Battletech Characters
- Lars Porsenna
- Posts: 4783
- Joined: Wed Jun 29, 2005 5:34 pm
- Location: Manta, Ecuador
Re: Battletech Characters
OK, go to it...
Damon.
Damon.
"Qui desiderat pacem, praeparet bellum"
Modeling the Ecuadorian Military: https://ecuadorianmilitary.blogspot.com/
My Book Blog: http://bookslikedust.blogspot.com/
My Minis Blog: http://minislikedust.blogspot.com/
Modeling the Ecuadorian Military: https://ecuadorianmilitary.blogspot.com/
My Book Blog: http://bookslikedust.blogspot.com/
My Minis Blog: http://minislikedust.blogspot.com/
- Lars Porsenna
- Posts: 4783
- Joined: Wed Jun 29, 2005 5:34 pm
- Location: Manta, Ecuador
Re: Battletech Characters
When I said "go to it" I meant "You can start RPing whenever you want on the wave..."
Damon.
Damon.
"Qui desiderat pacem, praeparet bellum"
Modeling the Ecuadorian Military: https://ecuadorianmilitary.blogspot.com/
My Book Blog: http://bookslikedust.blogspot.com/
My Minis Blog: http://minislikedust.blogspot.com/
Modeling the Ecuadorian Military: https://ecuadorianmilitary.blogspot.com/
My Book Blog: http://bookslikedust.blogspot.com/
My Minis Blog: http://minislikedust.blogspot.com/
Re: Battletech Characters
Thanks -- will do!
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
Re: Battletech Characters
I got the ball rolling - see the Wave.
"This enemy you cannot kill. You can only drive it back damaged into the depths, and teach your children to watch the waves for its return." - Quellcrist Falconer
Re: Battletech Characters
Posted my update. For those who aren't there yet ... looks like we're getting into a good ol'fashioned bar fight.
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
- Hardcorhobbs
- Posts: 5423
- Joined: Mon Aug 01, 2005 7:38 am
- Location: Fort Wadsworth
Re: Battletech Characters
Nicoli Ivanov, or "Nickel" to his comrades, has been a mercenary all his life. His parents were both mercs, or so he was told. He never really got to know since raising a child didn't make them much money. As long as he can remember he was working for the mercs. He's done everything from cleaning weapons to now fighting along side them. A few years back he joined the Hellfire Aces, a group who's company he seems to enjoy... at least from what the other Aces's can tell...
Nicoli Ivanov "Nickel" CL 2
Medium Human soldier 2
Init +3; Senses Perception +5
Languages Basic
Defenses Ref 19 (flat-footed 16), Fort 17, Will 11
hp 39; second wind +9/19, 2 per day; Threshold 17
Immune +5 to Fortitude Defense against extreme heat and cold effects
Speed 6 squares
Melee unarmed +4 (1d6+3)
Ranged blaster pistol +4 (3d6+1)
Base Atk +2; Grp +4
Atk Options Point Blank Shot
Special Actions Tough as Nails
Abilities Str 14, Dex 15, Con 12, Int 10, Wis 9, Cha 9
Talents Tough as Nails
Feats Armor Proficiency (light, medium), Martial Arts I, Point Blank Shot, Weapon Proficiency (heavy, pistols, rifles, simple)
Primary Skills Endurance +7, Knowledge (tactics) +6, Perception +5, Pilot +8
Secondary Skills Acrobatics +3, Climb +3, Deception +0, Gather Information +0, Initiative +3, Jump +3, Knowledge (bureaucracy) +1, Knowledge (galactic lore) +1, Knowledge (life sciences) +1, Knowledge (physical sciences) +1, Knowledge (social sciences) +1, Knowledge (technology) +1, Mechanics +1, Persuasion +0, Ride +3, Stealth +3, Survival +0, Swim +3, Treat Injury +0, Use Computer +1
Possessions all-temperature cloak, blaster pistol, light battle armor (+5 armor, +2 equipment), utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser)
Edit: added in unarmed attack stats.
