Madigan Class Gunship
Posted: Sun Oct 25, 2009 7:08 pm
I was playing around with the Starship creation rules while watching the Steelers today and I built another ship.
The Gunship is a Colossal size ship, which is the same size as a Transport. Here are the base stats:
Str 50, Dex 14, Int 16
Speed 12/3
HP 150, DR 15
Armor +12
Crew 4, Passengers 4
Cargo 5 tons
Consumables 1 month
Emplacement points: 20!!!
So here's how I modified the stock gunship.
According to the starship rules on page 53 of Starships of the Galaxy, if you worsen a starting category by 25% or 50% you gain 10% or 20% more starting Emplacement Points, respectively. So by reducing the allowed Passengers from 4 to 2 gives me 4 more Emplacement Points, which will be necessary for weapons. Similarly, by reducing the Cargo Capacity from 5 tons to 2.5 tons we gain 4 more Emplacement Points and by increasing the required crew from 4 to 6 we gain 4 more points.
Additional Equipment:
Combat Thrusters, 1 EP
Hyperdrive, Class 5, 2 EP
Maneuvering Jets, +6, 4EP
Navicomputer, Limited, 0 EP
Armor +2, 5 EP
Shields, SR 50, 3 EP
Sensor Array, +6, 3 EP
Escape Pod, 1 EP
19 EPs used
That leaves me 13 Emplacement Points for weapons, which allowes me to add these:
(Pilot) Medium Laser Cannon (Double, Point Defense) 5d10x2, 1 EP
(Gunner) Turbo Laser, Light (Quad) 5d10x5, 3 EP
(Gunner) Turbo Laser, Light (Quad) 5d10x5, 3 EP
(Gunner) Medium Laser Cannon (Quad, Point Defense) 6d10x2, 2 EP
(Gunner) Light Concussion Missile Launcher 7d10x2, 2 EP
(Gunner) Light Consussion Missile Launcher 7d10x2, 2 EP
The adjusted stats are these:
Size: Colossal (Combat Thrusters allow starfighter dogfighting and impose penalty to opposing capital ships)
Str 50, Dex 20, Int 22
Reflex 19, Fort 30, Threshold 80
Speed 12/3
HP 150, DR 15, SR 50
Armor +14
Crew 6
Passengers 2
Cargo 2.5 tons
Consumables 1 month
Base Attack Bonus +6
(Pilot) Medium Laser Cannon (Double, Point Defense) 5d10x2
(Gunner) Turbo Laser, Light (Quad) 5d10x5
(Gunner) Turbo Laser, Light (Quad) 5d10x5
(Gunner) Medium Laser Cannon (Quad, Point Defense) 6d10x2
(Gunner) Light Concussion Missile Launcher 7d10x2
(Gunner) Light Consussion Missile Launcher 7d10x2
The Gunship is a Colossal size ship, which is the same size as a Transport. Here are the base stats:
Str 50, Dex 14, Int 16
Speed 12/3
HP 150, DR 15
Armor +12
Crew 4, Passengers 4
Cargo 5 tons
Consumables 1 month
Emplacement points: 20!!!
So here's how I modified the stock gunship.
According to the starship rules on page 53 of Starships of the Galaxy, if you worsen a starting category by 25% or 50% you gain 10% or 20% more starting Emplacement Points, respectively. So by reducing the allowed Passengers from 4 to 2 gives me 4 more Emplacement Points, which will be necessary for weapons. Similarly, by reducing the Cargo Capacity from 5 tons to 2.5 tons we gain 4 more Emplacement Points and by increasing the required crew from 4 to 6 we gain 4 more points.
Additional Equipment:
Combat Thrusters, 1 EP
Hyperdrive, Class 5, 2 EP
Maneuvering Jets, +6, 4EP
Navicomputer, Limited, 0 EP
Armor +2, 5 EP
Shields, SR 50, 3 EP
Sensor Array, +6, 3 EP
Escape Pod, 1 EP
19 EPs used
That leaves me 13 Emplacement Points for weapons, which allowes me to add these:
(Pilot) Medium Laser Cannon (Double, Point Defense) 5d10x2, 1 EP
(Gunner) Turbo Laser, Light (Quad) 5d10x5, 3 EP
(Gunner) Turbo Laser, Light (Quad) 5d10x5, 3 EP
(Gunner) Medium Laser Cannon (Quad, Point Defense) 6d10x2, 2 EP
(Gunner) Light Concussion Missile Launcher 7d10x2, 2 EP
(Gunner) Light Consussion Missile Launcher 7d10x2, 2 EP
The adjusted stats are these:
Size: Colossal (Combat Thrusters allow starfighter dogfighting and impose penalty to opposing capital ships)
Str 50, Dex 20, Int 22
Reflex 19, Fort 30, Threshold 80
Speed 12/3
HP 150, DR 15, SR 50
Armor +14
Crew 6
Passengers 2
Cargo 2.5 tons
Consumables 1 month
Base Attack Bonus +6
(Pilot) Medium Laser Cannon (Double, Point Defense) 5d10x2
(Gunner) Turbo Laser, Light (Quad) 5d10x5
(Gunner) Turbo Laser, Light (Quad) 5d10x5
(Gunner) Medium Laser Cannon (Quad, Point Defense) 6d10x2
(Gunner) Light Concussion Missile Launcher 7d10x2
(Gunner) Light Consussion Missile Launcher 7d10x2