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The Lost Caverns of Tsojcanth

Posted: Tue Mar 02, 2010 3:01 pm
by NukeHavoc
Please post your characters for this adventure here.

To recap:

* D&D 3.5
* 10th level characters
* 28 point buy.
* Standard starting wealth and magic item guidelines

You are playing proto-Blackrazors, adventuring with Brant Bladescream (wielder of Blackrazor!) as you tackle the legendary Lost Caverns of Tsojcanth. It's up to you whether you've been adventuring with Brant for the two years since White Plume Mountain (leveling up any surviving characters from that adventure) or if you're new recruits.

Re: The Lost Caverns of Tsojcanth

Posted: Tue Mar 02, 2010 3:11 pm
by Hardcorhobbs
NukeHavoc wrote:It's up to you whether you've been adventuring with Brant for the two years since White Plume Mountain (leveling up any surviving characters from that adventure) or if you're new recruits.
Did anyone other than Brant make it out of WPM? I know my recruit didn't...

Re: The Lost Caverns of Tsojcanth

Posted: Tue Mar 02, 2010 3:35 pm
by Lars Porsenna
"Brock Sampson: Male Human Bbn10; CR 10;
Medium Humanoid (human);
HD 10d12+40; hp 108;
Init +2; Spd 30 ft/x4;
AC 22 (+6 armor, +2 dex, +2 deflect, +2 nat. armor), touch 12, flat-footed 16;
Base Atk/Grapple +10/+13;
Full Atk +14/+9 Two-handed (2d6+6;17-20/x2, Greatsword);
SA&SQ Fast Movement(Ex), Illiteracy, Rage, Uncanny Dodge(Ex), Improved Uncanny Dodge(Ex), Trap Sense(Ex), Damage Reduction(Ex);
SR 0; AL CG; SV Fort +11, Ref +5, Will +2;
Str 16(+3), Dex 14(+2), Con 18(+4), Int 10(+0), Wis 8(-1), Cha 8(-1);
Skills: Climb¹ +11, Handle Animal +0, Intimidate¹ +7, Jump¹ +11, Listen¹ +12, Ride¹ +3, Survival¹ +11, Swim¹ -4, Tumble +2.
Feats: Improved Critical (PH 95) (Greatsword), Power Attack (PH 98), Cleave (PH 92), Weapon Focus (PH 102) (Greatsword), Power Critical (CW 103) (Greatsword).
Grafts: ."

Magical Items: Scale Mail +2, Light Fort.; Greatsword +2, Thundering; Amulet of Nat. Armor +2; Ring of Protection +2; Ring of Feather Fall; Boots of the Winterlands.

Damon.

Re: The Lost Caverns of Tsojcanth

Posted: Wed Mar 03, 2010 4:17 pm
by setanta14
Yes, Vilirom made it. I'll be playing him, levelled up to 10th (Human Wizard 10)
Hardcorhobbs wrote:
NukeHavoc wrote:It's up to you whether you've been adventuring with Brant for the two years since White Plume Mountain (leveling up any surviving characters from that adventure) or if you're new recruits.
Did anyone other than Brant make it out of WPM? I know my recruit didn't...

Re: The Lost Caverns of Tsojcanth

Posted: Wed Mar 03, 2010 4:21 pm
by NukeHavoc
FYI ... you will likely need a cleric. How about it George? :)

Re: The Lost Caverns of Tsojcanth

Posted: Wed Mar 03, 2010 4:26 pm
by erilar
NukeHavoc wrote:FYI ... you will likely need a cleric.
Oh, I'm so calling dibs!!

(George, you can play a cleric too if you like. Our entire RttToEE party was clerics...)

Re: The Lost Caverns of Tsojcanth

Posted: Wed Mar 03, 2010 6:12 pm
by EvilGenius
NukeHavoc wrote:FYI ... you will likely need a cleric. How about it George? :)
That's it. I'm going to start cutting myself!!!!! :(

Re: The Lost Caverns of Tsojcanth

Posted: Wed Mar 03, 2010 6:56 pm
by Lars Porsenna
EvilGenius wrote:
NukeHavoc wrote:FYI ... you will likely need a cleric. How about it George? :)
That's it. I'm going to start cutting myself!!!!! :(
I think what Bob is trying to say, is if he was here he'd totally play a Blood Mage... :D

Damon.

Re: The Lost Caverns of Tsojcanth

Posted: Thu Mar 04, 2010 9:59 am
by setanta14
I levelled up Vilirom (Evoker 10), gave hime the Leadership feat and took a 7th level Fighter as a cohort/bodyguard... That guy will be more for personal protection (given Vilirom's meek physical appearance) rather than as an additional frontline fighter unless absolutely necessary.

Re: The Lost Caverns of Tsojcanth

Posted: Thu Mar 04, 2010 2:48 pm
by Jonkga
I can't make it, but if I could, this would be the character I'd be bringing:

Trenin of clan Vrangr, lvl 10 male mountain dwarf
rogue 5/horizon walker 5
from the Glorioles north of Sunndi
wearing magical leather scale armor, carrying a staff of the woodlands with no charges left (he uses as +2 quarterstaff), and magical shortbow, and various items
he gets all the cool rogue skills and abilities, and as a horizon walker gets bonuses to roguelike skills, and to attacks and damage vs. foes from the following locales: underground, mountains, hills, forest, swamp

:)