Nicoli Ivanov "Nickel" CL 2
Medium Human soldier 2
Init +3; Senses Perception +5
Languages Basic
Defenses Ref 19 (flat-footed 16), Fort 17, Will 11
hp 39; second wind +9/19, 2 per day; Threshold 17
Immune +5 to Fortitude Defense against extreme heat and cold effects
Speed 6 squares
Melee unarmed +4 (1d6+3)
Ranged blaster pistol +4 (3d6+1)
Base Atk +2; Grp +4
Atk Options Point Blank Shot
Special Actions Tough as Nails
Abilities Str 14, Dex 15, Con 12, Int 10, Wis 9, Cha 9
Talents Tough as Nails
Feats Armor Proficiency (light, medium), Martial Arts I, Point Blank Shot, Weapon Proficiency (heavy, pistols, rifles, simple)
Primary Skills Endurance +7, Knowledge (tactics) +6, Perception +5, Pilot +8
Secondary Skills Acrobatics +3, Climb +3, Deception +0, Gather Information +0, Initiative +3, Jump +3, Knowledge (bureaucracy) +1, Knowledge (galactic lore) +1, Knowledge (life sciences) +1, Knowledge (physical sciences) +1, Knowledge (social sciences) +1, Knowledge (technology) +1, Mechanics +1, Persuasion +0, Ride +3, Stealth +3, Survival +0, Swim +3, Treat Injury +0, Use Computer +1
Possessions all-temperature cloak, blaster pistol, light battle armor (+5 armor, +2 equipment), utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser)
Edit: added in unarmed attack stats.
Last edited by Hardcorhobbs on Fri Apr 23, 2010 12:43 pm, edited 2 times in total.
- Hardcorhobbs
- Posts: 5423
- Joined: Mon Aug 01, 2005 7:38 am
- Location: Fort Wadsworth
Re: Battletech Characters
If Damon ok's it I just entered the wave.
- Lars Porsenna
- Posts: 4783
- Joined: Wed Jun 29, 2005 5:34 pm
- Location: Manta, Ecuador
Re: Battletech Characters
That's fine.
Damon.
Damon.
"Qui desiderat pacem, praeparet bellum"
Modeling the Ecuadorian Military: https://ecuadorianmilitary.blogspot.com/
My Book Blog: http://bookslikedust.blogspot.com/
My Minis Blog: http://minislikedust.blogspot.com/
Modeling the Ecuadorian Military: https://ecuadorianmilitary.blogspot.com/
My Book Blog: http://bookslikedust.blogspot.com/
My Minis Blog: http://minislikedust.blogspot.com/
- EvilGenius
- Posts: 6722
- Joined: Fri Nov 17, 2006 1:09 pm
- Location: Allentown, PA
Re: Battletech Characters
Ok, here's my Scout.
'Walkabout' McPherson (Walker) CL 2
Medium Human scout 2
Init +8; Senses low-light vision; Perception +12
Languages Basic, 2 unassigned
Defenses Ref 19 (flat-footed 17), Fort 16, Will 11
hp 30; second wind +7/15; Threshold 16
Immune +5 to Fortitude Defense against extreme heat and cold effects
Speed 8 squares
Melee shockboxing gloves +2 (1d4+2) or
Melee knife +2 (1d4+2)
Ranged slugthrower pistol +3 (2d6+1)
Base Atk +1; Grp +3
Abilities Str 12, Dex 14, Con 12, Int 14, Wis 9, Cha 9
Talents Long Stride
Feats Armor Proficiency (light), Skill Focus (Perception, Stealth), Weapon Proficiency (pistols, rifles, simple)
Primary Skills Endurance +7, Initiative +8, Knowledge (galactic lore) +8, Knowledge (tactics) +8, Perception +12, Pilot +8, Stealth +13, Survival +5
Secondary Skills Acrobatics +3, Climb +2, Deception +0, Gather Information +0, Jump +2, Knowledge (bureaucracy) +3, Knowledge (life sciences) +3, Knowledge (physical sciences) +3, Knowledge (social sciences) +3, Knowledge (technology) +3, Mechanics +3, Persuasion +0, Ride +3, Swim +2, Treat Injury +0, Use Computer +3
Possessions armored flight suit (+5 armor, +2 equipment), knife, shockboxing gloves, slugthrower pistol, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), datapad, field kit (2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, 12 atmospher canisters,, 2 glow rods, 2 breath masks, all-temperature cloak), syntherope, tool kit
