Sea Cave
Encounter Total XP: 1,450 Adjusted XP: 4,350 Deadly
Bastion
Encounter Total XP: 1,500 Adjusted XP: 3,750 Hard
8100 / 3 = 2700xp each
DING! for Burgell (Level 7)
Chapter 24: The Sea Cave and the Bastion
- Lars Porsenna
- Posts: 4783
- Joined: Wed Jun 29, 2005 5:34 pm
- Location: Manta, Ecuador
Re: Chapter 24: The Sea Cave and the Bastion
Yay!setanta14 wrote: DING! for Burgell (Level 7)
Damon.
"Qui desiderat pacem, praeparet bellum"
Modeling the Ecuadorian Military: https://ecuadorianmilitary.blogspot.com/
My Book Blog: http://bookslikedust.blogspot.com/
My Minis Blog: http://minislikedust.blogspot.com/
Modeling the Ecuadorian Military: https://ecuadorianmilitary.blogspot.com/
My Book Blog: http://bookslikedust.blogspot.com/
My Minis Blog: http://minislikedust.blogspot.com/
Re: Chapter 24: The Sea Cave and the Bastion
Adventure synopsis- quick version:
-Keoish diplomat Harlas Hyde met at the Gryphon's Roost Inn, party given use of skiff from sloop to look for cliffside lair
-After some hours searching, sea cave entrance found at low tide, and entrance was quickly made before tide turned
-Pitched battle with cultists where Burgell was temporarily abducted, but then saved by Finn's wolf Odolf pouncing on female cultist and she was subdued
-Two prisoners saved, but not Keoish diplomat Sir Colefrey (Neheli), however, intel was gained about old bastion to the west used as embarkation to abandoned prison on offshore island
-Bastion assaulted, more cultists and a Greater Harpy overcome, Sir Colefrey and another prisoner, Thanan, were rescued
-More intel gained that cult headquartered on the Harpy Isles, while Olnerred Pirates are using offshore prison (Cragrapid Island) as a base
What's next? Any interest in pursuing either of these, or doing something else?
-Keoish diplomat Harlas Hyde met at the Gryphon's Roost Inn, party given use of skiff from sloop to look for cliffside lair
-After some hours searching, sea cave entrance found at low tide, and entrance was quickly made before tide turned
-Pitched battle with cultists where Burgell was temporarily abducted, but then saved by Finn's wolf Odolf pouncing on female cultist and she was subdued
-Two prisoners saved, but not Keoish diplomat Sir Colefrey (Neheli), however, intel was gained about old bastion to the west used as embarkation to abandoned prison on offshore island
-Bastion assaulted, more cultists and a Greater Harpy overcome, Sir Colefrey and another prisoner, Thanan, were rescued
-More intel gained that cult headquartered on the Harpy Isles, while Olnerred Pirates are using offshore prison (Cragrapid Island) as a base
What's next? Any interest in pursuing either of these, or doing something else?
- EvilGenius
- Posts: 6722
- Joined: Fri Nov 17, 2006 1:09 pm
- Location: Allentown, PA
Re: Chapter 24: The Sea Cave and the Bastion
Ooooo, I missed boating!! Dagnabit!!
I vote for more boating to other islands.
I vote for more boating to other islands.
Another daring escape for the intrepid Spaceman Spiff!
Re: Chapter 24: The Sea Cave and the Bastion
Sum of individual treasures:
25 gp, 23 ep, 73 cp
Reward from Keoish Diplomats:
Potion of Greater Healing
Oil of Sharpness
Potion of Speed
25 gp, 23 ep, 73 cp
Reward from Keoish Diplomats:
Potion of Greater Healing
Oil of Sharpness
Potion of Speed
- Hardcorhobbs
- Posts: 5423
- Joined: Mon Aug 01, 2005 7:38 am
- Location: Fort Wadsworth