Awesome concept for the droid to be a jedi train-o-bot!!
Here's where my concept is now:
Hippie Jedi Build
Jedi lvl 2
Ability scores: strongest in Cha and Wis, then Int and Dex?
Talent: Adept Negotiator
Feats: Melee Defense, Skill Focus (Use the Force), Force Training
Force Powers: Force Disarm, Mind Trick, Move Object, and Vital Transfer (healing), if I can afford a 4th power.
As he levels up, I'll continue up the Jedi Consular tree (Force Persuasion & Master Negotiator). He'll also take Improved Disarm and then Whirlwind Attack.
He won't be very strong in melee combat, though,and it's bothering me that I won't get Deflect, but we'll see how it goes. I'll post a stat block when I figure out his ability scores.
"This enemy you cannot kill. You can only drive it back damaged into the depths, and teach your children to watch the waves for its return." - Quellcrist Falconer
Here's my WWQGD jedi build. Still need to pick equipment.
Next level, he'll take the Force Persuasion talent so that his Negotiator talent is more effective/viable.
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Medium Human jedi 2
Force 6; Dark Side 0
Init +1; Senses Low-light vision, Perception +8
Languages Basic
Defenses Ref 13 (flat-footed 13), Fort 14, Will 15
hp 40; Threshold 14
Speed 6 squares
Melee lightsaber +2 (2d8+1)
Base Atk +2; Grp +2
Force Powers Known (Use The Force +13) Force Slam, Force Stun, Mind Trick, Move Object, Rebuke, Vital Transfer
Abilities Str 10, Dex 10, Con 13, Int 10, Wis 15, Cha 14
Talents Adept Negotiator
Feats Force Sensitive, Force Training (x2), Skill Focus (x1), Weapon Proficiency (lightsabers, simple)
Skills Knowledge (Galactic Lore) +6, Perception +8, Use the Force +13
Possessions lightsaber
"This enemy you cannot kill. You can only drive it back damaged into the depths, and teach your children to watch the waves for its return." - Quellcrist Falconer