Different Jedi Builds

Our KOTOR campaign.
Post Reply
User avatar
EvilGenius
Posts: 6719
Joined: Fri Nov 17, 2006 1:09 pm
Location: Allentown, PA

Different Jedi Builds

Post by EvilGenius »

I've been playing with the rules and building out different types of Jedi, just to see how they work. I'm going to post a few here for reference and comments. First up, the Lightsaber Duelist.

Lightsaber Duelist
Medium Human Jedi 4
Init +9; Senses Perception +4
Languages Basic, 2 unassigned

Defenses Ref 17 (flat-footed 15), Fort 15, Will 17; Block
hp 45; Threshold 15

Speed 6 squares
Melee lightsaber +7 (2d8+2)
Ranged by weapon +6
Fighting Space 1 square; Reach 1 square
Base Atk +4; Grp +6
Special Actions Battle Meditation
Force Powers Known (Use The Force +13) battle strike (2), energy resistance, Force stun, rebuke, surge

Abilities Str 10, Dex 14, Con 10, Int 14, Wis 14, Cha 13
Talents Battle Meditation, Block
Feats Force Sensitivity, Force Training (2), Skill Focus (Use the Force), Weapon Finesse, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple)
Skills Endurance +7, Initiative +9, Jump +7, Knowledge (tactics) +9, Use the Force +13
Possessions lightsaber


Lightsaber Duelist
Medium Human Jedi 8
Init +11; Senses Perception +6
Languages Basic, 2 unassigned

Defenses Ref 21 (flat-footed 19), Fort 19, Will 21; Block
hp 65; Threshold 19

Speed 6 squares
Melee lightsaber +12 (2d8+8)
Ranged by weapon +10
Fighting Space 1 square; Reach 1 square
Base Atk +8; Grp +10
Special Actions Battle Meditation, Riposte
Force Powers Known (Use The Force +16) battle strike (2), energy resistance, Force stun, rebuke, surge

Abilities Str 10, Dex 14, Con 10, Int 14, Wis 15, Cha 14
Special Qualities build lightsaber
Talents Battle Meditation, Block, Riposte, Weapon Specialization (lightsabers)
Feats Force Boon, Force Readiness, Force Sensitivity, Force Training (2), Skill Focus (Use the Force), Strong in the Force, Weapon Finesse, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple)
Skills Endurance +9, Initiative +11, Jump +9, Knowledge (tactics) +11, Use the Force +16
Possessions lightsaber (tech specialist mod; +1 attack)

Lightsaber Duelist
Medium Human Jedi 8/Jedi Knight 4
Init +13; Senses Perception +9
Languages Basic, 2 unassigned

Defenses Ref 26 (flat-footed 24), Fort 24, Will 27; Block
hp 85; Threshold 24

Speed 6 squares
Melee lightsaber +17 (2d8+10/18-20/x3)
Ranged by weapon +14
Fighting Space 1 square; Reach 1 square
Base Atk +12; Grp +14
Atk Options Critical Strike, Triple Crit (Lightsaber), Vaapad
Special Actions Battle Meditation, Juyo, Riposte
Force Powers Known (Use The Force +18) battle strike (2), energy resistance, Force stun, Force thrust, rebuke, surge, assured strike (2), hawk-bat swoop, swift flank, vornskr's ferocity
Force Techniques Force Point Recovery, Improved Force Stun

Abilities Str 10, Dex 15, Con 10, Int 14, Wis 16, Cha 14
Special Qualities build lightsaber
Talents Battle Meditation, Block, Juyo, Riposte, Vaapad, Weapon Specialization (lightsabers)
Feats Critical Strike, Force Boon, Force Sensitivity, Force Training (3), Skill Focus (Use the Force), Strong in the Force, Triple Crit (Lightsaber), Weapon Finesse, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple)
Skills Endurance +11, Initiative +13, Jump +11, Knowledge (tactics) +13, Use the Force +18
Possessions lightsaber (tech specialist: Superior Accuracy, Special Crystal: Sigil)

Lightsaber Duelist
Medium Human Jedi 10/Jedi Knight 6
Init +16; Senses Perception +11
Languages Basic, 2 unassigned

Defenses Ref 31 (flat-footed 28), Fort 28, Will 31; Block, Deflect
hp 85; Threshold 28

