Ok, as some of you know, I’ve been reworking HoD with an eye toward publishing HoD adventures through the DMs Guild. To that end, I’d like to solicit some feedback from you about some of the adventures.
Overall, are there any parts of the campaign that stand out as your favorites? I know it may be difficult to remember all 6 years of the campaign, but anything that sticks with you?
For me personally, there are story points and adventure points that I remember.
- I really liked the initial Clone reveal;
- Replacing Onarra with her (compromised\working for the enemy) twin for a while;
- The revelation that the PCs were responsible for Quirinseyru’s death;
- Followed shortly thereafter by the revelation that your inactive PCs (Zack’s character, for example) were fighting for the Master;
- I LOVED LOVED LOVED the revelation that Shining Justice were evil adventurers (Dapple!!);
- I loved revealing the rakshasa identity as Bern Haupt;
- I really enjoyed finally revealing that The Heart of Darkness isn’t just the campaign title, but is the actual Sphere of Annihilation inside of the Book!! Ha!
- The fight at the Standing Stones (only Ken and Jim were there for that, out of the present players);
- I loved when you found two identical chests in Farweald, one of which was a mimic (mimic was always going to be the first one you picked), then defeating the mimic and looking ominously at the second chest;
- Similarly, I loved when the PCs were moving through the Winter Woods and were ambushed by ice mephitis that looked like big icicles, then looking up after the fight and seeing everything as far as you could see covered with big icicles;
- I really liked the adventure and fights in the City of Brass (though I have to work on the adventure itself because I don’t think it really conveyed the story import of being re-united with Gwendolyn Haupt);
- I liked the fight at Brigga’s old stronghold with the Blackrazor dwarves trapped inside the adamantine shells (turning them into sort of adamantine golems);
- I LOVED LOVED LOVED the enhanced gelatinous cubes!!!
- I liked the fight in the middle of Farweald on the Day of Fire;
- And I really liked the final fight against the Master.
Also, are there parts that you guys didn’t like so much? I already know that the story was too dense, which made it difficult to follow after 6 years (or after 1 year). And I think I should have built in greater PC choice; sometimes it felt a little forced, to me. What about you guys? All comments are valid, I want to sand off rough edges as I rework the adventures!
Finally, I just want to thank you guys for seeing this through to the end. This has been an incredibly rewarding campaign for me, not least because we actually finished it! I have a lot of good ideas that only see an introduction and a little development but then die off for lack of (my) follow through. So this campaign was somewhat of a test for me, and I appreciate you sticking with me.