Fighter-O
- EvilGenius
- Posts: 6722
- Joined: Fri Nov 17, 2006 1:09 pm
- Location: Allentown, PA
Fighter-O
So I'm working on a few concepts for my new combat machine.
Concept 1:
Rogue 1/Fighter 10 - This fighter's going to have some Int and Chr, so he can have some Leadership skills, and be a plausable tactictian. I'm thinking a Neutral Good outlook, a little grim, not too hung up on honor or any of those lofty concepts, just looking for the best tactical way to get the job done.
I gave him a level of Rogue to start so that I can put some skill points into adventuring type skills. I'm also going to give him some magical help to Stealth Skills, so he won't be a typical clanking tank. Imagine our enemies' surprise when they suddenly notice a badass plate clad warrior standing next to them.
Diverse feats: Power Attack, Cleave, Great Cleave, Weap Focus, Weap Specialization, Imp Crit, but also some roguish feats, Imp Initiative, Combat Reflexes and Combat Expertise, and some general feats, Iron Will and Imp Toughness.
Concept 1:
Rogue 1/Fighter 10 - This fighter's going to have some Int and Chr, so he can have some Leadership skills, and be a plausable tactictian. I'm thinking a Neutral Good outlook, a little grim, not too hung up on honor or any of those lofty concepts, just looking for the best tactical way to get the job done.
I gave him a level of Rogue to start so that I can put some skill points into adventuring type skills. I'm also going to give him some magical help to Stealth Skills, so he won't be a typical clanking tank. Imagine our enemies' surprise when they suddenly notice a badass plate clad warrior standing next to them.
Diverse feats: Power Attack, Cleave, Great Cleave, Weap Focus, Weap Specialization, Imp Crit, but also some roguish feats, Imp Initiative, Combat Reflexes and Combat Expertise, and some general feats, Iron Will and Imp Toughness.
- EvilGenius
- Posts: 6722
- Joined: Fri Nov 17, 2006 1:09 pm
- Location: Allentown, PA
Magical Equip:
Mithril Full Plate +2, Shadow, Silent, Light Fort
7.5k + 9k + 9k = 25.5k
Bastard Sword +1 Keen, 8k
Amulet of Health +2 4k
Gauntlets of Ogre Power (+2) 4k
Amulet of Nat Armor +2 8k
Ring of Prot +2 8k
Ring of Resistance +3 9k
Cloak of Elvenkind 2.5k
Boots of Elvenkind 2.5k
These are some ideas.
Mithril Full Plate +2, Shadow, Silent, Light Fort
7.5k + 9k + 9k = 25.5k
Bastard Sword +1 Keen, 8k
Amulet of Health +2 4k
Gauntlets of Ogre Power (+2) 4k
Amulet of Nat Armor +2 8k
Ring of Prot +2 8k
Ring of Resistance +3 9k
Cloak of Elvenkind 2.5k
Boots of Elvenkind 2.5k
These are some ideas.
- EvilGenius
- Posts: 6722
- Joined: Fri Nov 17, 2006 1:09 pm
- Location: Allentown, PA
Hrm. To 'spensive. Let's try this.
Mithril Full Plate +2, Shadow, Silent 7.5k (shadow silent) + 9k (mithril) + 4k (+2 armor) = 20.5k
B Sword +1, Keen = 8k
Amulet of Health +2 = 4k
Gauntlets of Ogre Power = 4k
Amulet of Nat Armor +2 = 8k
Ring of Prot +2 = 8k
Ring of Resistance +2 = 4k
Cloak & Boots of Elvenkind = 5k
Total = 61500
edited because i can't do math and copied down prices incorrectly.
Mithril Full Plate +2, Shadow, Silent 7.5k (shadow silent) + 9k (mithril) + 4k (+2 armor) = 20.5k
B Sword +1, Keen = 8k
Amulet of Health +2 = 4k
Gauntlets of Ogre Power = 4k
Amulet of Nat Armor +2 = 8k
Ring of Prot +2 = 8k
Ring of Resistance +2 = 4k
Cloak & Boots of Elvenkind = 5k
Total = 61500
edited because i can't do math and copied down prices incorrectly.
- EvilGenius
- Posts: 6722
- Joined: Fri Nov 17, 2006 1:09 pm
- Location: Allentown, PA
Killing a frost giant in one hit: priceless.EvilGenius wrote:Hrm. To 'spensive. Let's try this.
Mithril Full Plate +2, Shadow, Silent 7.5k (shadow silent) + 9k (mithril) + 4k (+2 armor) = 20.5k
B Sword +1, Keen = 8k
Amulet of Health +2 = 4k
Gauntlets of Ogre Power = 4k
Amulet of Nat Armor +2 = 8k
Ring of Prot +2 = 8k
Ring of Resistance +2 = 4k
Cloak & Boots of Elvenkind = 5k
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
- EvilGenius
- Posts: 6722
- Joined: Fri Nov 17, 2006 1:09 pm
- Location: Allentown, PA
Well, that's the second concept I'm working on, which I'll probably post later tonight.
THAT guy will have a a GreatAxe and huge Str and enchantment and damage dealing abilities.
THIS guy is going to hit you and hit you and hit you and THEN you'll die.
THAT guy will have a a GreatAxe and huge Str and enchantment and damage dealing abilities.
THIS guy is going to hit you and hit you and hit you and THEN you'll die.
NukeHavoc wrote:Killing a frost giant in one hit: priceless.
