Redshirt Rescue

For characters who aren't active in a campaign, but who still have plans for world domination.
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Hardcorhobbs
Posts: 5423
Joined: Mon Aug 01, 2005 7:38 am
Location: Fort Wadsworth

Redshirt Rescue

Post by Hardcorhobbs »

Cast:
Ian
Moraim
Rex

Experience:

11,683 each

Treasure:
16,808 gp
1,989 pp
1 Alexandrite (500 gp)
2 Aquamarine (500 gp)
1 Black pearl (500 gp)
1 Blue spinel (500 gp)
3 Peridot (500 gp)
2 Topaz (500 gp)
Potion of fire giant strength
Potion of superior healing
Potion of gaseous form
Scroll of Protection
[[Deception of Gromn]] - Mace, Vicious Weapon
The construction of this mace has extra blades built into the head, clearly designed to cause maximum damage. Upon Moraim picking it up, the mace morphs into one made of stone, with the brightest gemstones built into the design. It becomes a sight to behold, almost as if Ulaa herself created the weapon. Flaw: Hungry - needs humanoid blood applied to it within the past 24 hours or the extra damage does not apply.

This mace was created for an Orcish overlord named Gromn. Gromn forced some of his human slaves to create weapons for him and his lieutenants. When the weapons were not deemed suitable Gromn, he would slay the head blacksmith. To appease the overlord and save the lives of his fellow prisoners, a mage helped to imbue a mace already rejected with an illusion. The illusion caused the mace to change per the desires of Gromn and appeared to all to be his most ideal weapon. This satiated Gromn… at least for the next few weeks until he was killed by adventurers who came to free the slaves.

Saga wiki page link:
http://wiki.griffcrier.com/index.php?ti ... e#Treasure
User avatar
Hardcorhobbs
Posts: 5423
Joined: Mon Aug 01, 2005 7:38 am
Location: Fort Wadsworth

Re: Redshirt Rescue

Post by Hardcorhobbs »

If you convert all plat. and gems to gold it's 13,899 gp each.
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