Here's Kell at 3rd level:
In the months of leading the squad of Republic Troopers assigned to the Unified Force Academy, Kell has developed as both a soldier and an officer (levels in Noble and Soldier) and is a consummate squad leader (Coordinated Attack and Keep Them at Bay). In recognition of his skills, his family has entrusted him with one of their hierlooms, a suit of Jedi Battle Armor which was gifted to one of Kell's ancestors for loyal service. Kell has also noticed a calm confidence filling him whenever he sees the Force in use (Jedi familiarity).
In play, Kell still uses Born Leader at the beginning of any combat encounter to give his allies an immediate edge. He then typically follows up by using aid another and suppressing fire to protect his allies.
Out of combat, Kell uses his natural Charisma to be the 'Face' of the unit.
Kellmik Chemar (Kell) CL 3
Medium Wroonian noble 2/soldier 1
Init +8; Senses Perception +1
Languages Binary, Bocce, Durese, High Galactic, Twi'lek, Wroonian, Zabrak
Defenses Ref 18 (flat-footed 16), Fort 20, Will 17
hp 28; Threshold 20
Immune +5 to Fortitude Defense against extreme heat and cold effects
Speed 4 squares
Melee short sword +1 (1d6)
Ranged heavy sonic pistol +4 (2d8+1) or
Ranged heavy blaster pistol +4 (3d8+1)
Base Atk +2; Grp +4
Special Actions Born Leader, Coordinated Attack, Keep Them At Bay
Abilities Str 8, Dex 15, Con 10, Int 14, Wis 10, Cha 15
Background: Planet of Origin: Iridonia (Endurance and Survival are class skills, Zabrak is a bonus language)
Special Qualities:Persuasive (may reroll Persuasion checks, must keep the second roll)
Talents: Born Leader (As a swift action, 1/encounter, allies within line of sight get +1 to attack rolls while they remain in line of sight),
Keep Them At Bay (Targets suppressed by you aiding another take a -5 penalty to their next attack)
Feats: Armor Proficiency (light, medium),
Coordinated Attack (automatic success with aid another action at point blank range),
Jedi Familiarity (Gain a Force Point once per encounter when targeted or affected by an ally's Force powers or talents),
Linguist, Weapon Proficiency (pistols, simple weapons)
Skills: Endurance +6, Gather Information +8, Initiative +8, Knowledge (galactic lore) +8, Knowledge (tactics) +8, Persuasion +8 (may reroll but must keep the result of the reroll even if worse), Survival +6, Treat Injury +6
Possessions field kit (2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, 12 atmospher canisters,, 2 glow rods, 2 breath masks, all-temperature cloak), heavy blaster pistol, heavy sonic pistol, Jedi battle armor (+5 armor, +5 equipment), short sword, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), helmet package