Oh yeah, definitely. I'm up for people running stuff whenever. And I think the Mandalorian Wars proper should provide plenty of cool opportunities to run things. I envision that portion of the campaign as being a lot of one/two shots as we deal with specific flash points during the war.Hardcorhobbs wrote:Damon, talk to Ken if you want to run a session with our heroes. I'm sure he'd be happy to let you run a session. The Mandolorian Interlude isn't the only place you can run, just one where it's being encouraged to give Ken a break
The Mandalorian Interlude
Re: The Mandalorian Interlude
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
- Hardcorhobbs
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Re: The Mandalorian Interlude
Nate, where does your adventure fit? Pre-war, False War, or in the War? Trying to throw together a schedule for the various DM's in the Interlude.setanta14 wrote:I'd run at least one short adventure (have been tinkering with one for a few weeks)... but spending 4 hours in the car every day cuts into my free time, so longterm GMing isn't possible right now
Re: The Mandalorian Interlude
I would probably say False War... as it is more of a scouting/investigation type mission.
Hardcorhobbs wrote:Nate, where does your adventure fit? Pre-war, False War, or in the War? Trying to throw together a schedule for the various DM's in the Interlude.setanta14 wrote:I'd run at least one short adventure (have been tinkering with one for a few weeks)... but spending 4 hours in the car every day cuts into my free time, so longterm GMing isn't possible right now