'Walkabout' McPherson (Walker) CL 2
Medium Human scout 2
Init +8; Senses low-light vision; Perception +12
Languages Basic, 2 unassigned
Defenses Ref 19 (flat-footed 17), Fort 16, Will 11
hp 30; second wind +7/15; Threshold 16
Immune +5 to Fortitude Defense against extreme heat and cold effects
Speed 8 squares
Melee shockboxing gloves +2 (1d4+2) or
Melee knife +2 (1d4+2)
Ranged slugthrower pistol +3 (2d6+1)
Base Atk +1; Grp +3
Abilities Str 12, Dex 14, Con 12, Int 14, Wis 9, Cha 9
Talents Long Stride
Feats Armor Proficiency (light), Skill Focus (Perception, Stealth), Weapon Proficiency (pistols, rifles, simple)
Primary Skills Endurance +7, Initiative +8, Knowledge (galactic lore) +8, Knowledge (tactics) +8, Perception +12, Pilot +8, Stealth +13, Survival +5
Secondary Skills Acrobatics +3, Climb +2, Deception +0, Gather Information +0, Jump +2, Knowledge (bureaucracy) +3, Knowledge (life sciences) +3, Knowledge (physical sciences) +3, Knowledge (social sciences) +3, Knowledge (technology) +3, Mechanics +3, Persuasion +0, Ride +3, Swim +2, Treat Injury +0, Use Computer +3
Possessions armored flight suit (+5 armor, +2 equipment), knife, shockboxing gloves, slugthrower pistol, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), datapad, field kit (2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, 12 atmospher canisters,, 2 glow rods, 2 breath masks, all-temperature cloak), syntherope, tool kit
Another daring escape for the intrepid Spaceman Spiff!
- EvilGenius
- Posts: 6722
- Joined: Fri Nov 17, 2006 1:09 pm
- Location: Allentown, PA
Re: Battletech Characters
Ok, I've jumped into the bar brawl and I think I've clocked the guy!!
Another daring escape for the intrepid Spaceman Spiff!
Re: Battletech Characters
I hope so, because Ken and I were working on getting ourselves killed. You and Cory are our heroes!EvilGenius wrote:Ok, I've jumped into the bar brawl and I think I've clocked the guy!!
"This enemy you cannot kill. You can only drive it back damaged into the depths, and teach your children to watch the waves for its return." - Quellcrist Falconer
Re: Battletech Characters
Two wimps walk into a bar...
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
Re: Battletech Characters
I've added our character write-ups and statblocks to the campaign blog:
http://griffcrier.com/battletech/characters/
http://griffcrier.com/battletech/characters/
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
- EvilGenius
- Posts: 6722
- Joined: Fri Nov 17, 2006 1:09 pm
- Location: Allentown, PA
Re: Battletech Characters
George's Character:
CL 2
Medium Human scoundrel 1/soldier 1
Init +7; Senses Perception +1
Languages Basic, 2 unassigned
Defenses Ref 15 (flat-footed 14), Fort 16, Will 13
hp 35; Threshold 16
Speed 6 squares
Melee knife +1 (1d4+1)
Ranged slugthrower pistol +2 (2d6+1)
Base Atk +1; Grp +2
Atk Options Point Blank Shot
Special Actions Knack 1/day
Abilities Str 10, Dex 13, Con 13, Int 14, Wis 10, Cha 10
Talents Battlefield Remedy, Knack
Feats Armor Proficiency (light, medium), Extra Second Wind, Point Blank Shot, Weapon Proficiency (pistols, rifles, simple weapons)
Skills Endurance +7, Initiative +7, Knowledge (life sciences) +8, Knowledge (tactics) +8, Pilot +7, Treat Injury +6 (move tended creature +1 step on the condition track when succeeding at First Aid)
Possessions flight suit (+0 armor, +1 equipment), knife, slugthrower pistol, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser)
CL 2
Medium Human scoundrel 1/soldier 1
Init +7; Senses Perception +1
Languages Basic, 2 unassigned
Defenses Ref 15 (flat-footed 14), Fort 16, Will 13
hp 35; Threshold 16
