1) Warn Prog and Gruffudd that the guards are after them (hopefully faster than Salsar sells them out...)
2) Procure some materials for a good disguise. A really good one.
3) Check in at the Bouncing Elf. Largo has a bad feeling that something unfortunate may have befallen his favorite watering hole...
4) Comission a suit of MW studded leather (if I have any $ left after helping the Bouncing Elf proprietor rebuild)
5) Sound the horn - the Great Monkey Hunt begins!
Largo's Plans for the Next Session
Largo's Plans for the Next Session
"This enemy you cannot kill. You can only drive it back damaged into the depths, and teach your children to watch the waves for its return." - Quellcrist Falconer
Re: Largo's Plans for the Next Session
Salsar merely intends to locate them... or failing that, pass a message on to them to turn themselves in to the guards for questioning so that us "innocents" need not suffer for whatever alleged transgressions they may have committed. If they did nothing wrong, then that will be born out, and they will be cleared. If they did something that warrants arrest, then that is between them and the guards.
PS- ...my current intentions are almost entirely altruistic
PS- ...my current intentions are almost entirely altruistic
erilar wrote:1) Warn Prog and Gruffudd that the guards are after them (hopefully faster than Salsar sells them out...)
Largo would normally be cool with this stance, except for the fact that the guard guy had a big neon sign around his neck that said "Treacherous Corrupt Guard. Likely to Maim and Kill to Further Own Ends."
"This enemy you cannot kill. You can only drive it back damaged into the depths, and teach your children to watch the waves for its return." - Quellcrist Falconer
- Lars Porsenna
- Posts: 4783
- Joined: Wed Jun 29, 2005 5:34 pm
- Location: Manta, Ecuador
- Lars Porsenna
- Posts: 4783
- Joined: Wed Jun 29, 2005 5:34 pm
- Location: Manta, Ecuador