Posted: Thu Jan 04, 2007 9:37 am
So has anyone volunteered to be the straight-class rogue yet?
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NukeHavoc wrote:So has anyone volunteered to be the straight-class rogue yet?
I might be willing, unless your volunteering Ken. I'm still debating between a few classes: Bard, Wizard/Sorc, Rogue.NukeHavoc wrote:So has anyone volunteered to be the straight-class rogue yet?
yes, it does. and despite what ken thinks, using a knowledge skill doesn't take an action.EvilGenius wrote:and while knowledge skills aren't *bad*, bardic knowledge *does* infact cover everything.
http://www.d20srd.org/srd/skills/knowledge.htmAction
Usually none. In most cases, making a Knowledge check doesn’t take an action—you simply know the answer or you don’t.
http://www.d20srd.org/srd/combat/action ... .htm#speakSpeak
In general, speaking is a free action that you can perform even when it isn’t your turn. Speaking more than few sentences is generally beyond the limit of a free action.
What you know off the top of your head is, IMHO, different than really *thinking* about what you know. So sure, remembering the name of a demon should talk no time (thus the "usually" bit), but remembering all its strengths, weaknesses and special abilities? I still say it takes a few seconds to consult your encyclopedic knowledge.malphas wrote:yes, it does. and despite what ken thinks, using a knowledge skill doesn't take an action.EvilGenius wrote:and while knowledge skills aren't *bad*, bardic knowledge *does* infact cover everything.http://www.d20srd.org/srd/skills/knowledge.htmAction
Usually none. In most cases, making a Knowledge check doesn’t take an action—you simply know the answer or you don’t.
heh. easy != Blackrazors.erilar wrote:[sigh] I guess you guys aren't going to be content to help make this easier for me.
erilar wrote:[sigh] I guess you guys aren't going to be content to help make this easier for me.
I'm not overly against the Knight class in concept or power. Keep in mind that these Challenge-type abilities won't work on undead though, and there are a lot of undead foes in the campaign. The ghouls are still going to run right past you and eat the juicy halfling instead, etc. Please photocopy the Knight section from your book for me to have as a reference if you decide to go with it.
George, the Dragon Shaman sounds a little too Swords & Sorcery for Greyhawk, IMO. If you want to get me a synopsis of the Marshall class, I'll take a look at it.
Just don't be surprised if I'm extra grumpy when confused about your crazy characters' abilities if you insist on playing this weird stuff. Werewolves are known to be more vicious when the DM is grumpy...
Nate - I'll get the description of those feats for you over lunch, and also give some hints as to the Ravenloft prestige classes that will become available during play.
erilar wrote:[sigh] I guess you guys aren't going to be content to help make this easier for me.
I'm not overly against the Knight class in concept or power. Keep in mind that these Challenge-type abilities won't work on undead though, and there are a lot of undead foes in the campaign. The ghouls are still going to run right past you and eat the juicy halfling instead, etc. Please photocopy the Knight section from your book for me to have as a reference if you decide to go with it.
George, the Dragon Shaman sounds a little too Swords & Sorcery for Greyhawk, IMO. If you want to get me a synopsis of the Marshall class, I'll take a look at it.
Just don't be surprised if I'm extra grumpy when confused about your crazy characters' abilities if you insist on playing this weird stuff. Werewolves are known to be more vicious when the DM is grumpy...
Nate - I'll get the description of those feats for you over lunch, and also give some hints as to the Ravenloft prestige classes that will become available during play.
I think the bigger question is will this play havoc with the setup of the Ravenloft campaign? The diplomatic/bard-like aspects of the Knight may work, but I can see abilities like the Knight's Challenge ("I pick YOU, Count Straud!") as being problematic. Granted, this is an adventure, not a narrative, but IMHO these kind of knight's abilities are more in keeping with the battlefield, city adventure, or even a conventional dungeon than with Ravenloft.setanta14 wrote:The Challenge stuff would work on non-mindless undead (Int 5+ required)
Yeah, well - I thought I already did, hence my annoyance.NukeHavoc wrote: Look, you're the DM and if you're not comfortable with this stuff, just say so.
You know what, I think I will take the rogue. I'm thinking of making him a burgler extraordinaire -- great at breaking into places quietly, disabling any traps, cracking safes, and then making off with the goods. He'd have a knack for stealing from the rich and famous, thus his reason for accepting the quest to Barovia (and a secret hope to get close to Castle Ravenloft).Hardcorhobbs wrote:I might be willing, unless your volunteering Ken. I'm still debating between a few classes: Bard, Wizard/Sorc, Rogue.
maybe if you were taking 10 or 20 on it or if you were doing research. it seems to be somewhere between an immediate action and a free action.NukeHavoc wrote:What you know off the top of your head is, IMHO, different than really *thinking* about what you know. So sure, remembering the name of a demon should talk no time (thus the "usually" bit), but remembering all its strengths, weaknesses and special abilities? I still say it takes a few seconds to consult your encyclopedic knowledge.
The D20 SRD seemed to indicate Bardic Knowledge is much more specific (I don't have it handy right now). I'll look in the PHB to see if it is worded differently. If we're playing that Bardic Knowledge does cover everything, then yeah I'll drop the skill points in the knowledge sections, and rely on Jack-of-All-Trades (which allows me to make an unskilled check) and Bardic Knowledge/Obscure Lore...EvilGenius wrote: and while knowledge skills aren't *bad*, bardic knowledge *does* infact cover everything.