Anyone up for a playtest of this Avalon Hill board game, either this week or next? I'd like to review this game for Nuketown, and sooner rather than later (though if all else fails, this could be a Nuke(m)Con game).
Heather and I are going out of town Aug 17th, returning evening of Aug 22nd. I'm interested in trying it.
"This enemy you cannot kill. You can only drive it back damaged into the depths, and teach your children to watch the waves for its return." - Quellcrist Falconer
Would anyone be up for trying out this game on Thursday? Unfortunately Tuesday we'll be at the beach, Wednesday we've got a Lafayette thing, and Friday (and the whole weekend) we've got friends coming out, so that only leaves Thursday for me.
Forgot to check with Heather last night, which is a necessity this week - pretty crazy. Back from vacation, Zack's 1st week at a new school that we just found out he got into, etc etc. I'll let you know asap.
"This enemy you cannot kill. You can only drive it back damaged into the depths, and teach your children to watch the waves for its return." - Quellcrist Falconer
Sorry, Ken. Just checked with Heather and she works that night. I'd bring Zack over, but he's started school now and needs to get up even earlier since he's catching a bus this year.
"This enemy you cannot kill. You can only drive it back damaged into the depths, and teach your children to watch the waves for its return." - Quellcrist Falconer
erilar wrote:Sorry, Ken. Just checked with Heather and she works that night. I'd bring Zack over, but he's started school now and needs to get up even earlier since he's catching a bus this year.
No problem -- it's a two-person game, so Cory and I should be able to give it a good run.
NukeHavoc wrote:No problem -- it's a two-person game, so Cory and I should be able to give it a good run.
Oh, cool. Glad to hear I'm not messing you up!
"This enemy you cannot kill. You can only drive it back damaged into the depths, and teach your children to watch the waves for its return." - Quellcrist Falconer
just to clarify ... this is actually a 2-4 player game, so it's flexible. I'm interested to see how the 2-player mode turns out; we could certainly use more 2P games in our catalog.