Speed 6 squares
Melee lightsaber +22 (2d8+15/19-20/x3) or
Melee lightsaber +22 (2d8+18/19-20/x3) with both hands or
Melee lightsaber +17/+17 (2d8+18/19-20/x3) with Double Attack
Ranged by weapon +19
Fighting Space 1 square; Reach 1 square
Base Atk +16; Grp +19
Atk Options Critical Strike, Double Attack (lightsabers), Triple Crit (Lightsaber), Vaapad
Special Actions Battle Meditation, Juyo, Riposte
Force Powers Known (Use The Force +20) battle strike (2), energy resistance, Force stun, Force thrust, rebuke, surge, assured strike (2), hawk-bat swoop, Makashi riposte, rising whirlwind, saber swarm, sarlacc sweep, swift flank, vornskr's ferocity
Force Techniques Force Point Recovery, Improved Battle Strike, Improved Force Stun

Abilities Str 10, Dex 16, Con 10, Int 14, Wis 16, Cha 15
Special Qualities build lightsaber
Talents Ataru, Battle Meditation, Block, Deflect, Juyo, Riposte, Vaapad, Weapon Specialization (lightsabers)
Feats Critical Strike, Double Attack (lightsabers), Force Boon, Force Sensitivity, Force Training (4), Skill Focus (Use the Force), Strong in the Force, Triple Crit (Lightsaber), Weapon Finesse, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple)
Skills Endurance +13, Initiative +16, Jump +13, Knowledge (tactics) +15, Use the Force +20
Possessions lightsaber (tech specialist: Superior Accuracy, Special Crystal: Sigil)
Another daring escape for the intrepid Spaceman Spiff!
User avatar
EvilGenius
Posts: 6719
Joined: Fri Nov 17, 2006 1:09 pm
Location: Allentown, PA

Re: Different Jedi Builds

Post by EvilGenius »

The Skills Based Jedi:

SkillsJedi (pilot) CL 4
(Note: I chose to make him a Duros because they get to re-roll piloting checks. There are several other races that give re-rolls to particular skills. You can change the race to focus on the skill you want)

Medium Duros Jedi 3/scout 1
Init +10; Senses Use the Force +13
Languages Basic, 2 unassigned

Defenses Ref 19 (flat-footed 16), Fort 15, Will 17
hp 24; Threshold 15

Speed 6 squares
Melee lightsaber +4 (2d8+2)
Ranged by weapon +6
Fighting Space 1 square; Reach 1 square
Base Atk +3; Grp +6
Force Powers Known (Use The Force +13) farseeing, move object, surge

Abilities Str 10, Dex 16, Con 10, Int 14, Wis 14, Cha 13
Special Qualities expert pilot
Talents Acute Senses, Force Perception, Force Pilot
Feats Force Sensitivity, Force Training, Skill Focus (Use the Force), Weapon Proficiency (lightsabers, pistols, rifles, simple)
Skills Climb +7, Endurance +7, Initiative +10, Jump +7, Perception +4 (may reroll but must keep the result of the reroll even if worse; may Use the Force +13 instead), Pilot +5 (may reroll but must keep the result of the reroll even if worse; may Use the Force +13 instead), Stealth +10, Survival +9, Use the Force +13
Possessions lightsaber (tech specialist mod; +1 attack)


SkillsJedi CL 8

Medium Duros Jedi 4/scoundrel 3/scout 1
Init +12; Senses Use the Force +16
Languages Basic, Durese, Rodese, Zabrak

Defenses Ref 23 (flat-footed 20), Fort 19, Will 21
hp 24; Threshold 19

Speed 6 squares
Melee lightsaber +11 (2d8+4)
Ranged by weapon +9
Fighting Space 1 square; Reach 1 square
Base Atk +6; Grp +9
Atk Options Point Blank Shot
Special Actions Knack 1/day
Force Powers Known (Use The Force +16) farseeing, move object, surge

Abilities Str 10, Dex 16, Con 10, Int 14, Wis 15, Cha 14
Special Qualities build lightsaber, expert pilot
Talents Acute Senses, Force Perception, Force Pilot, Knack, Spacehound
Feats Force Sensitivity, Force Training, Point Blank Shot, Skill Focus (Use the Force), Skill Training (2), Weapon Finesse, Weapon Proficiency (lightsabers, pistols, rifles, simple)
Skills Climb +9, Endurance +9, Gather Information +11, Initiative +12, Jump +9, Knowledge (bureaucracy) +11, Perception +6 (may reroll but must keep the result of the reroll even if worse; may Use the Force +16 instead), Pilot +7 (may reroll but must keep the result of the reroll even if worse; may Use the Force +16 instead), Stealth +12, Survival +11, Use the Force +16
Possessions lightsaber (tech specialist mod; +1 attack)

