep the better result; may take 10 even when distracted or threatened; may take 10 even when distracted or threatened), Treat Injury +15 (move tended creature +1 step on the condition track when succeeding at First Aid)

Secondary Skills Acrobatics +7, Climb +4, Deception +5, Gather Information +5, Jump +4, Knowledge (bureaucracy) +6, Knowledge (galactic lore) +6, Knowledge (life sciences) +6, Knowledge (physical sciences) +6, Knowledge (social sciences) +6, Knowledge (tactics) +6, Knowledge (technology) +6, Mechanics +6, Persuasion +5, Pilot +7, Ride +7, Stealth +7, Survival +5, Use Computer +6

Possessions blaster pistol, commando special rifle, knife, Republic light armor (+4 armor, +1 equipment) with aquatic adaptation
Another daring escape for the intrepid Spaceman Spiff!
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EvilGenius
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Re: Star Wars Megashot: Characters Needed

Post by EvilGenius »

NukemCon Scoundrel CL 9

Medium Twi'lek scoundrel 9
Init +12; Senses low-light vision; Perception +14
Languages Basic, Lekku, Ryl, 2 unassigned

Defenses Ref 24 (flat-footed 21), Fort 23, Will 20
hp 51; second wind +12/25; Threshold 23

Speed 6 squares
Melee stun baton +6 (2d6+4)
Ranged blaster pistol +9 (3d6+4) or
Ranged blaster pistol +4 (4d6+4) with Rapid Shot
Base Atk +6; Grp +9
Atk Options Careful Shot, Lucky Shot (2), Point Blank Shot, Precise Shot, Rapid Shot
Special Actions Knack 2/day

Abilities Str 10, Dex 16, Con 12, Int 14, Wis 10, Cha 12
Special Qualities deceptive

Talents Knack (2), Lucky Shot (2), Spacehound

Feats Careful Shot, Gunnery Specialist, Point Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Perception, Stealth), Skill Training (2), Weapon Proficiency (pistols, simple)

Primary Skills Deception +10 (may reroll but must keep the result of the reroll even if worse), Gather Information +10, Initiative +12, Knowledge (galactic lore) +11, Perception +14, Persuasion +10, Stealth +17, Use Computer +11

Secondary Skills Acrobatics +7, Climb +4, Endurance +5, Jump +4, Knowledge (bureaucracy) +6, Knowledge (life sciences) +6, Knowledge (physical sciences) +6, Knowledge (social sciences) +6, Knowledge (tactics) +6, Knowledge (technology) +6, Mechanics +6, Pilot +7, Ride +7, Survival +4, Swim +4, Treat Injury +4

Possessions blaster pistol, flight suit (+0 armor, +1 equipment), stun baton
Another daring escape for the intrepid Spaceman Spiff!
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EvilGenius
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Re: Star Wars Megashot: Characters Needed

Post by EvilGenius »

NukemCon Scout CL 9

Medium Zabrak scout 9
Init +12; Senses heightened awareness; Perception +9
Languages Basic, Zabrak, 2 unassigned

Defenses Ref 26 (flat-footed 23), Fort 24, Will 21; Evasion
hp 74; second wind +18/37; Threshold 24; Stay Up

Speed 6 squares, Burst of Speed
Melee axe +6 (1d8+4)
Ranged commando special rifle +10 (3d10+4) or
Ranged commando special rifle +5 (3d10+4) with autofire or
Ranged DH-23 "Outback" blaster pistol +10 (3d6+4)
Base Atk +6; Grp +9
Atk Options Assured Attack, autofire (commando special rifle), Keen Shot
Special Actions Shake it Off

Abilities Str 10, Dex 16, Con 14, Int 14, Wis 10, Cha 10
Special Qualities Bad Feeling

Talents Acute Senses, Evasion, Expert Tracker, Improved Initiative, Keen Shot

Feats Assured Attack, Bad Feeling, Burst of Speed, Improved Defenses, Shake it Off, Skill Focus (Survival), Skill Training, Stay Up, Tech Specialist, Weapon Proficiency (pistols, rifles, simple)

Primary Skills Endurance +11, Initiative +12 (may reroll but must keep the result of the reroll even if worse), Knowledge (galactic lore) +11, Knowledge (social sciences) +11, Mechanics +11, Perception +9 (may reroll but must keep the result of the reroll even if worse (Zabrak); may reroll but must keep the result of the reroll even if worse (Acute Senses)), Pilot +12, Survival +14

Secondary Skills Acrobatics +7, Climb +4, Deception +4, Gather Information +4, Jump +4, Knowledge (bureaucracy) +6, Knowledge (life sciences) +6, Knowledge (physical sciences) +6, Knowledge (tactics) +6, Knowledge (technology) +6, Persuasion +4, Ride +7, Stealth +7, Swim +4, Treat Injury +4, Use Computer +6

