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Experience

Posted: Sat Apr 26, 2014 12:12 pm
by NukeHavoc
I've created a spreadsheet to track experience:

https://docs.google.com/spreadsheets/d/ ... sp=sharing

(no auth required)

Re: Experience

Posted: Sun Apr 27, 2014 11:48 pm
by NukeHavoc
In order to keep our more infrequent players on par with everyone, I'll be making periodic adjustments to XP to make sure folks don't fall behind. Right now everyone has enough XP for at least two advances.

I think I'll likely make such calibration XP awards every two advances (so 10, 20, 30, etc.) to keep people close to par. Doing it this way also allows some people to advance a little quicker and enjoy the benefits of the XP-boosting adventure cards while at the same time keeping the entire group moving forward.

Re: Experience

Posted: Mon Oct 06, 2014 12:45 pm
by Hardcorhobbs
Ken,

Can you give me edit access to the spreadsheet. I'll update it.

Re: Experience

Posted: Mon Oct 06, 2014 6:00 pm
by NukeHavoc
Done.

Re: Experience

Posted: Mon Oct 06, 2014 6:26 pm
by Hardcorhobbs
and done.

Re: Experience

Posted: Mon Oct 31, 2016 10:50 am
by NukeHavoc
In anticipation of the Weird Pulp event at Nuke(m)Con I've given two characters XP bumps to bring them up to Seasoned (20) xp. Those characters are:

* Paul Fogg
* Hividar Macid

I know Hividar was Jon, but who played Paul Fogg? (http://griffcrier.com/weirdpulp/2014/04/26/paul-fogg/)

Re: Experience

Posted: Sun Nov 20, 2016 2:44 pm
by NukeHavoc
New characters start with 20 XP.