SkillsJedi CL 12

Medium Duros Jedi 8/scoundrel 3/scout 1
Init +14; Senses Use the Force +18
Languages Basic, Durese, Rodese, Zabrak

Defenses Ref 27 (flat-footed 24), Fort 25, Will 26
hp 73; Threshold 25

Speed 6 squares
Melee lightsaber +16 (2d8+6)
Ranged by weapon +13
Fighting Space 1 square; Reach 1 square
Base Atk +10; Grp +13
Atk Options Point Blank Shot
Special Actions Adept Negotiator, Knack 1/day
Force Powers Known (Use The Force +18) farseeing, move object, surge

Abilities Str 10, Dex 16, Con 10, Int 15, Wis 16, Cha 14
Special Qualities build lightsaber, expert pilot
Talents Acute Senses, Adept Negotiator, Force Perception, Force Persuasion, Force Pilot, Knack, Spacehound
Feats Force Sensitivity, Force Training, Point Blank Shot, Skill Focus (Use the Force), Skill Training (2), Weapon Finesse, Weapon Proficiency (lightsabers, pistols, rifles, simple)
Skills Climb +11, Endurance +11, Gather Information +13, Initiative +14, Jump +11, Knowledge (bureaucracy) +13, Perception +9 (may reroll but must keep the result of the reroll even if worse; may Use the Force +18 instead), Persuasion +8 (may Use the Force +18 instead), Pilot +9 (may reroll but must keep the result of the reroll even if worse; may Use the Force +18 instead), Stealth +14, Survival +14, Use the Force +18
Possessions lightsaber, Prototype Fortifying Armor flight suit (+1 armor, +2 equipment; tech specialist mod: +1 reflex defense) with Jump Servos and Shadowskin

SkillsJedi CL 16

Medium Duros Jedi 9/scoundrel 5/scout 1/Force adept 1
Init +16; Senses Use the Force +20
Languages Basic, Durese, Rodese, Zabrak, 1 unassigned

Defenses Ref 31 (flat-footed 28), Fort 30, Will 33
hp 88; Threshold 30

Speed 6 squares
Melee lightsaber +18 (2d8+8)
Ranged by weapon +15
Fighting Space 1 square; Reach 1 square
Base Atk +12; Grp +15
Atk Options Point Blank Shot
Special Actions Adept Negotiator, Fool's Luck, Knack 1/day, Quick Skill, Recall, Skilled Advisor
Force Powers Known (Use The Force +20) farseeing, move object, rebuke, surge

Abilities Str 10, Dex 16, Con 10, Int 16, Wis 16, Cha 15
Special Qualities Bad Feeling, build lightsaber, expert pilot
Talents Acute Senses, Adept Negotiator, Fool's Luck, Force Perception, Force Persuasion, Force Pilot, Force Treatment, Knack, Skilled Advisor, Spacehound
Feats Bad Feeling, Force Sensitivity, Force Training, Point Blank Shot, Quick Skill, Recall, Skill Focus (Gather Information, Use the Force), Skill Training (3), Strong in the Force, Weapon Finesse, Weapon Proficiency (lightsabers, pistols, rifles, simple)
Skills Endurance +13, Gather Information +20, Initiative +16, Jump +13, Knowledge (bureaucracy) +16, Knowledge (galactic lore) +16, Knowledge (social sciences) +16, Mechanics +16, Perception +11 (may reroll but must keep the result of the reroll even if worse; may Use the Force +20 instead), Persuasion +10 (may Use the Force +20 instead), Pilot +11 (may reroll but must keep the result of the reroll even if worse; may Use the Force +20 instead), Stealth +16, Survival +16, Treat Injury +11 (may Use the Force +20 instead), Use the Force +20
Possessions lightsaber, Prototype Fortifying Armor flight suit (+1 armor, +2 equipment; tech specialist mod: +1 reflex defense) with Jump Servos and Shadowskin
Another daring escape for the intrepid Spaceman Spiff!
Post Reply