Possessions axe, commando special rifle (tech specialist mod; +1 attack), DH-23 "Outback" blaster pistol (tech specialist mod; +1 attack)
Another daring escape for the intrepid Spaceman Spiff!
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EvilGenius
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Re: Star Wars Megashot: Characters Needed

Post by EvilGenius »

NukemConNoble CL 9

Medium Cerean noble 9
Init +14, intuitive initiative; Senses Perception +12
Languages Basic, Cerean, 5 unassigned

Defenses Ref 23 (flat-footed 21), Fort 21, Will 25
hp 42; second wind +10/21, move +1 step up condition track; Threshold 25

Speed 6 squares
Melee stun baton +6 (2d4+4)
Ranged blaster pistol +6 (3d6+4)
Base Atk +6; Grp +6
Atk Options Desperate Gambit
Special Actions Bolster Ally, Get Down, Inspire Confidence, Instruction, Summon Aid

Abilities Str 10, Dex 10, Con 10, Int 14, Wis 16, Cha 16
Special Qualities Bad Feeling, Rapport

Talents Bolster Ally, Get Down, Inspire Confidence, Instruction, Summon Aid

Feats Bad Feeling, Desperate Gambit, Fight Through Pain, Improved Defenses, Linguist, Predictive Defense, Rapport, Recovering Surge, Weapon Proficiency (pistols, simple)

Primary Skills Deception +12, Gather Information +12, Initiative +14 (may reroll but must keep the result of the reroll even if worse), Knowledge (galactic lore) +11, Knowledge (social sciences) +11, Perception +12, Persuasion +12, Treat Injury +12

Secondary Skills Acrobatics +4, Climb +4, Endurance +4, Jump +4, Knowledge (bureaucracy) +6, Knowledge (life sciences) +6, Knowledge (physical sciences) +6, Knowledge (tactics) +6, Knowledge (technology) +6, Mechanics +6, Pilot +4, Ride +4, Stealth +4, Survival +7, Swim +4, Use Computer +6
Possessions blaster pistol, flight suit (+0 armor, +1 equipment), stun baton
Another daring escape for the intrepid Spaceman Spiff!
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NukeHavoc
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Re: Star Wars Megashot: Characters Needed

Post by NukeHavoc »

Great work Bob -- would you mind emailing me the Excel sheets for these characters so I can print them out all nice-like?

ken
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
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EvilGenius
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Re: Star Wars Megashot: Characters Needed

Post by EvilGenius »

Thanks! I'll post the Jedi today.

If I can, I'm also going to post a few notes regarding each character's strategy. Just basic things like, 'helps others through ...'.

I'll also email the files to you tonight.
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Hardcorhobbs
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Re: Star Wars Megashot: Characters Needed

Post by Hardcorhobbs »

Thanks for the help Bob!
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EvilGenius
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Re: Star Wars Megashot: Characters Needed

Post by EvilGenius »

NukemConJedi CL 9

Medium Human Jedi 7/Jedi Knight 2
Init +12; Senses Use the Force +12
Languages Basic

Defenses Ref 24 (flat-footed 21), Fort 22, Will 23; Block, Deflect
hp 70; second wind +17/35; Threshold 22

Speed 6 squares
Melee lightsaber +14 (2d8+4)
Ranged by weapon +12
Base Atk +9; Grp +12
Atk Options Brink of Death
Special Actions Force Intuition, Redirect Shot
Force Powers Known (Use The Force +12) battle strike, energy resistance, farseeing, Force slam, move object, surge
Force Techniques Force Point Recovery

Abilities Str 10, Dex 16, Con 10, Int 10, Wis 14, Cha 16
Special Qualities build lightsaber

Talents Block, Deflect, Force Intuition, Force Perception, Redirect Shot

Feats Brink of Death, Force Boon, Force Sensitivity, Force Training (2), Rapid Reaction, Skill Training, Strong in the Force, Weapon Finesse, Weapon Proficiency (lightsabers, simple)

Primary Skills Endurance +9, Initiative +7 (may Use the Force +12 instead), Knowledge (tactics) +9, Perception +6 (may Use the Force +12 instead), Pilot +12, Use the Force +12

Secondary Skills Acrobatics +7, Climb +4, Deception +7, Gather Information +7, Jump +4, Knowledge (bureaucracy) +4, Knowledge (galactic lore) +4, Knowledge (life sciences) +4, Knowledge (physical sciences) +4, Knowledge (social sciences) +4, Knowledge (technology) +4, Mechanics +4, Perception +6 (may Use the Force +12 instead), Persuasion +7, Ride +7, Stealth +7, Survival +6, Swim +4, Treat Injury +6, Use Computer +4

Possessions flight suit (+0 armor, +1 equipment), lightsaber (tech specialist mod; +1 attack) with Enhanced energy projector
Another daring escape for the intrepid Spaceman Spiff!
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