Snaggletooth CL 3
Medium Cathar soldier 3
Force 6; Dark Side 0
Init +1; Senses Low-light vision, Perception +6
Languages Basic, Catharese, Gamorrean
Defenses Ref 14 (flat-footed 14), Fort 19, Will 13
hp 53; Threshold 24
Speed 8 squares
Melee claws +5 (1d6+3) or
Melee claws +5 (1d6+5) with both hands or
Melee vibrodagger +0 (2d4+3)
Ranged blaster carbine +3 (3d8+1) or
Ranged blaster carbine -2 (3d8+1) with Autofire
Base Atk +3; Grp +7
Special Actions Shake it Off
Abilities Str 14, Dex 10, Con 16, Int 12, Wis 10, Cha 9
Talents Expert Grappler, Tough as Nails
Feats Armor Proficiency (Light, Medium), Improved Damage Threshold (x1), Shake it Off, Surgical Expertise, Weapon Proficiency (pistols, rifles, simple)
Skills Climb +8, Endurance +9, Perception +6, Treat Injury +6
Possessions claws, vibrodagger, blaster carbine, padded flight suit (+3 armor), all-temperature cloak, medical kit, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser)
Snaggletooth... Male Cathar Combat Medic
- Hardcorhobbs
- Posts: 5423
- Joined: Mon Aug 01, 2005 7:38 am
- Location: Fort Wadsworth
Re: Snaggletooth... Male Cathar Combat Medic
Nice! The only suggestion I would make is for a few more medpacs (Medkit gives you a +2 bonus, but you need to expend a medpac to heal damage)