XP: In the Shadows
XP: In the Shadows
The saga for the latest Maure Castle adventure is online: In the Shadows
Experience:
Thorin: 3,500
Anulf: 3,500
Silas: 3,500
Alistair: 3,500
Jakob: 2,827
Rex: 2,827
Treasure:
Chest #1: 20,400 sp, 1,5,86 gp, 125 pp
Chest #2: Two dozen bags of gems worth a total of 4,300 gp
Chest #3: Art items worth 5,600 gp.
Chest #4: Potion of enlarge person, oil of shillelagh, potion of barkskin +2, divine scroll of bull's strength, wand of magic missile (22 charges, caster level 7), a ring of water walking, a bead of force, a pair of slippers of spider climbing and a tome of clear thought.
Experience:
Thorin: 3,500
Anulf: 3,500
Silas: 3,500
Alistair: 3,500
Jakob: 2,827
Rex: 2,827
Treasure:
Chest #1: 20,400 sp, 1,5,86 gp, 125 pp
Chest #2: Two dozen bags of gems worth a total of 4,300 gp
Chest #3: Art items worth 5,600 gp.
Chest #4: Potion of enlarge person, oil of shillelagh, potion of barkskin +2, divine scroll of bull's strength, wand of magic missile (22 charges, caster level 7), a ring of water walking, a bead of force, a pair of slippers of spider climbing and a tome of clear thought.
And don't forget chest #5
Its a long, narrow, Adamantine chest with no apparent means to open it. It radiates magic, and it is thought that it would require Shades(9th Level Arcane) spells to open by creating a shadow lock and a shadow key.
Due to its shape, it is thought to contain either the Sword of Ebon Flame, or more likely the Whip of Red Shadows.
Anyways, here's the breakdown:
Coinage:
812gp, 6sp, 6cp each
Gems:
716gp 6sp, 6cp worth each (most are small values)
Proceeds from selling Art/Jewelry/Clothing at 50%:
466gp, 6sp, 6cp each
High Ticket Items:
Tome of Clear Thought +2 (55,000gp)
Ring of Water Walking (15,000gp)
Slippers of Spider Climbing (4800gp)
Bead of Force (3000gp)
Wand of Magic Missiles, 22 charges, CL 7 (~2625gp)
Low Ticket Items:
Potion of Barkskin +2 (300gp)
Potion of Enlarge (250gp)
Divine Scroll of Bull's Strength (150gp)
Oil of Shillelagh (50gp)
So, who is interested in what?
Silas is interested in the following (in this order):
Tome of Clear Thought +2
Ring of Water Walking
Bead of Force
Potion of Enlarge
Its a long, narrow, Adamantine chest with no apparent means to open it. It radiates magic, and it is thought that it would require Shades(9th Level Arcane) spells to open by creating a shadow lock and a shadow key.
Due to its shape, it is thought to contain either the Sword of Ebon Flame, or more likely the Whip of Red Shadows.
Anyways, here's the breakdown:
Coinage:
812gp, 6sp, 6cp each
Gems:
716gp 6sp, 6cp worth each (most are small values)
Proceeds from selling Art/Jewelry/Clothing at 50%:
466gp, 6sp, 6cp each
High Ticket Items:
Tome of Clear Thought +2 (55,000gp)
Ring of Water Walking (15,000gp)
Slippers of Spider Climbing (4800gp)
Bead of Force (3000gp)
Wand of Magic Missiles, 22 charges, CL 7 (~2625gp)
Low Ticket Items:
Potion of Barkskin +2 (300gp)
Potion of Enlarge (250gp)
Divine Scroll of Bull's Strength (150gp)
Oil of Shillelagh (50gp)
So, who is interested in what?
Silas is interested in the following (in this order):
Tome of Clear Thought +2
Ring of Water Walking
Bead of Force
Potion of Enlarge
- Lars Porsenna
- Posts: 4783
- Joined: Wed Jun 29, 2005 5:34 pm
- Location: Manta, Ecuador
Re: XP: In the Shadows
I think the date is off for the saga... shouldn't it be Sunsebb 5 instead of Needfest 5?
NukeHavoc wrote:The saga for the latest Maure Castle adventure is online: In the Shadows
Re: XP: In the Shadows
Yep. I fixed it.setanta14 wrote:I think the date is off for the saga... shouldn't it be Sunsebb 5 instead of Needfest 5?
- Hardcorhobbs
- Posts: 5423
- Joined: Mon Aug 01, 2005 7:38 am
- Location: Fort Wadsworth
Wow, all the magic items seem highly useful. We should keep them all within the adventuring party. So any of potions that go unclaimed I'll take.
As for the major magic items:
I'll defer everything else and just go for the slippers. Do they have to be slippers? Could they be boots. Rex would look awfully funny running around in armor and slippers. While standing on the cealing...
As for the major magic items:
I'll defer everything else and just go for the slippers. Do they have to be slippers? Could they be boots. Rex would look awfully funny running around in armor and slippers. While standing on the cealing...
- Hardcorhobbs
- Posts: 5423
- Joined: Mon Aug 01, 2005 7:38 am
- Location: Fort Wadsworth
Have to bring this back up as it will matter for Rex. Did he get the slippers? Or did someone want to roll off for them?
Also, unless its a DM ruling, as per PHB page 112, the selling loot paragraph Trade goods such as gems jewlery, and art objects can be easily exchanged for cash value.
Finally Nate, did you recall if you took out the tithe for the coins and jems?
Also, unless its a DM ruling, as per PHB page 112, the selling loot paragraph Trade goods such as gems jewlery, and art objects can be easily exchanged for cash value.
Finally Nate, did you recall if you took out the tithe for the coins and jems?
- Hardcorhobbs
- Posts: 5423
- Joined: Mon Aug 01, 2005 7:38 am
- Location: Fort Wadsworth
- Lars Porsenna
- Posts: 4783
- Joined: Wed Jun 29, 2005 5:34 pm
- Location: Manta, Ecuador