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Turn 1 Battles!

Posted: Tue Aug 14, 2012 7:01 pm
by EvilGenius
Ok, for turn one matchups we have:

1) Lance (Kurgons) trying for the JumpGate, opposed by Tom (Decados)
2) Tom takes Emerald unopposed
3) Bob (Decados) takes the Devil's Tear unopposed
4) Ken (Hazat) trying for Spearpoint, opposed by Damon (Hawkwood)
5) Damon (Hawkwood) trying for the Glassworks, opposed by Bob (Decados)

Re: Turn 1 Battles!

Posted: Tue Aug 14, 2012 7:02 pm
by EvilGenius
Now we need to roll for scenarios and engagement point totals. :)

Re: Turn 1 Battles!

Posted: Wed Aug 15, 2012 8:30 am
by EvilGenius
Since the rules don't specify, I'd suggest that the person who determined the strategic objective (thus the attacker) roll for the scenario, and the opposing player roll for fleet point total.

So for example, Lance will roll for scenario and Tom will roll for point value. Remember, when rolling for point totals, each player can choose either +3 to the roll or -3 to the roll. It's supposed to be secret, but I'm not sure how we'll do that online.

Re: Turn 1 Battles!

Posted: Wed Aug 15, 2012 10:29 am
by Fen's Ego
Since the rules don't specify, I'd suggest that the person who determined the strategic objective (thus the attacker) roll for the scenario, and the opposing player roll for fleet point total.
That works. For the fleet point roll, the opposing player can put his modifier in the online die-roller while the attacker adds his modifier to the scenario roll. Just to clarify, the modifier can be any of the values between +3 and -3.

Lance (attacker) rolls for scenario, adds (+3, +2, +1, 0, -1, -2, -3) to roll to be applied to fleet point total.
Tom (opposing) rolls for fleet point total, adds (+3, +2, +1, 0, -1, -2, -3) to roll

This is all assuming Ken doesn't mind remembering to extrapolate the modifier from Lance's scenario roll.

Re: Turn 1 Battles!

Posted: Wed Aug 15, 2012 10:44 am
by EvilGenius
Fen's Ego wrote: Just to clarify, the modifier can be any of the values between +3 and -3.
Yes, sorry. I wasn't very clear on that. :)

Re: Turn 1 Battles!

Posted: Thu Aug 16, 2012 1:00 pm
by erilar
The Jumpgate fight (Tom v Lance):

The scenario roll result is 6 - Space Superiority. I have emailed Ken with the modifier I wish to add to the fleet point level roll.

Re: Turn 1 Battles!

Posted: Thu Aug 16, 2012 1:18 pm
by NukeHavoc
Ok, Tom how about you do the same. You can email nukehavoc@gmail.com

Re: Turn 1 Battles!

Posted: Thu Aug 16, 2012 1:19 pm
by EvilGenius
Excellent! Ken, Damon, roll for battles? Maybe we can Start scheduling some fights for this weekend/next week? :)

Re: Turn 1 Battles!

Posted: Thu Aug 16, 2012 4:04 pm
by Lars Porsenna
Will do so when I get home tonight. But be aware I leave on vacation on Sunday, and Saturday I'll have the kids all day while we pack...

Damon.

Re: Turn 1 Battles!

Posted: Thu Aug 16, 2012 11:21 pm
by Lars Porsenna
Ken vs Damon: Roll Roll(2d6)+0: 2,1,+0 Total:3 Recon Run!

Damon vs Bob points value roll: Roll(2d6)+0: 6,3,+0 Total:9 (emailing Ken my modifier)

Damon.

Re: Turn 1 Battles!

Posted: Fri Aug 17, 2012 8:29 am
by EvilGenius
Damon, I think you got it backwards. You roll for points in your battle against Ken since he's the attacker, roll for Scenario against me since you're the attacker in that battle. :)

So the 3 is for points against Ken, the 9 is the scenario Towering Inferno against me.

I rolled for points in our battle and actually got the same as you, 6+3=9. My modfier is +3 for a total of 12, +/- your chosen modifier.

(unless you want to reroll stuff because you were mixed up)

Re: Turn 1 Battles!

Posted: Fri Aug 17, 2012 3:21 pm
by Lars Porsenna
No, lets let the die rolls stand. No need to re-roll...

Damon.

Re: Turn 1 Battles!

Posted: Fri Aug 17, 2012 10:41 pm
by Fen's Ego
the die-roller is constipated:
Note: It looks like there's a problem with the e-mail gateway that process messages sent from the web servers. At the moment there's a backlog of messages on the server which is why messages are being delayed. We're having an admin look into this problem and try to get is resolved as quickly as possible. Once it's resolve the queued messages will be sent.
The roll for fleet points is 8 (results forthcoming as per above) and I will mail my modifier to Ken soon.

Re: Turn 1 Battles!

Posted: Sat Aug 18, 2012 9:18 pm
by erilar
Fen's Ego wrote:I will mail my modifier to Ken soon.
Just post your here, and then Ken can reveal my choice.

Re: Turn 1 Battles!

Posted: Sun Aug 19, 2012 12:33 pm
by Fen's Ego
Objective: Jumpgate
Scenario: Space Superiority
Fleet Point Total: 750 [roll = 8 (+3 Tom, +/- Lance)]