Speed 6 squares
Melee knife +1 (1d4+1)
Ranged slugthrower pistol +2 (2d6+1)
Base Atk +1; Grp +2
Atk Options Point Blank Shot
Special Actions Knack 1/day
Abilities Str 10, Dex 13, Con 13, Int 14, Wis 10, Cha 10
Talents Battlefield Remedy, Knack
Feats Armor Proficiency (light, medium), Extra Second Wind, Point Blank Shot, Weapon Proficiency (pistols, rifles, simple weapons)
Skills Endurance +7, Initiative +7, Knowledge (life sciences) +8, Knowledge (tactics) +8, Pilot +7, Treat Injury +6 (move tended creature +1 step on the condition track when succeeding at First Aid)
Possessions flight suit (+0 armor, +1 equipment), knife, slugthrower pistol, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser)
Another daring escape for the intrepid Spaceman Spiff!
- Lars Porsenna
- Posts: 4783
- Joined: Wed Jun 29, 2005 5:34 pm
- Location: Manta, Ecuador
Re: Battletech Characters
George,
In terms of Languages, the Battletech setting does not have too many really "special" languages; most are ones we are familiar with. Basic in this case would simply be English (or more precisely, American/Canadian English, especially as the Terran Hegemony dictators -- the McKennas -- were originally from Canada). But other languages, like Pakistani (widely spoken in the Lyran Commonwealth Bolan region), Indian (in the FedSuns Panpour region), Spanish (in the Free World League, especially in the Protectorate of Oriente), Greek (around the Marik Commonwealth worlds), Portuguese (Northern branch of the Lyran Commonwealth, especially in a number of worlds settled by Brazilians), Afrikaans, French (the "other" national language of the FedSuns), Hebrew (on Robinson in the FedSuns, since the ruling Sandovals are jewish), Russian (Terran side of the Capellan Confederation), Chinese (rest of the Confederation), Japanese (national language of the Draconis Combine.
And so forth...
The only language I can think of that is not spoken today is Swedenese, a fusion of Japanese and Swedish, spoken in the Combine occupied parts of the Rasalhauge Prefecture...
Damon.
In terms of Languages, the Battletech setting does not have too many really "special" languages; most are ones we are familiar with. Basic in this case would simply be English (or more precisely, American/Canadian English, especially as the Terran Hegemony dictators -- the McKennas -- were originally from Canada). But other languages, like Pakistani (widely spoken in the Lyran Commonwealth Bolan region), Indian (in the FedSuns Panpour region), Spanish (in the Free World League, especially in the Protectorate of Oriente), Greek (around the Marik Commonwealth worlds), Portuguese (Northern branch of the Lyran Commonwealth, especially in a number of worlds settled by Brazilians), Afrikaans, French (the "other" national language of the FedSuns), Hebrew (on Robinson in the FedSuns, since the ruling Sandovals are jewish), Russian (Terran side of the Capellan Confederation), Chinese (rest of the Confederation), Japanese (national language of the Draconis Combine.
And so forth...
The only language I can think of that is not spoken today is Swedenese, a fusion of Japanese and Swedish, spoken in the Combine occupied parts of the Rasalhauge Prefecture...
Damon.
"Qui desiderat pacem, praeparet bellum"
Modeling the Ecuadorian Military: https://ecuadorianmilitary.blogspot.com/
My Book Blog: http://bookslikedust.blogspot.com/
My Minis Blog: http://minislikedust.blogspot.com/
Modeling the Ecuadorian Military: https://ecuadorianmilitary.blogspot.com/
My Book Blog: http://bookslikedust.blogspot.com/
My Minis Blog: http://minislikedust.blogspot.com/