Elusive Guy
Posted: Mon Dec 04, 2006 4:10 pm
This guy is a mixed build, designed to get in the middle of things and be able to stay there.
"Richlin Elusive: Male Human(Oeridian) Bbn2/Ftr5/Rog4; CR 11;
Medium Humanoid (Human);
HD 4d6+5d10+2d12+22; hp 95;
Init +2; Spd 40 ft/x4;
AC 27 (+7 armor, +4 shield, +2 dex, +2 natural, +2 deflection), touch 14, flat-footed 27;
Base Atk/Grapple +10/+13;
Full Atk +16/+11 Keen (1d8+7;17-20/x2, +2 Cold Iron longsword), +13/+8 Two-handed (1d8;20/x3, Masterwork longbow);
SA&SQ Fast Movement(Ex), Rage, Uncanny Dodge(Ex), Improved Uncanny Dodge(Ex), Trap Sense(Ex), Evasion(Ex), Sneak Attack, Trapfinding(Ex);
AL CG; SV Fort +12, Ref +9, Will +4;
Str 16(+3), Dex 15(+2), Con 14(+2), Int 14(+2), Wis 10(+0), Cha 10(+0);
Skills: Bluff¹ +5, Climb¹ +8, Decipher Script +9, Diplomacy¹ +9, Disable Device +9, Hide¹ +12, Jump¹ +13, Listen¹ +7, Move Silently¹ +12, Open Lock +9, Ride¹ +8, Search¹ +9, Sense Motive¹ +6, Spot¹ +5, Survival¹ +7, Swim¹ +5, Tumble +9, Use Magic Device +7.
Feats: Combat Expertise, Dodge, Mobility, Power Attack, Weapon Focus (Longsword), Weapon Specialization (Longsword), Elusive Target, Improved Toughness."
"Richlin Elusive: Male Human(Oeridian) Bbn2/Ftr5/Rog4; CR 11;
Medium Humanoid (Human);
HD 4d6+5d10+2d12+22; hp 95;
Init +2; Spd 40 ft/x4;
AC 27 (+7 armor, +4 shield, +2 dex, +2 natural, +2 deflection), touch 14, flat-footed 27;
Base Atk/Grapple +10/+13;
Full Atk +16/+11 Keen (1d8+7;17-20/x2, +2 Cold Iron longsword), +13/+8 Two-handed (1d8;20/x3, Masterwork longbow);
SA&SQ Fast Movement(Ex), Rage, Uncanny Dodge(Ex), Improved Uncanny Dodge(Ex), Trap Sense(Ex), Evasion(Ex), Sneak Attack, Trapfinding(Ex);
AL CG; SV Fort +12, Ref +9, Will +4;
Str 16(+3), Dex 15(+2), Con 14(+2), Int 14(+2), Wis 10(+0), Cha 10(+0);
Skills: Bluff¹ +5, Climb¹ +8, Decipher Script +9, Diplomacy¹ +9, Disable Device +9, Hide¹ +12, Jump¹ +13, Listen¹ +7, Move Silently¹ +12, Open Lock +9, Ride¹ +8, Search¹ +9, Sense Motive¹ +6, Spot¹ +5, Survival¹ +7, Swim¹ +5, Tumble +9, Use Magic Device +7.
Feats: Combat Expertise, Dodge, Mobility, Power Attack, Weapon Focus (Longsword), Weapon Specialization (Longsword), Elusive Target, Improved Toughness."