Chapter 21 - The Art of Alchemy

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NukeHavoc
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Chapter 21 - The Art of Alchemy

Post by NukeHavoc »

Treasure

armor
* adamantine chain shirt

weapons
* Axe, throwing +1: Spider-web motif on blade, obsidian black handle.
* masterwork dagger
* +1 hand crossbow
* Masterwork Dar
* 3 masterwork heavy maces

potions & Scrolls
* potion of cure moderate wounds
* elixir of vision : 250gp
* Potion of Undetectable alignment {2nd/3rd}
* Arcane Scroll, Flame arrow {3rd/5th}

alchemical items
* acid flask (3): Deals 2d6 points of acid damage on a direct hit
and 2 points of splash damage.
* frost flask (3): Deals 2d6 points of cold damage on a
direct hit and 2 points
* sleep poison: Works like drow sleep poison. Fortitude DC 17. No splash damage.
* alchemist’s fire (3)
* 10 fire bolts
* 8 acid bolts
* 4 drow poison bolts
* 6 smokesticks
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
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NukeHavoc
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Re: Chapter 21 - The Art of Alchemy

Post by NukeHavoc »

Ch. 20, Interlude 14: The Battle of Celwynvian

Active XP: 2000 xp

Gavin
Jheru
Skender
Cutheric
Phil
Jorm
Emeryon Star-seeker

Inactive XP: 1000 xp

Tholyr
Maturin
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
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Lars Porsenna
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Re: Chapter 21 - The Art of Alchemy

Post by Lars Porsenna »

Items I am most interested in:

Axe, throwing +1
Masterwork Dagger
Potion of Cure Moderate WOunds.

Ken, the XP spreadsheet doesn't show up in my Google Drive anymore. Can you re-share it please?

Damon.
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Jonkga
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Re: Chapter 21 - The Art of Alchemy

Post by Jonkga »

Jheru would be interested in holding on to a few of the acid flasks/frost flasks/alchemical fires for grenade purposes if nobody minds.

Ken:
To clarify, we hit the alchemy lab, destroyed it with fire, and then reported back to the elves at their base camp. We are awaiting our next assignment re: taking back the city, correct?
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NukeHavoc
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Re: Chapter 21 - The Art of Alchemy

Post by NukeHavoc »

Lars Porsenna wrote:Ken, the XP spreadsheet doesn't show up in my Google Drive anymore. Can you re-share it please?
It's a publicly accessible spreadsheet; I didn't do individual shares. You should be able to access it here:

https://docs.google.com/spreadsheet/ccc ... kpfWUt2Y0E
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
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NukeHavoc
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Re: Chapter 21 - The Art of Alchemy

Post by NukeHavoc »

Jonkga wrote:Jheru would be interested in holding on to a few of the acid flasks/frost flasks/alchemical fires for grenade purposes if nobody minds.

Ken:
To clarify, we hit the alchemy lab, destroyed it with fire, and then reported back to the elves at their base camp. We are awaiting our next assignment re: taking back the city, correct?
Yes. See this thread: viewtopic.php?f=38&t=4132
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
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Fen's Ego
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Re: Chapter 21 - The Art of Alchemy

Post by Fen's Ego »

Gavin is interested in

* Potion of Undetectable alignment {2nd/3rd}
* Arcane Scroll, Flame arrow {3rd/5th}

but graciously defers to senior members first.

I've been trying find an up-to-date comparison between the adamantine chain shirt and my mithral shirt. Based on older info, the MS has a higher AC (+1 or +2 more) with no armor check penalty, but the ACS has -1 damage reduction and armor check penalty of -1. Does that sound right? If so, Gavin shows no interest in the armor.
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setanta14
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Re: Chapter 21 - The Art of Alchemy

Post by setanta14 »

Both start as Masterwork Chain Shirts, so AC bonus is the same. Mithril is lighter, so it's ACP is lower and the armor category is reduced (but since it's already Light armor, it's category can't be reduced any lower), while Adamantine is harder, so it gives DR based on how heavy it is (1/- for Light).
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