Mutants & Masterminds 2nd Ed.
Mutants & Masterminds 2nd Ed.
When I ordered my copy of the DMG 2 from Amazon, I saw they also had the second edition of Mutants & Masterminds (a d20 superheroes game) and I decided to pick that up as well. I'm heard lots of good things about this game, and I'm interested to see how its classless/hitpointless system works.
Should be here within the next week or so.
Should be here within the next week or so.
- Lars Porsenna
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- Hardcorhobbs
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Hmmm. Well, turns out that Amazon won't be shipping that particular book for 3-5 weeks, so it's going to be a while.
I'm surprised there's so much interest, but then again, I guess given the number of comic book fans among us, it's to be expected. If we did run a one or two shot (I think there are some adventure modules out there I could pick up) I'd want folks to run original characters, perhaps patterned after iconic ones, but still original.
Ken
I'm surprised there's so much interest, but then again, I guess given the number of comic book fans among us, it's to be expected. If we did run a one or two shot (I think there are some adventure modules out there I could pick up) I'd want folks to run original characters, perhaps patterned after iconic ones, but still original.
Ken
- Hardcorhobbs
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I'm not sure. I never read the first edition. They've got a bunch of teaser stuff up on the site, including the "Character Creation" chapter, so it might be in there.Hardcorhobbs wrote:Is there a random mutant power table? I'm all about letting fate decide my powers. Static electricity control, here I come!!!
Ken
- Hardcorhobbs
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They give you the chapter one in pdf. I parused it and it seems quite nice. I do not think there are random mutant powers the way the system is build (it wouldnt really work), but still seems like a cool system. Reminds me of BESM, but at this short glance looks like it eliminated the power-gaming problems. Definitly intrested in checking it out!
- Hardcorhobbs
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Something that I think is cool about this game is that everyone starts at 10th level, so you've got plenty of points with which to buy feats, skills, etc.
Yep, you buy all that stuff. So if you want to have someone who's a huge brawler, but not much on the books, you'd simply buy up his base attack bonus, and skimp on the rest.
Pretty cool IMHO. And I think just about everyone in the campaign could get into playing this, with the possible exception of Nate.
Yep, you buy all that stuff. So if you want to have someone who's a huge brawler, but not much on the books, you'd simply buy up his base attack bonus, and skimp on the rest.
Pretty cool IMHO. And I think just about everyone in the campaign could get into playing this, with the possible exception of Nate.
See, I disagree that power gaming is a "problem".
In my experience (27 yrs of gaming), power gaming only becomes a problem when you also abandon roleplaying.
For example, my dwarven fighter Luc is constructed with a powergaming attitude, but I also added roleplaying aspects on top of that. Most of my characters are like that (except Prug, strangely enough). So many of my characters are tough, maybe bordering on broken, but they still work within a game because they're more than just uber combat stats.
"Powergaming", IMO, is a perfectly valid style of play and is even necessary in many circumstances. No one like getting their butt whooped in every single fight (except damon). And even 1 "powergamed" character can help save the rest of the "roleplaying" party when things get hairy.
It's all in the roleplaying. Combat stats are just that. They can be weak or strong, but it still all comes down to the roleplaying.
In my experience (27 yrs of gaming), power gaming only becomes a problem when you also abandon roleplaying.
For example, my dwarven fighter Luc is constructed with a powergaming attitude, but I also added roleplaying aspects on top of that. Most of my characters are like that (except Prug, strangely enough). So many of my characters are tough, maybe bordering on broken, but they still work within a game because they're more than just uber combat stats.
"Powergaming", IMO, is a perfectly valid style of play and is even necessary in many circumstances. No one like getting their butt whooped in every single fight (except damon). And even 1 "powergamed" character can help save the rest of the "roleplaying" party when things get hairy.
It's all in the roleplaying. Combat stats are just that. They can be weak or strong, but it still all comes down to the roleplaying.
Hardcorhobbs wrote:ok how about:
eliminated the BLATENT power-gaming problems with BESM.