When we launched Weird Pulp we'd talked about a follow-up campaign set in the 1960s. The globe-spanning Wardens would still be the protagonists, but now the villains would be less pulpy and more James Bond.
My thinking right now is that we run this as a drop-in replacement when online or real-world gaming isn't working out. I'm thinking a sort of Alias- or Mission Impossible-style setup where we flit from location to location fighting the good fight, beating the bad guy, and getting home in time for a night cap.
There's a Savage Worlds supplement that's called Agents of Oblivion. I have the PDF but haven't figured out if it's something we'd want to use. It's very much a James Bond, superspy team vs. Unspeakable Evils sort of book, but there may be a little too much crunch for our needs.
I'd start all the characters at higher levels -- maybe Seasoned or Veteran -- because damn it, we're the kind of spies that kick ass.
What do you think?
Wardens of Oblivion
Wardens of Oblivion
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
- Hardcorhobbs
- Posts: 5423
- Joined: Mon Aug 01, 2005 7:38 am
- Location: Fort Wadsworth
Re: Wardens of Oblivion
So is this a legacy thing? Or just a new generation of Wardens? I don't think I was around for this conversation.
Re: Wardens of Oblivion
New generations of Wardens, though there's nothing stopping folks from playing the son/daughter/whatever of a 1930s era character.
"Oh, I'm so sorry. Forgive me. I'll try and be a tad more quiet as I desperately struggle to break free -- and save all creation!" -- Doctor Strange
- EvilGenius
- Posts: 6722
- Joined: Fri Nov 17, 2006 1:09 pm
- Location: Allentown, PA
Re: Wardens of Oblivion
Cool. I can introduce Rikard's young ward, Timothy.
Another daring escape for the intrepid Spaceman Spiff!