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HoD Summaries: Farweald Good Guys
Posted: Tue May 16, 2017 9:23 am
by EvilGenius
Here are some of the good guys you've met:
The Law:
Constable Harkin Tierney (human)
Deputy Archibold (human)
Deputy Dunarin (dwarven)
Deputy Hania (human)
The Tieflings:
Akriah (tiefling)
Others?
Re: Farweald Good Guys
Posted: Tue May 16, 2017 9:24 am
by EvilGenius
Constable Harkin Tierney
Re: Farweald Good Guys
Posted: Tue May 16, 2017 9:29 am
by EvilGenius
Deputy Archibald
Re: Farweald Good Guys
Posted: Tue May 16, 2017 9:30 am
by EvilGenius
Deputy Dunaric
Re: Farweald Good Guys
Posted: Tue May 16, 2017 9:35 am
by EvilGenius
Deputy Hania
Re: Farweald Good Guys
Posted: Tue May 16, 2017 9:36 am
by EvilGenius
Akriah
Re: Farweald Good Guys
Posted: Fri Aug 24, 2018 10:35 am
by EvilGenius
Master Illorg
Re: Farweald Good Guys
Posted: Fri Aug 24, 2018 10:38 am
by EvilGenius
Master Amreas
Re: Farweald Good Guys
Posted: Fri Aug 24, 2018 10:42 am
by EvilGenius
Gimdriss Hammerheart
Class: Bard 3 (Valor)/Fighter (Battlemaster) 6
Race: Mountain Dwarf
Background: Clan Crafter
Str 18
Dex 8 (+3 save)
Con 16
Int 12
Wis 9 (+3 save)
Chr 14 (+6 save)
AC 14
HP 111
Melee: Great Axe +8/+8 to hit, 1d12+4
Skills:
Athletics +8
Deception +6
History +9
Insight +3
Persuasion +10
Feats:
*
Lucky
*
Dungeon Delver
*
Resiliant - Wis
Bard Abilities:
Bardic Inspiration - d6, 2 uses
Jack of All Trades
Song of Rest
Combat Inspiration Use
Bardic Inspiration to add to weapon damage or, as a reaction, use
Bardic Inspiration to add to a creature's AC against an attack.
Expertise History, Persuasion
Bard Spells:
Cantrips - Message, Mage Hand
1st - Comprehend Languages, Disguise Self, Heroism, Speak with Animals, Thunderwave
2nd - See Invisibility
Fighter Abilities:
Fighting Style - Defense
Second Wind
Action Surge
Extra Attack
Combat Maneuvers 4d8, DC15
*
Rally
*
Commander's Strike
*
Maneuvering Attack
Equipment:
Mithril Breastplate
TrollSlicer - Giantsbane Greataxe
Re: Farweald Good Guys
Posted: Fri Aug 24, 2018 10:43 am
by EvilGenius
Helar'ik Hammerheart
Class: Rogue (Mastermind) 4/Fighter (Battlemaster) 5
Race: Hill Dwarf
Background: City Watch
Str 18
Dex 14
Con 12
Int 14
Wis 10
Chr 10
AC 18
HP 98
Initiative +7
Melee: Mithril Warhammer +7/+7, 1d8+4
Ranged: Light Crossbow +5 (+0), 1d8+2 +2d6 sneak, +10 sharpshooter
Skills:
Athletics +8
History +6
Insight +4
Intimidation +4
Perception +8
Stealth +6
Feats:
*
Sharpshooter
*
Alert
Rogue Abilities
Expertise - Thieves' Tools, Perception
Sneak Attack +2d6
Master of Tactics - Help action as a bonus action. Subject can be within 30'.
Fighter Abilities
Fighting Style - Defense
Second Wind
Action Surge
Extra Attack
Battle Maneuvers 4d8, DC15
* Goading Attack
* Pushing Attack
* Trip Attack
Equipment:
Mithril Warhammer
Mithril Half Plate
Re: Farweald Good Guys
Posted: Fri Aug 24, 2018 11:14 am
by EvilGenius
Noridur Hammerheart
Re: HoD Summaries: Farweald Good Guys
Posted: Tue Nov 06, 2018 2:11 pm
by EvilGenius
Updated stats on the Hammerheart Twins
Re: HoD Summaries: Farweald Good Guys
Posted: Sun Feb 17, 2019 10:06 am
by EvilGenius
Gwendolyn Haupt