New Character: Callisto Vonn, Gunslinger
Posted: Fri Feb 25, 2011 2:12 pm
This is my new character. He's Cory's new pilot's sidekick.
Some of the things didn't calculate out right. I don't take any to-hit penalties for Rapid Shot, for instance (due to the Gunslinger talent Trigger Work).
Also curious about the dual-wielding rules. In the book, it only says that you take -10 to all attacks if you dual wield. I took Dual Weap Prof I & II, which should reduce the penalties to -2/-2. Then, I took the gunslinger talent Multiattack Proficiency that should reduce dual wield penalties by another 2, leaving me with a +0/+0 modifier.
However, SWSE heroforge calculates all my off-hand shots at an additional -2 TH. I think this is wrong, because there is no Ambidextrous feat in SWSE, and I can't find any reference for an off-hand weapon TH penalty. Was this -2 to off hand attacks added via Errata or something?
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Callisto Vonn CL 10
Medium Human soldier 7/gunslinger 3
Init +14; Senses Perception +11
Languages Basic, Durese, Rodese
Defenses Ref 28 (flat-footed 24), Fort 24, Will 23
hp 75; second wind +10/20; SR 10; Threshold 24
Immune +5 to Fortitude Defense against extreme heat and cold effects
Speed 6 squares
Melee by weapon +10
Ranged heavy blaster pistol +15 (3d8+8) or
Ranged heavy blaster pistol +12 (4d8+8) with Rapid Shot or
Ranged heavy blaster pistol +15 (3d8+8) and heavy blaster pistol +13 (3d8+8) or
Ranged heavy blaster pistol +12 (4d8+8) and heavy blaster pistol +10 (4d8+8) with Rapid Shot or
Ranged hold-out blaster +15 (3d4+8) or
Ranged hold-out blaster +12 (4d4+8) with Rapid Shot
Base Atk +10; Grp +14
Atk Options Attack Combo (Ranged), Comrades in Arms, Devastating Attack (pistols), Dual Weapon Mastery, Penetrating Attack (pistols), Point Blank Shot, Precise Shot, Rapid Shot, Trigger Work
Special Actions Quick Draw
Abilities Str 10, Dex 18, Con 12, Int 14, Wis 13, Cha 8
Special Qualities trusty sidearm +1
Talents Comrades in Arms, Devastating Attack, Multiattack Proficiency (pistols), Penetrating Attack, Trigger Work, Weapon Specialization
Feats Armor Proficiency (light, medium), Attack Combo (Ranged), Dual Weapon Mastery I, Dual Weapon Mastery II, Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple)
Primary Skills Initiative +14, Mechanics +12, Perception +11, Pilot +14, Treat Injury +11, Use Computer +12
Secondary Skills Acrobatics +9, Climb +5, Deception +4, Endurance +6, Gather Information +4, Jump +5, Knowledge (bureaucracy) +7, Knowledge (galactic lore) +7, Knowledge (life sciences) +7, Knowledge (physical sciences) +7, Knowledge (social sciences) +7, Knowledge (tactics) +7, Knowledge (technology) +7, Persuasion +4, Ride +9, Stealth +9, Survival +6, Swim +5
Possessions all-temperature cloak, bandolier, binder cuffs, comlink, credit chip, datapad, electrobinoculars, flight suit (+0 armor, +1 equipment), heavy blaster pistol, heavy blaster pistol, hold-out blaster, holorecorder, medical kit, 6 medpacs, mesh tape, pocket scrambler, utility belt (3 day food supply, 2 medpacs, tool kit, power pack, 8 energy cells, glow rod, comlink, liquid cable dispenser), Concealed holster, 2 Holster, light energy shields (SR 10)
Some of the things didn't calculate out right. I don't take any to-hit penalties for Rapid Shot, for instance (due to the Gunslinger talent Trigger Work).
Also curious about the dual-wielding rules. In the book, it only says that you take -10 to all attacks if you dual wield. I took Dual Weap Prof I & II, which should reduce the penalties to -2/-2. Then, I took the gunslinger talent Multiattack Proficiency that should reduce dual wield penalties by another 2, leaving me with a +0/+0 modifier.
However, SWSE heroforge calculates all my off-hand shots at an additional -2 TH. I think this is wrong, because there is no Ambidextrous feat in SWSE, and I can't find any reference for an off-hand weapon TH penalty. Was this -2 to off hand attacks added via Errata or something?
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Callisto Vonn CL 10
Medium Human soldier 7/gunslinger 3
Init +14; Senses Perception +11
Languages Basic, Durese, Rodese
Defenses Ref 28 (flat-footed 24), Fort 24, Will 23
hp 75; second wind +10/20; SR 10; Threshold 24
Immune +5 to Fortitude Defense against extreme heat and cold effects
Speed 6 squares
Melee by weapon +10
Ranged heavy blaster pistol +15 (3d8+8) or
Ranged heavy blaster pistol +12 (4d8+8) with Rapid Shot or
Ranged heavy blaster pistol +15 (3d8+8) and heavy blaster pistol +13 (3d8+8) or
Ranged heavy blaster pistol +12 (4d8+8) and heavy blaster pistol +10 (4d8+8) with Rapid Shot or
Ranged hold-out blaster +15 (3d4+8) or
Ranged hold-out blaster +12 (4d4+8) with Rapid Shot
Base Atk +10; Grp +14
Atk Options Attack Combo (Ranged), Comrades in Arms, Devastating Attack (pistols), Dual Weapon Mastery, Penetrating Attack (pistols), Point Blank Shot, Precise Shot, Rapid Shot, Trigger Work
Special Actions Quick Draw
Abilities Str 10, Dex 18, Con 12, Int 14, Wis 13, Cha 8
Special Qualities trusty sidearm +1
Talents Comrades in Arms, Devastating Attack, Multiattack Proficiency (pistols), Penetrating Attack, Trigger Work, Weapon Specialization
Feats Armor Proficiency (light, medium), Attack Combo (Ranged), Dual Weapon Mastery I, Dual Weapon Mastery II, Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple)
Primary Skills Initiative +14, Mechanics +12, Perception +11, Pilot +14, Treat Injury +11, Use Computer +12
Secondary Skills Acrobatics +9, Climb +5, Deception +4, Endurance +6, Gather Information +4, Jump +5, Knowledge (bureaucracy) +7, Knowledge (galactic lore) +7, Knowledge (life sciences) +7, Knowledge (physical sciences) +7, Knowledge (social sciences) +7, Knowledge (tactics) +7, Knowledge (technology) +7, Persuasion +4, Ride +9, Stealth +9, Survival +6, Swim +5
Possessions all-temperature cloak, bandolier, binder cuffs, comlink, credit chip, datapad, electrobinoculars, flight suit (+0 armor, +1 equipment), heavy blaster pistol, heavy blaster pistol, hold-out blaster, holorecorder, medical kit, 6 medpacs, mesh tape, pocket scrambler, utility belt (3 day food supply, 2 medpacs, tool kit, power pack, 8 energy cells, glow rod, comlink, liquid cable dispenser), Concealed holster, 2 Holster, light energy shields (SR 10)