The Lost Caverns of Tsojcanth
The Lost Caverns of Tsojcanth
Please post your characters for this adventure here.
To recap:
* D&D 3.5
* 10th level characters
* 28 point buy.
* Standard starting wealth and magic item guidelines
You are playing proto-Blackrazors, adventuring with Brant Bladescream (wielder of Blackrazor!) as you tackle the legendary Lost Caverns of Tsojcanth. It's up to you whether you've been adventuring with Brant for the two years since White Plume Mountain (leveling up any surviving characters from that adventure) or if you're new recruits.
To recap:
* D&D 3.5
* 10th level characters
* 28 point buy.
* Standard starting wealth and magic item guidelines
You are playing proto-Blackrazors, adventuring with Brant Bladescream (wielder of Blackrazor!) as you tackle the legendary Lost Caverns of Tsojcanth. It's up to you whether you've been adventuring with Brant for the two years since White Plume Mountain (leveling up any surviving characters from that adventure) or if you're new recruits.
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
- Hardcorhobbs
- Posts: 5423
- Joined: Mon Aug 01, 2005 7:38 am
- Location: Fort Wadsworth
Re: The Lost Caverns of Tsojcanth
Did anyone other than Brant make it out of WPM? I know my recruit didn't...NukeHavoc wrote:It's up to you whether you've been adventuring with Brant for the two years since White Plume Mountain (leveling up any surviving characters from that adventure) or if you're new recruits.
- Lars Porsenna
- Posts: 4783
- Joined: Wed Jun 29, 2005 5:34 pm
- Location: Manta, Ecuador
Re: The Lost Caverns of Tsojcanth
"Brock Sampson: Male Human Bbn10; CR 10;
Medium Humanoid (human);
HD 10d12+40; hp 108;
Init +2; Spd 30 ft/x4;
AC 22 (+6 armor, +2 dex, +2 deflect, +2 nat. armor), touch 12, flat-footed 16;
Base Atk/Grapple +10/+13;
Full Atk +14/+9 Two-handed (2d6+6;17-20/x2, Greatsword);
SA&SQ Fast Movement(Ex), Illiteracy, Rage, Uncanny Dodge(Ex), Improved Uncanny Dodge(Ex), Trap Sense(Ex), Damage Reduction(Ex);
SR 0; AL CG; SV Fort +11, Ref +5, Will +2;
Str 16(+3), Dex 14(+2), Con 18(+4), Int 10(+0), Wis 8(-1), Cha 8(-1);
Skills: Climb¹ +11, Handle Animal +0, Intimidate¹ +7, Jump¹ +11, Listen¹ +12, Ride¹ +3, Survival¹ +11, Swim¹ -4, Tumble +2.
Feats: Improved Critical (PH 95) (Greatsword), Power Attack (PH 98), Cleave (PH 92), Weapon Focus (PH 102) (Greatsword), Power Critical (CW 103) (Greatsword).
Grafts: ."
Magical Items: Scale Mail +2, Light Fort.; Greatsword +2, Thundering; Amulet of Nat. Armor +2; Ring of Protection +2; Ring of Feather Fall; Boots of the Winterlands.
Damon.
Medium Humanoid (human);
HD 10d12+40; hp 108;
Init +2; Spd 30 ft/x4;
AC 22 (+6 armor, +2 dex, +2 deflect, +2 nat. armor), touch 12, flat-footed 16;
Base Atk/Grapple +10/+13;
Full Atk +14/+9 Two-handed (2d6+6;17-20/x2, Greatsword);
SA&SQ Fast Movement(Ex), Illiteracy, Rage, Uncanny Dodge(Ex), Improved Uncanny Dodge(Ex), Trap Sense(Ex), Damage Reduction(Ex);
SR 0; AL CG; SV Fort +11, Ref +5, Will +2;
Str 16(+3), Dex 14(+2), Con 18(+4), Int 10(+0), Wis 8(-1), Cha 8(-1);
Skills: Climb¹ +11, Handle Animal +0, Intimidate¹ +7, Jump¹ +11, Listen¹ +12, Ride¹ +3, Survival¹ +11, Swim¹ -4, Tumble +2.
Feats: Improved Critical (PH 95) (Greatsword), Power Attack (PH 98), Cleave (PH 92), Weapon Focus (PH 102) (Greatsword), Power Critical (CW 103) (Greatsword).
Grafts: ."
