I read over the rules last night, and Cory is right, very simple. So far I have 2 concerns about the rules:
1). So if I'm reading the rules right, Class 1-3 ships can target another ship ANYWHERE on the map??? So if I decide to take (frex) a Neb-B frigate up against the Viscount, and attempt to overwhelm the other guy with fighters (ala many a fine Xwing mission), I am severely hindered in this tactic as the Viscount can essentially unload on my ship, take it out, and I loose the game.
2). Still using the IGOUGO initiative systen. Easy to houserule, and perhaps IGOUGO makes the game more simple, but I would have liked to see something a bit more sophisticated than this...(although this is not a major gripe).
Damon.
Star Wars Mini Game
- Lars Porsenna
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- Lars Porsenna
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Aaanyway...
I was cruising around the WOTC boards, and it looks like I'm not the only one with misgivings on the ranges of ships...
http://boards1.wizards.com/showthread.php?t=744806
Some nice ideas here that I was thinking about last night (inverse range depending on ship class...though right now I think I'd rather want a range of 4 for ALL classes save 4th, as well as using more than one map).
Damon.
I was cruising around the WOTC boards, and it looks like I'm not the only one with misgivings on the ranges of ships...
http://boards1.wizards.com/showthread.php?t=744806
Some nice ideas here that I was thinking about last night (inverse range depending on ship class...though right now I think I'd rather want a range of 4 for ALL classes save 4th, as well as using more than one map).
Damon.
- Hardcorhobbs
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- Lars Porsenna
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- Location: Manta, Ecuador
While damage is simultaneous, I find its easy to say, harder to implement and track. Although I don't think it will be as bad as in Battletech (which BTW uses simultaneous damage, though no-one I know uses that...), but still I would prefer rolling initiatives...
But the other point, quick and dirty games, I don't think really fits the SW universe. A Star Destroyer is supposed to slug it out for a long period of time, dealing damage and taking the same. The idea that I could take one out in 1 round IMHO does not fit into this setting background. I think toning down ranges would help here, however, but the real determinant is when I play a few games...
Cory, if you want to get together to try a game, we can arrange a night. My house is always available for gaming (and that counts for other games too, BTW).
Damon.
But the other point, quick and dirty games, I don't think really fits the SW universe. A Star Destroyer is supposed to slug it out for a long period of time, dealing damage and taking the same. The idea that I could take one out in 1 round IMHO does not fit into this setting background. I think toning down ranges would help here, however, but the real determinant is when I play a few games...
Cory, if you want to get together to try a game, we can arrange a night. My house is always available for gaming (and that counts for other games too, BTW).
Damon.
- Hardcorhobbs
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