- EvilGenius
- Posts: 6722
- Joined: Fri Nov 17, 2006 1:09 pm
- Location: Allentown, PA
"Richlin: Male Human(Oeridian) Ftr10/Rog1; CR 11;
Medium Humanoid (Human); HD 1d6+10d10+33; hp 110;
Init +5; Spd 20 ft/x4; AC 25 (+10 armor, +1 dex, +2 natural, +2 deflection), touch 13, flat-footed 26;
Base Atk/Grapple +10/+14;
Full Atk +16/+11 Wounding (1d10+9;17-20/x2, +1 Bastard Sword), +16/+11 (1d10+8;19-20/x2, Masterwork cold iron bastard sword), +16/+11 (1d10+7;19-20/x2, Masterwork silver bastard sword), +15/+10 Two-handed (1d10+6;19-20/x2, Masterwork heavy flail), +12/+7 Two-handed (1d8;20/x3, Masterwork longbow);
SA&SQ Sneak Attack, Trapfinding(Ex); AL NG; SV Fort +12, Ref +8, Will +7;
Str 18(+4), Dex 13(+1), Con 17(+3), Int 13(+1), Wis 10(+0), Cha 12(+1);
Skills: Climb¹ +14, Diplomacy¹ +5, Disable Device +5, Gather Information¹ +5, Hide¹ +12, Jump¹ +8, Knowledge (local) +5, Listen¹ +4, Move Silently¹ +12, Open Lock +5, Ride¹ +11, Search¹ +5, Spot¹ +4, Swim¹ +14.
Feats: Combat Expertise, Combat Reflexes, Exotic Weapon Proficiency (Sword, Bastard), Improved Initiative, Iron Will, Power Attack, Cleave, Great Cleave, Stealthy, Weapon Focus (Sword, Bastard), Weapon Specialization (Sword, Bastard), Improved Toughness."
Medium Humanoid (Human); HD 1d6+10d10+33; hp 110;
Init +5; Spd 20 ft/x4; AC 25 (+10 armor, +1 dex, +2 natural, +2 deflection), touch 13, flat-footed 26;
Base Atk/Grapple +10/+14;
Full Atk +16/+11 Wounding (1d10+9;17-20/x2, +1 Bastard Sword), +16/+11 (1d10+8;19-20/x2, Masterwork cold iron bastard sword), +16/+11 (1d10+7;19-20/x2, Masterwork silver bastard sword), +15/+10 Two-handed (1d10+6;19-20/x2, Masterwork heavy flail), +12/+7 Two-handed (1d8;20/x3, Masterwork longbow);
SA&SQ Sneak Attack, Trapfinding(Ex); AL NG; SV Fort +12, Ref +8, Will +7;
Str 18(+4), Dex 13(+1), Con 17(+3), Int 13(+1), Wis 10(+0), Cha 12(+1);
Skills: Climb¹ +14, Diplomacy¹ +5, Disable Device +5, Gather Information¹ +5, Hide¹ +12, Jump¹ +8, Knowledge (local) +5, Listen¹ +4, Move Silently¹ +12, Open Lock +5, Ride¹ +11, Search¹ +5, Spot¹ +4, Swim¹ +14.
Feats: Combat Expertise, Combat Reflexes, Exotic Weapon Proficiency (Sword, Bastard), Improved Initiative, Iron Will, Power Attack, Cleave, Great Cleave, Stealthy, Weapon Focus (Sword, Bastard), Weapon Specialization (Sword, Bastard), Improved Toughness."
Last edited by EvilGenius on Mon Dec 04, 2006 5:33 pm, edited 3 times in total.
- EvilGenius
- Posts: 6722
- Joined: Fri Nov 17, 2006 1:09 pm
- Location: Allentown, PA
And Magical Equip:
+2 Mithril Full Plate
+1 Bastard Sword, Wounding
Amulet of Nat Armor +2
Ring of Protection +2
Ring of Resistance +2
Cloak of Elvenkind
Boots of Elvenkind
Gauntlets of Ogre Power
Brooch of Health +2
Scarab, Golembane
Mwk Cold Iron Bastard Sword
Mwk Silver Bastard Sword
Mwk Hv Flail
Mwk LongBow
Potions of Cure Light x4
+2 Mithril Full Plate
+1 Bastard Sword, Wounding
Amulet of Nat Armor +2
Ring of Protection +2
Ring of Resistance +2
Cloak of Elvenkind
Boots of Elvenkind
Gauntlets of Ogre Power
Brooch of Health +2
Scarab, Golembane
Mwk Cold Iron Bastard Sword
Mwk Silver Bastard Sword
Mwk Hv Flail
Mwk LongBow
Potions of Cure Light x4
- EvilGenius
- Posts: 6722
- Joined: Fri Nov 17, 2006 1:09 pm
- Location: Allentown, PA
This is the first version. Richlin came out pretty well, I think.
Highlights:
110 hp. Yay!
25 AC (WITHOUT shield!)
2 attacks/round (3 next level)
good stats, fair saves, good skills
+12 Hide and +12 Move Silent (IN PLATEMAIL!!!)
a variety of weapons to pierce DR (cold iron, silver, bludgeoning, magic)
effective vs Golems and constructs.
Highlights:
110 hp. Yay!
25 AC (WITHOUT shield!)
2 attacks/round (3 next level)
good stats, fair saves, good skills
+12 Hide and +12 Move Silent (IN PLATEMAIL!!!)
a variety of weapons to pierce DR (cold iron, silver, bludgeoning, magic)
effective vs Golems and constructs.
Last edited by EvilGenius on Mon Dec 04, 2006 5:33 pm, edited 1 time in total.
- EvilGenius
- Posts: 6722
- Joined: Fri Nov 17, 2006 1:09 pm
- Location: Allentown, PA