Magical Items: Scale Mail +2, Light Fort.; Greatsword +2, Thundering; Amulet of Nat. Armor +2; Ring of Protection +2; Ring of Feather Fall; Boots of the Winterlands.
Damon.
Last edited by Lars Porsenna on Thu Mar 04, 2010 3:30 pm, edited 1 time in total.
"Qui desiderat pacem, praeparet bellum"
Modeling the Ecuadorian Military: https://ecuadorianmilitary.blogspot.com/
My Book Blog: http://bookslikedust.blogspot.com/
My Minis Blog: http://minislikedust.blogspot.com/
Modeling the Ecuadorian Military: https://ecuadorianmilitary.blogspot.com/
My Book Blog: http://bookslikedust.blogspot.com/
My Minis Blog: http://minislikedust.blogspot.com/
Re: The Lost Caverns of Tsojcanth
Yes, Vilirom made it. I'll be playing him, levelled up to 10th (Human Wizard 10)
Hardcorhobbs wrote:Did anyone other than Brant make it out of WPM? I know my recruit didn't...NukeHavoc wrote:It's up to you whether you've been adventuring with Brant for the two years since White Plume Mountain (leveling up any surviving characters from that adventure) or if you're new recruits.
Re: The Lost Caverns of Tsojcanth
FYI ... you will likely need a cleric. How about it George?
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
Re: The Lost Caverns of Tsojcanth
Oh, I'm so calling dibs!!NukeHavoc wrote:FYI ... you will likely need a cleric.
(George, you can play a cleric too if you like. Our entire RttToEE party was clerics...)
"This enemy you cannot kill. You can only drive it back damaged into the depths, and teach your children to watch the waves for its return." - Quellcrist Falconer
- EvilGenius
- Posts: 6722
- Joined: Fri Nov 17, 2006 1:09 pm
- Location: Allentown, PA
Re: The Lost Caverns of Tsojcanth
That's it. I'm going to start cutting myself!!!!!NukeHavoc wrote:FYI ... you will likely need a cleric. How about it George?
Another daring escape for the intrepid Spaceman Spiff!
- Lars Porsenna
- Posts: 4783
- Joined: Wed Jun 29, 2005 5:34 pm
- Location: Manta, Ecuador
Re: The Lost Caverns of Tsojcanth
I think what Bob is trying to say, is if he was here he'd totally play a Blood Mage...EvilGenius wrote:That's it. I'm going to start cutting myself!!!!!NukeHavoc wrote:FYI ... you will likely need a cleric. How about it George?
Damon.
"Qui desiderat pacem, praeparet bellum"
Modeling the Ecuadorian Military: https://ecuadorianmilitary.blogspot.com/
My Book Blog: http://bookslikedust.blogspot.com/
My Minis Blog: http://minislikedust.blogspot.com/
Modeling the Ecuadorian Military: https://ecuadorianmilitary.blogspot.com/
My Book Blog: http://bookslikedust.blogspot.com/
My Minis Blog: http://minislikedust.blogspot.com/
Re: The Lost Caverns of Tsojcanth
I levelled up Vilirom (Evoker 10), gave hime the Leadership feat and took a 7th level Fighter as a cohort/bodyguard... That guy will be more for personal protection (given Vilirom's meek physical appearance) rather than as an additional frontline fighter unless absolutely necessary.
Re: The Lost Caverns of Tsojcanth
I can't make it, but if I could, this would be the character I'd be bringing:
Trenin of clan Vrangr, lvl 10 male mountain dwarf
rogue 5/horizon walker 5
from the Glorioles north of Sunndi
wearing magical leather scale armor, carrying a staff of the woodlands with no charges left (he uses as +2 quarterstaff), and magical shortbow, and various items
he gets all the cool rogue skills and abilities, and as a horizon walker gets bonuses to roguelike skills, and to attacks and damage vs. foes from the following locales: underground, mountains, hills, forest, swamp
Trenin of clan Vrangr, lvl 10 male mountain dwarf
rogue 5/horizon walker 5
from the Glorioles north of Sunndi
wearing magical leather scale armor, carrying a staff of the woodlands with no charges left (he uses as +2 quarterstaff), and magical shortbow, and various items
he gets all the cool rogue skills and abilities, and as a horizon walker gets bonuses to roguelike skills, and to attacks and damage vs. foes from the following locales: underground, mountains, hills, forest, swamp
"Here are your waters and your watering place.
Drink and be whole again beyond confusion."
-- "Directive" by Robert Frost
Drink and be whole again beyond confusion."
-- "Directive" by Robert Frost