We should then meet the crew chiefs (bridge, operations, maintenance, etc.) and explain that we're the new command crew, and we'll be calling the shots. I think we should implement a standard "pirates share" approach to distributing the loot (crew gets a 1 share, chiefs get 2 shares, command crew gets 3 shares ... since we're doing the leadership stuff. )To start, I think we sell the Ostscout ... and the information we acquired. We should check Jack's computer records to see if there's any reference to who his contact was for buying the Ostscout (we might want to sell it to them, particularly if they'll be super-pissed off if we sell it to someone else ... and have the weapons to do something about it).
Aftermath: Ostscout Reposession Caper
Re: Aftermath: Ostscout Reposession Caper
Nigel's suggestion stands:
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
Re: Aftermath: Ostscout Reposession Caper
The only drawback that I can see to selling to Jack's contact is that those people would be a logical place for Jack to look for us. And I'm thinking we probably just made an enemy...
"This enemy you cannot kill. You can only drive it back damaged into the depths, and teach your children to watch the waves for its return." - Quellcrist Falconer
- EvilGenius
- Posts: 6722
- Joined: Fri Nov 17, 2006 1:09 pm
- Location: Allentown, PA
Re: Aftermath: Ostscout Reposession Caper
Yes, Jack is now a mortal enemy and he could possibly intercept us at the rendevous point, IF he can scoop enough brains back into his head to remember any details about the rendevous. And then he still needs to get a ship and some mechs or some credits .....
Another daring escape for the intrepid Spaceman Spiff!
Re: Aftermath: Ostscout Reposession Caper
So to sum up I suggest we do the following:
1) search Captain Jack's cabin for useful information, loot his computer, etc.
2) meet with the crew and explain the share situation and new command structure
3) depart for our starport of choice on Galatea. Once there, Lenny can use Gather Information to find out what the word is on the street about our liberation of the Bun-Bun, and start looking for a buyer for the Ostscout.
Everyone ok with this?
1) search Captain Jack's cabin for useful information, loot his computer, etc.
2) meet with the crew and explain the share situation and new command structure
3) depart for our starport of choice on Galatea. Once there, Lenny can use Gather Information to find out what the word is on the street about our liberation of the Bun-Bun, and start looking for a buyer for the Ostscout.
Everyone ok with this?
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
Re: Aftermath: Ostscout Reposession Caper
Yep - sounds like a good plan.NukeHavoc wrote:... Everyone ok with this?
"This enemy you cannot kill. You can only drive it back damaged into the depths, and teach your children to watch the waves for its return." - Quellcrist Falconer
Re: Aftermath: Ostscout Reposession Caper
[bounces the ball to Damon]
It's in your court now.
It's in your court now.
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
- Lars Porsenna
- Posts: 4783
- Joined: Wed Jun 29, 2005 5:34 pm
- Location: Manta, Ecuador
Re: Aftermath: Ostscout Reposession Caper
I may start rolling tonight, depending on how I survive Trick or Treat...
Damon.
Damon.
"Qui desiderat pacem, praeparet bellum"
Modeling the Ecuadorian Military: https://ecuadorianmilitary.blogspot.com/
My Book Blog: http://bookslikedust.blogspot.com/
My Minis Blog: http://minislikedust.blogspot.com/
Modeling the Ecuadorian Military: https://ecuadorianmilitary.blogspot.com/
My Book Blog: http://bookslikedust.blogspot.com/
My Minis Blog: http://minislikedust.blogspot.com/